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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-13-2012, 07:41 AM
Quote:
Originally Posted by Blitzy
Bull.

A 15 maneuverability and fighters will put this above most escorts and probably the atrox too. Even the Kar'Fi can't dance or shoot like this ship. Sure you loose 10K hull points, but that's manageable. I don't want to say for sure this thing is OP, but I fear it will be.
Yeah, going to side with Blitzy on this one....
just based on current game mechanics, if nothing changes, this little monster is going to be a absolute terror to deal with in the hands of a good escort pilot.

and yeah I prob will be getting me one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-13-2012, 07:45 AM
You know i've been thinking. The more i look at this the more i wonder about other stats. A few thoughts occour to me.

1. I'm not aware of any refits/retrofits that have a diffrent impulse modifier and turn rate. No reason that has to e fixed. But i wouldn't be tottally shocked if it had the standard 15 turn rate and 60 inertia.

2.Where all assuming becuase it's an escort it wil have all the standard escort tricks as is. The Atrox despite being a sciency ship actually has a few diffrances from the standard setup. We could well see diffrent +power modifiers, a lower sheild modifier, they might even shock us and drop the cannons from it.

3. I admit i'm concerned about balance At best, (assuming none of point 2 applies), there will be a very small drop off in DPS. In return you can bring pets to get al that back and then some. And it's not going to otherwise be drasiclly less tanky or speedy than any other same tier escort. I don't really see how thats going to work from a balance PoV unless somthing else gives.

4. The Torp consle is going to be very intresting, the blog screenshot has 23 distinct torpedos visible. Ity's quiet possibble, (assuming tit's not a pure promo screenshot), it's a copy of the phaser consle but with the damage type changed to kenetic. Thats a LOT of kenetic damage. Hell even at 23 rounds. Anything opver 400 damage per shot puts it on par with a phaser lance shot, except it's 360 fire arc, has a 60 second shorter cooldown and does kenetic. If it's a straight copy then APO3+APA3+EPWx could easilly see it doing between 30 and 40 thousand kenetic damage. Against transformers, gates, and the cure regen probes thats a HELL of a lot of kenetic damage.

5. (more 4b), I personolly see the consle being VERY popular with tet beam using cruiser captains, as with FAW they can drain a lot off a targets sheilds very rapidly, opening them up for this which will just obliterate them.

I'm goinmg to be intrested t see what, if any, the compromises on this class really are, and just what the cnsles real limits are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-13-2012, 08:12 AM
Quote:
Originally Posted by carl103
You know i've been thinking. The more i look at this the more i wonder about other stats. A few thoughts occour to me.

1. I'm not aware of any refits/retrofits that have a diffrent impulse modifier and turn rate. No reason that has to e fixed. But i wouldn't be tottally shocked if it had the standard 15 turn rate and 60 inertia.

2.Where all assuming becuase it's an escort it wil have all the standard escort tricks as is. The Atrox despite being a sciency ship actually has a few diffrances from the standard setup. We could well see diffrent +power modifiers, a lower sheild modifier, they might even shock us and drop the cannons from it.

3. I admit i'm concerned about balance At best, (assuming none of point 2 applies), there will be a very small drop off in DPS. In return you can bring pets to get al that back and then some. And it's not going to otherwise be drasiclly less tanky or speedy than any other same tier escort. I don't really see how thats going to work from a balance PoV unless somthing else gives.

4. The Torp consle is going to be very intresting, the blog screenshot has 23 distinct torpedos visible. Ity's quiet possibble, (assuming tit's not a pure promo screenshot), it's a copy of the phaser consle but with the damage type changed to kenetic. Thats a LOT of kenetic damage. Hell even at 23 rounds. Anything opver 400 damage per shot puts it on par with a phaser lance shot, except it's 360 fire arc, has a 60 second shorter cooldown and does kenetic. If it's a straight copy then APO3+APA3+EPWx could easilly see it doing between 30 and 40 thousand kenetic damage. Against transformers, gates, and the cure regen probes thats a HELL of a lot of kenetic damage.

5. (more 4b), I personolly see the consle being VERY popular with tet beam using cruiser captains, as with FAW they can drain a lot off a targets sheilds very rapidly, opening them up for this which will just obliterate them.

I'm goinmg to be intrested t see what, if any, the compromises on this class really are, and just what the cnsles real limits are.
These are the stats for the Armitage as cited from the Dev Blog Post that first introduced it (not counting that one hick up that said it was going to have higher than 30,000 Hull points):

