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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-12-2012, 10:34 PM
I am surprised it is not in a lockbox. LOL. It looks like it will be the bggest baddest escort around. I woundedif the point defect consule will share a cool down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-12-2012, 11:40 PM
  • Weapons: 3 DHCs, 1 Quantum Torpedo, 3 Turrets
  • Bridge Officers
    • Cmdr Tactical: High Yield Torpedo I, Attack Pattern Beta I, Attack Pattern Beta II, Cannon Rapid Fire III
    • Cmdr Tactical (alternate): High Yield Torpedo I, Attack Pattern Beta I, Cannon Rapid Fire II, Attack Pattern Omega IIII
    • Lt.Tactical: Tactical Team I, Cannon Scatter Volley I
    • Ensign Tactical: Tactical Team I
    • Lt.Science: Polarize Hull I, Transfer Shield Strength II
    • Lt.Cmdr Engineer: Emergency Power to Shields I, Emergency Power to Shields II, Auxillary to Structural Integrity Field II
Pets: What you like.

I gave the build Cannon Scatter Volley because in the grimdark dystopian future of BattleTrek Armitage Online, there is only war and pet spam.


Quote:
Originally Posted by lucianalliance View Post
Its base turn rate should be reduced for the ability to launch fighters. Even the Dacoit or the Kar'Fi don't have the maneuverability of a Raptor. Yet we're expected to watch this zip around like a normal Escort while launching mini me's?
Welcome to Tier 6. Whether it's official or not, it effectively sets a new standard tier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-13-2012, 03:41 AM
I am having a hard time picking up a decent build. For now, this is what I'm thinking about:

Weapons:
Front: DBB, DHC, DC, Photon Torp
Aft: 3x Turret

Equipment:
Borg Deflector, Borg Engine, MACO Shields

Devices:
Red Matter Capacitor, Subspace Field Modulator

Consoles:
Eng: Rule 62, EPS Flow Reg, Photon Point Defense
Sci: Borg Console, Field Generator
Tac: 3x Energy specific, 1x Photon

Boffs:
Cmdr.Tac. - TT1, RF1, HY3, APO3
Ltd.Tac. - TS1, APB1
Ens.Tac. - BO1
Ltd.Cmdr.Eng. - EPtE1, AuxtoSIF1, EPtS3 (this or EPtS2 + AuxtoSIF2)
Ltd.Sci. - ST1, HE2


Still, not sure about this. I think that Escort Carrier should not be designed for Alpha strikes, but rather prolonged combat. "Torpedo boat" is also a good name in this case, not only because of it's console, but the fact that when combined with, let's say, Peregrines, the kinetic output towards one target may be quite substantial. I already use photons + Projectile Doff, that sometimes allow me to fire a torpedo every 2-3 seconds, so that'll help even further.

Alternatively I'll drop the "gunboat" idea and will go for sth like this:
Weapons:
Front: DHC, 2x DC, Photon Torp
Aft: 3x Turret

Boffs:
Cmdr.Tac. - TT1, CSV1, APO1, RF3
Ltd.Tac. - TS1, APB1
Ens.Tac. - HY1
Ltd.Cmdr.Eng. - EPtE1, AuxtoSIF1, EPtS3 (this or EPtS2 + AuxtoSIF2)
Ltd.Sci. - ST1, HE2

Rest, as above.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-13-2012, 04:06 AM
wow, it's a fully functional escort, without any downside.
Yet it comes with a hangar bay and a console!

i think i'm gonna scrap my multyvector for good and go armitage! (with akira skin)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-13-2012, 04:23 AM
Well, I'll probably tool it up how my B'rel is tooled up.

TT1, HYT2, APO1, CRF3
TS1/HYT1, CRF1/CSV1 (swappable spam boff)
TT1 (wont need the doffs for this like I do on B'rel)

EPTS1, RSP2/Aux2sif2 EPTS3
TSS1/PH1, HE2

DHCx3 Torpedo Launcher (may go with photon as I have nadeon detonator and torpedo doffs)
Turretsx3
Borg Deflector, Borg Engine, MACO shield
Borg Console, Nadeon Detonator, Neutronium Armour
Torpedo Spam Console, Field Generator
Energy weapon consolex4

The above boffs are all combinations I use regularly via hotswapping boffs to tailor my attack to different opponents or situations. EPTS3 may seem excessive, but decloaking a B'rel when FAW is going on can be a risky proposition, Jacking the power to the over 12k of shields mitigates this a great deal. All in all, it's a proven boff layout, and I'm sure the hardware can be tailored to be at least as good.

