Lt. Commander
Join Date: Dec 2007
Posts: 120
Lately, especially with season six looming I've been trying to maximize the DPS with various beam boat builds.
Now I'm trying to maximize DPS without using boff powers to compensate, i use those to "buff" my attacks at certain times to gain advantage over my PVE opponents. So I did some research and figured by the out the base stats of the beams I use, and then did some more math and figured out the actual base damage boost given by a 26% damage console to being 57.3 Damage.


Using that knowledge, I narrowed down the list of Cruisers down to three candidates on the Federation side:

1. Odyssey Tactical Cruiser

2. Assault Cruiser

3. Dreadnought Cruiser

4. Grandpa Retrofit Cruiser (Excelsior Retrofit)

I also used an MVAE to get a Reading for 4 tac consoles on a fed ship. Since all of the other fed cruisers only have 2 tactical consoles each i did not test them.

With Consoles I've set up all of them the same based on there layouts.

Engineering:
-Plasma Distribution manifold MK XII (Blue)
-Plasma Distribution manifold MK XII (Blue)
-EPS Regulator MK XII (Blue)
-Neutronium Alloy MK XI (Blue)


Science:
-Transwarp Computer
-Borg Assimilated Console
-Field Generator MK XI (Blue) [Odyssey only]

Tactical:
- Equipped weapon type console MK XI (Blue) x3


On the ships I've been experimenting with broadside and forward DPS, so far the best mix I've seen for both at the same time is 2 Dual beams facing forward and six Beam arrays for broadside. Now I've seen higher damage numbers pop up with only 5 arrays but I'm wondering if any one else has any other ideas about either increasing DPS or Stabilizing the ships DPS please chime in.


Also on another note I've been testing all of this on my Human Engineer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-13-2012, 02:39 AM
Quote:
Originally Posted by snipe048 View Post
4. Grandpa Retrofit Cruiser
What the hell is this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-13-2012, 02:43 AM
Quote:
Originally Posted by Tick0
What the hell is this?
lol Sorry it's an Excelsior Retrofit Cruiser, me and my fleet mates nicknamed it Grandpa due to it being in service nearly 200 years.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-13-2012, 03:24 AM
I'm not really good at building Beam boats, but I mainly run the following in PvE
Forward:
2x Beam Banks 1xDual Beam Bank 1xHarPeng Torp
Aft:
3x Beam Banks 1x Mine of your choice (Plasma or Chroniton is best)


Consoles:
Engineering:
2x Neutronium Alloy 1x EPS 1x (The console that improves the Turn rate.. forgot it's name)
Sci:
Borg,Field Emitter (You can switch field emitter with the transwarp console if you need it that much after you exit the PvE. It's useless in the fight itself and you sacrifice survivability because of it)
Tac:
3x Energy consoles of choice.

Energy weapon type. I suggest Disruptor since it's proc decreases the dmg resistance -> you do more dmg.

Tactics of use: Combine the forward Dual beam bank with the Beam Overload and HarPeng Torpedo for Max Forward Damage, then turn to broadside to do damage with your beam arrays. I have rear Mine launcher since I found 6 Beams to be not as effective, plus the debuffs you give to your opponent are worth it if you prefer close combat.

Regarding your build:
You don't really need the 2x Plasma Distribution manifold.

3 Reasons for that:

1)If you have spec-ed correctly you should have pretty nice energy levels.
2)Also with 2 of them you sacrifice survivability (you can't deal damage if you're dead so the extra little gain you get from 125 weapon power goes out the window when you die)
3.1) If you are a Tac capitan you will have plenty of DMG improving buffs already. Extra 8 power will be nice, but see point 2.
3.2) If you are Engineer Capitan and you have weapons to 100 you have no problem keeping 125 weapon power since you gain some quite nice Engineering captain abilities regarding power gain (not to mention you have weapon bateries)
3.3) If you are a Science Capitan pretty much 3.1. You have quite nice ability to debuff the opponent with sensor scans,nukes,Photonic fleet, so that your main focus should be not to die and tank properly.


As tactical powers:
Tactical Team I, Beam Overload - the highest you can get, 3rd power of choice.
(I also suggest having 2 tac doffs. One with Single target focused abilities and 1 with Multy target abilities in case you need to guard probes on KASE or BoPs on CSE)
If you are running an Oddy you can get up to 5 Boff powers so you can experiment there and see what fits you best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-13-2012, 03:29 AM
Quote:
Originally Posted by snipe048 View Post
lol Sorry it's an Excelsior Retrofit Cruiser, me and my fleet mates nicknamed it Grandpa due to it being in service nearly 200 years.
Oh, I see. Makes sense. :p

Now, as for helping you, the best I can do is direct you to this thread: Click.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-13-2012, 03:32 AM
oddy tac, power bonuses are just better, +10 weapons, +5 shields and aux 42k base hull doesn't hurt either since bonuses are % based, the higher the base the more you get.

the setups good, assault cruiser myself, 2xdbb 6xbeams. 2xEPW, 1xEPSh to force a shorter cd of EPW. keeps damage output high. would want an oddy tac...if not for that 6deg turn rate >.< and huge inertia.