Quote:
Minimum Rank: Vice Admiral
Hull Strength: 30,000
Shield Modifier: 0.9
Crew: 200
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 15 degrees per second
Impulse Modifier: 0.2
+15 Power to Weapons
Can Load Cannons
Photon Torpedo Point Defense System
1 Hangar Bay with 1 wing of Peregrine Fighters
I believe these stats pretty clearly outline what this ship can and can't do, as well as clearly classify it in the same category as a typical escort with the exception that it has a hangar bay.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-13-2012, 08:36 AM
the more I look and read on this ship it is clearly being made to take on the full blow Carriers. I might not be in the majority here but I've thought the full blown carriers especialy the KDF ones were OPed. I can't recall how many times another escort and myself in my MVE tested out a friends Atrox's defenses with s Science officer and we couldn't even hardly bring one of hit's shields down with both of use using CRF. He was able to hit a shield heal everytime we would get one of his shields down to yellow and it'd be back to max.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-13-2012, 01:16 PM
By the way, any clue on why Armitage? All I can think of is the unremarkable village in Staffordshire. As somebody else mentioned, it's the home of Armitage Shanks, who produce bathroom furniture. Did a Dev have a particularly nice poo on one of their toilets, or is there another context for Armitage? Looking at it, if the rearmost pylons were removed, it could pass for a futuristic toilet lid too. Conspiracy? Have PWE bought shares in Armitage Shanks? Will we be able to buy their loos for CP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-13-2012, 01:28 PM
Armitage is a popular anime from awhile back? Kinda a version of bladerunner roughly

Can anyone confirm or not if it can mount stalker fighters assuming you've bought the atrox?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-13-2012, 02:31 PM
Quote:
Originally Posted by Blitzy
Armitage is a popular anime from awhile back? Kinda a version of bladerunner roughly

Can anyone confirm or not if it can mount stalker fighters assuming you've bought the atrox?
I read somewhere it is fully compatable with all fed pets.

i need to really get my Boffs outfitted for different ships. I have them all over the place when it comes to skills and stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-13-2012, 02:58 PM
Quote:
Originally Posted by tom61 View Post
Jumping the gun a bit, but I'd like to see thoughts on Heavy Escort Carrier: Armitage Class.

Edit: scratch this: First off, it's a lot tankier than any other escort with 36,000 Hull. That's 6K more than any other escort, 1.5K more than a Kar'fi, and about 4K less than an Assault Cruiser (Sovereign).

Only 30k Hull it turns out, the earlier blog post was edited... that changes things. Less interested in it now. Anything dealing with tankiness in this post can basically be ignored now, as it's a standard escort in hull strength then.

BOff layout seems to be a modified version of Fleet Escort:
Ens. Tac, Lt. Tac, and Com. Tac (vs. Lt. Com. and Com. on the Fleet)
Lt. Com. Eng (vs. Ens. and Lt. on the Fleet)
Lt. Sci (same on Fleet)

Console layout the same as Fleet Escort and Tactical Escort Retrofit:
4 Tac, 3 Eng, 2 Sci

Then the not on an escort before:
Photon Spam console
1 Hangar

My thoughts so far, build-wise for STFs:
Depending on the cooldown/damage of the photon spam console, you may not need any Torp abilities, which means that it calls out for at least one Dual Beam Bank up front with its three Tac slots (otherwise you basically end with three Tac Team I abilities if you go all cannons).

Extra Tankiness means you can probably use both Sci BOff abilities for things like crowd control and polarize hull.

Eng BOff: Engineering Team, then 2x Emergency Power to Sheilds. Not quite enough hull to make Aux to Structural work well, and I don't think you'd want to run support powers like Extend Shields in them. A Emergency Power to Weapons if you are running a Dual Beam bank with Beam Overload would be good, of course.

Hangar: either Advanced Peregrines or Danubes, depending on needs at the time. (Keep in mind you should be able to swap out Hangars so long as you are not under Red Alert)

Console layout gets tricky, as you'll have at least two universal consoles most likely -- Photon Torpedo Point Defense System and Borg Assimilated Module, but no extra console slots compared to other escorts.

I'd probably try out:
4 Tac: 3x specific energy, 1x photon (pending the spam module is enhanced by them)
2 Sci: 2x Shield Gens or 1x Amp and 1x Gen
3 Eng: Borg module, Photon Torpedo Point Defense System, kinetic and energy resist console

Sets wise, this calls out for Klingon Honor Guard 2 pc. with it's +25% torp damage and +8.1 Aux to launch hangars faster, err, wait, wrong faction...

For tanking, the classic MACO Sheild (particularly given that the layout above lacks good resists to Borg and the MACO shield adds plasma resist) and Borg Deflector, Engine, and the console.

You shouldn't need to hit and run quite as much, but Omega Force set is traditional for escorts and should be quite fun. (don't have it Fed side yet)
you do realize that a base hull strength that if you put any thing into Hull Integrity that will improve your hull strength example (Defiant refitt is 30k hull with 6 put into hull integrity it is now 40,024) just a thought for your tanking effort
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59 reply
06-13-2012, 03:03 PM
here is what i thinking of for build 3 piece maco space set at mrk 11
weapons fore 1 qc, 1 dhc ap, 1 dbb ap, i pink torpedo
rear 3 turrets ap
devices 1 red matter capacitor 1 platform or pack of scorpion fighters
plus the hanger with the perigrine fighters
consoles enginerring rcs
science thunderchild point defense and borg console
tactical 4 antiproton consoles mrk 12
my thinking yes i will lose some dps but i can make it up with the scorpions or a platform weapon
plus i am hoping both the phaser and photon point defense console can be fired at same time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-13-2012, 04:34 PM
Quote:
Originally Posted by Simeion View Post
I am surprised it is not in a lockbox. LOL. It looks like it will be the bggest baddest escort around. I woundedif the point defect consule will share a cool down.
Of course it isn't in a lockbox. Only faction neutral ships go in lockboxes. Devs have stated that fact, and so far are following it.
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