I may also try two piece omega/two piece Borg, and reduce tactical consoles for energy weapons to normalize the shield damage with the aim of enhancing kinetic damage, although it remains to be seen wether or not this will pay off. I'm sure 4 energy weapon consoles wil still be for the best.

A note to those planning on using beams; until FAW and BO are fixed, don't bother with [acc] modifiers, FAW and BO don't seem to take [acc] into account, meaning with [acc]x3, you may as well be firing your money shots with white quality weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-13-2012, 04:41 AM
Here's my idea:
Mustrum's Griefing Escort Premade Team Setup

5 x Armitage Escort with this build:
  • Front: 3 DHCs, 1 Dual Beam Bank; Aft: 3 Turrets
  • Cmdr Tactical: Beam Target Engines I, Cannon Rapid FIre I, Beam Overload III, Attack Pattern Omega III
  • Lt. Tactical: Tacical Team I, Cannon Scatter Volley I
  • Ensign Tactical: Tactical Team I
  • Lt.Science: Polarize Hull, Hazard Emitters II
  • Lt.Cmdr Engineer: EPtS1, EPtS2, Extend Shields
  • Pets: Danube Runabout
  • Captains: 2 Science, 2 Tacs, 1 Engineer (Engineer may just be for minority protection)

Self-Sufficient Escort Premades. You got crowd control (5 Danube Swarms, Target Subsystem Engines), Healing Support (5 Extend Shield), and Escort Typical alpha strike.

Beam Target Engines can be used on targets that are not tractored for some reason. OF course, the Tacticals with Tactical Initiative will rarely use it, but the Engineer or Science Captains will use it more often. BTS:E has the big advantage that you don'T need to disable an engine - just lowering the power levels will reduce the enemies speed and thus defense bonuses, making them better targets for Beam Overload.
Cannon Scatter Volley is likewise a crowd control ability - ideal for other Armitages and Carriers.
Sure, someone may try to stun your Escor tand take away your precious Extend Shields. But so what, you're unlikely to get all 5 Escorts with that. And once you're identified as a dirty stun spammer, you'll be dead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-13-2012, 05:01 AM
Quote:
Originally Posted by Blitzy
Bull.

A 15 maneuverability and fighters will put this above most escorts and probably the atrox too. Even the Kar'Fi can't dance or shoot like this ship. Sure you loose 10K hull points, but that's manageable. I don't want to say for sure this thing is OP, but I fear it will be.
Keep in mind both the Atrox and the Kar'fi have TWO hangar bays. Not just one. Additionally the Kar'fi has a slightly better bridge officer set up than this ship, added to the fact that it has a superior hull, and the advantage of flight deck duty officers (which still have yet to be released Fed Side). All told the Kar'fi will still remain the superior Carrier. The Atrox is possibly the best Carrier Fed-side for the simple reason that it has 2 hangar bays and a significant hull and shield capacity (not to mention subsystem targeting).

All that said though, I do not believe we should be comparing the Armitage to a carrier so much as we should be comparing it to other escorts. It is basically just the Tier 5.5 or Tier 6 or what have you version of the Escort. Nothing more, nothing less. To compare it to anything other than an Escort is an injustice to the type of ship it is trying to be.

Additionally we have to take into consideration that this version of the ship is purely a vanity piece as far as it's concept goes. It is designed for the sole purpose of appealing to fans of the Akira Class as it was originally intended to be designed by the classes creator. This ship is basically an attempt by the Game Designers to merge the desires of the Fandom with the goals of making money.

Quote:
Originally Posted by meisterbabylon View Post
I'm planning to have 2 photons (2 consoles, 2 projectile doffs), 2 polaron DHCs + 3 turrets, and the full Jem'hadar space set which was designed to boost lower weapon power settings. I'd run with 50/25/25/100, which with passive bonuses be 100/58/53/113. The dual photons will capitalize on the doffs and the lower weapon power available, and I'm still churning out peregrine fighters at competitive rates.

[...snip...]
So um... basically your entire build capitalizes on the assumption that the Photon Point Defense System is going to be boosted in some capacity by the Tactical Consoles "Warhead Yield Chamber" or "Photon Detonation Assembly"? An assumption based on the simple fact that the Console has the word "Photon" in the name?

Would it not be more reasonable to assume that it would be just like the other Point Defense System, which although based on Phaser Technology, does not actually gain a damage boost based on if you have the "Phaser Relay" or "Prefire Chamber" consoles equipped...?

Quote:
Originally Posted by lucianalliance View Post
The Kar'Fi is a full-blown carrier and not an Escort. So why then does this Escort have only 1500 hull less than a full-blown carrier? It is an Escort.
um... because most Tier 5 Escorts have round-a-bout 30,000 hull... Or at least this ships two predecessors in the tier 5 escort category did anyways.