would go with disruptors though. not what i'm running, but tac capt not eng, and specced for crits. you'll do more damage overall, as will your team running disruptors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-13-2012, 03:40 AM
Quote:
oddy tac, power bonuses are just better, +10 weapons, +5 shields and aux 42k base hull doesn't hurt either since bonuses are % based, the higher the base the more you get.

the setups good, assault cruiser myself, 2xdbb 6xbeams. 2xEPW, 1xEPSh to force a shorter cd of EPW. keeps damage output high. would want an oddy tac...if not for that 6deg turn rate >.< and huge inertia.

would go with disruptors though. not what i'm running, but tac capt not eng, and specced for crits. you'll do more damage overall, as will your team running disruptors.
if turnrate is a problem, get 1 AUX to ID...should bring you up to 13 for 15 sec if needed.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 8
06-20-2012, 08:53 AM
I'm really interested in this post. For giggles I started monitoring my DPS as a beam array tank, and the results have been upsetting. I'm lucky to do 1/5th of the DPS of my escort fleetmates!

I'm an eng captain in a Star cruiser atm, if that tells you anything. I can take a hit from donatra's huge plasma pulse and stay in the air, but when it comes to DPS.... there's only so much you can do with 2 tac slots and 7 beam arrays.

Obviously, upgrading to a paid cruiser would be a good way to increase my pew, but I'm holding out for the Sovereign refit to compare it to the scioddy. Until then, I was told to try a DBB + turret setup for more DPS. Any thoughts on this?
Captain
Join Date: Jun 2012
Posts: 1,388
# 9
06-20-2012, 10:19 AM
Just a little comment here, since I'm not a number cruncher. I've been switching between my vanilla (free 2nd Anniversary) Odyssey and my Sovereign and I'm averaging the same DPS on both, even though the oddy is one tac console short.
I'm using pretty much the same builds on both (7 BA and one torp), same equipment. The only, big, difference is I put a tac in the universal Lt. Comm. Boff slot. That way I have access to a nice number of attack patterns, while the oddy is still tankier than the sovvy.
Apparently, a Lt. Comm. tac with its dmg buffs makes up for one tactical console. At least according to a couple dozen STFs I parsed.

To finally get to my point: All the previous leads me to believe that the C-Store Tac Odyssey with a tac boff put into the Lt. Comm. Universal boff slot will out DPS any other cruiser, hands down.

Oh well, just my 2 cents.

EDIT: I might also mention I'm an Engineer and during those STFs (averaging through the whole STF duration), I usually end up at around 3 500 DPS accounting for shield damage. Not bad given the highest average I saw was around 7 000 DPS for some escorts (and usually, the best damage dealer in an STF ends up being around 5 000 DPS in the runs I did).
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!

Last edited by toiva; 06-20-2012 at 10:26 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 114
# 10
06-20-2012, 10:50 AM
Quote:
Originally Posted by Archived Post View Post
Lately, especially with season six looming I've been trying to maximize the DPS with various beam boat builds.
Now I'm trying to maximize DPS without using boff powers to compensate, i use those to "buff" my attacks at certain times to gain advantage over my PVE opponents. So I did some research and figured by the out the base stats of the beams I use, and then did some more math and figured out the actual base damage boost given by a 26% damage console to being 57.3 Damage.

not sure the math you used to figure out that number...



Using that knowledge, I narrowed down the list of Cruisers down to three candidates on the Federation side:
1. Odyssey Tactical Cruiser - IF you have the TAC oddy use it...
2. Assault Cruiser - this is your baseline
3. Dreadnought Cruiser - touch better but only due to Lance
4. Grandpa Retrofit Cruiser (Excelsior Retrofit) - if you dont have a tac oddy, this is the best DPS of the cruisers due to its tac slots...

I also used an MVAE to get a Reading for 4 tac consoles on a fed ship. Since all of the other fed cruisers only have 2 tactical consoles each i did not test them.
not a good test bed, escorts get bonuses to weapon power, Cruiser do not get.

With Consoles I've set up all of them the same based on there layouts.

Engineering:
-Plasma Distribution manifold MK XII (Blue)
-Plasma Distribution manifold MK XII (Blue)
-EPS Regulator MK XII (Blue) not really needed being a engineering captain, and current game mechanics, replace this
-Neutronium Alloy MK XI (Blue)


Science:
-Transwarp Computer - yeah this is not useful either if we are talking true DPS
-Borg Assimilated Console - eh... not really all that great, i would replace with a defensive console to help your shields out more....
-Field Generator MK XI (Blue) [Odyssey only] keep this for all ships

Tactical:
- Equipped weapon type console MK XI (Blue) x3
this is good. keep as is.


Also on another note I've been testing all of this on my Human Engineer.
I have placed in some notes to help you...
Your BO skills have also a major effect. I recommend you add the following in...

Tactical - Fire at Will (AOE) or Beam Overload (single target), and Attack Pattern Beta
Engineer - Direct Energy Modulation, Emergency Power to Weapons

With the Tac Oddy - use the LTC slot for tactical and load up Attack Pattern Beta, pop Direct Energey Modulation, and begin firing. Mix in the EPtW as needed for that extra bite along with FAW and BeO according to what you are attacking.
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