Okay and for those of you wondering on builds I am simply going to port most of my Defiant Retrofit's build over to the Armitage as follows:

Weapons Fore
3x Phased Polaron Dual Cannon Mk XI
1x Dual Polaron Beam Bank Mk XI [Acc] [CrtD] [Dmg]

Weapons Aft
1x Polaron Turret Mk XI [CrtH]x2
1x Polaron Turret Mk XI [CrtH] [Dmg]
1x Tractor Beam Mine Launcher (though I may replace this with something else)

Systems
Assimilated Deflector Array
Assimilated Subtranswarp Engines
Reman Prototype Covariant Shield Array Mk XI

Engineering Consoles
2x Neutronium Alloy Mk XI
1x Assimilated Module

Science Consoles
1x Field Generator Mk XI
1x Point Defense System (have yet to decide if I am going to use the Photon Version)

Tactical Consoles
2x Polaron Phase Modulator Mk XI (Rare)
1x Polaron Phase Modulator Mk XI (Very Rare)
1x Polaron Phase Modulator Mk X (Rare)

Devices
Weapons Batteries
Engines & Auxiliary Batteries (the 2 in 1 version)

Boff Layout
Commander Tact: BAO1, CRF1, CSV1, APO3
Lieutenant Tact: TT1, CRF1
Ensign Tact: TT1
Lieutenant Commander Eng: EPTW1, ET2, EPTS3
Lieutenant Sci: HE1, TSS2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-13-2012, 07:15 AM
Personally I find this entirely appropriate that this thing be named after a town most famous for the production of toilets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
06-13-2012, 07:22 AM
Quote:
Originally Posted by helixsunbringer
Keep in mind both the Atrox and the Kar'fi have TWO hangar bays. Not just one. Additionally the Kar'fi has a slightly better bridge officer set up than this ship, added to the fact that it has a superior hull, and the advantage of flight deck duty officers (which still have yet to be released Fed Side). All told the Kar'fi will still remain the superior Carrier. The Atrox is possibly the best Carrier Fed-side for the simple reason that it has 2 hangar bays and a significant hull and shield capacity (not to mention subsystem targeting).
The Kar'Fi has the same number of BOFF slots and levels as the Armitage. In fact, I'd say given the weakness of Science powers in the current game, the Armitage slots with its focus on Tactical and Engineering are better - if you really want to go bean-counting class utility.

The Vo'Quv and the Atrox have the unique double-Lt.Cmdr layouts. The Kar'Fi has a standar Cmdr/LtCmdr/2xLt/Ensign layout.

Also, why bother comparing it with a Kar'Fi or Atrox when you have to consider it's an Escort? It has seating similar to the MVAM Advanced Escort, just reversing the science and engineering roles. Or compare it to the Fleet Escort, that has a bit more tactical or a bit less engineering slots, but no hangar bay.

It's like making an Escort with 8 weapon slots. You could compare it to a Cruiser, which has also 8 weapon slots, and you can even compare it to a battle cruiser, that can also carry Dual Cannons. But it also has 5 to 10 points more turn rate and the tactical slots to use them, so that Escort is still vastly better. (Even worse if you give it a 5+3 weapon layout rather than a 4+4 layout).

The Armitage may be balanced with an aft weapon slot less, or ditching the Tactical Ensign. It's not much in power loss, but it's pretty useful considering that a set of Advanced Danubes means the ability to spam Chronitons and Tractor Beams (a Tractor Beam usually requiring its own BO Ensign slot.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
06-13-2012, 07:24 AM
Quote:
Originally Posted by tom61 View Post
Jumping the gun a bit, but I'd like to see thoughts on Heavy Escort Carrier: Armitage Class.

Edit: scratch this: First off, it's a lot tankier than any other escort with 36,000 Hull. That's 6K more than any other escort, 1.5K more than a Kar'fi, and about 4K less than an Assault Cruiser (Sovereign).

Only 30k Hull it turns out, the earlier blog post was edited... that changes things. Less interested in it now. Anything dealing with tankiness in this post can basically be ignored now, as it's a standard escort in hull strength then.


For tanking, the classic MACO Sheild (particularly given that the layout above lacks good resists to Borg and the MACO shield adds plasma resist) and Borg Deflector, Engine, and the console.

You shouldn't need to hit and run quite as much, but Omega Force set is traditional for escorts and should be quite fun. (don't have it Fed side yet)

since when?

I would never tell a escort to use the Omega set, its only modifier is not that good vs the Maco. You can use it if you want to, but i'll keep my Mk XII Maco on my escorts. The Omega set just can not compare to it.

it is a serious powerhouse of a ship. Until we can run it through some tests however, its only vaporware
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