Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Feedback Pulsle and Tacs..
06-13-2012, 02:42 AM
Like I stated in a different Thread.. Feedback Pulse is apparently getting buffed by Tactical Officer buffs again. How ever not in the Insane way it did before.

With a Mk XII [PrtG] Deflector (+28) + 4x Mk XI rare Particle Generator Consles + 6 Points in Particle Generators I can get FBP 3 to show it returns 1 when it bounces enemy energy fire back.

With Attack Pattern Alpha (+47%) it jumps to 1.5
With Attack Pattern Alpha (+47%) + Go down Fighting (Base +25%) it becomes 1.7
With Attack Pattern Alpha (+47%) + Go Down Fighting (Base +25%) + Tactical Fleet (+30%) it becomes 2

Now if I'm reading that right, it's doing 200% damage back to the target? It seems like a deadly improvement. Thankfully it doesn't completely bypass shields, only 50% shield penetration.

This is yet another Science power that is getting a buff from Tac buffs.

So far the list of buffs is:
Gravity Well damage
Tractor Beam/Repulsor Damage
Tyken's Rift Damage
Photonic Shockwave Damage

And honestly I like that Tac effects these. Makes Tac/Science interesting for the way it can deal damage.

I'm wondering how ever what everyone else thinks on this.. is it too much? Not enough? The wrong way to go because it's one less reason to fly a Sci?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-13-2012, 03:22 AM
I can confirm this from my tests.

Of course, there is little reason why it should not be the case, for any power that deals damage...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-13-2012, 04:11 AM
Quote:
Originally Posted by sophlogimo
I can confirm this from my tests.

Of course, there is little reason why it should not be the case, for any power that deals damage...
Well it was infact removed in STOs past as it was deemed silly, to have people one shot themselves.... of course I would say from Kilawpilath testing earlier it is about half as crazy as it used to be... still another example of a change Cryptic made at one time being reverted by some patch... most likely with out there knowing... also possibly by new staff not understanding changes made by old staff.... I wouldn't put it past them to simply forget why they changed it as well.... lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-13-2012, 04:14 AM
Quote:
Originally Posted by sophlogimo
I can confirm this from my tests.

Of course, there is little reason why it should not be the case, for any power that deals damage...
Might be the first time I agree with you. Same could be said with tbr and dem. As long as its not doing crazy damage I think its ok. It was not ok when fbp 1 on escorts were killing in seconds.

Op, In your test you were using fbp3 if you said 1 then a red flag might pop.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-13-2012, 04:24 AM
I'm just curious, since my main character is science.

Why are they buffing a Science ability via Tac and not Sci?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-13-2012, 04:35 AM
Quote:
I'm just curious, since my main character is science.

Why are they buffing a Science ability via Tac and not Sci?
Mechanics. Attack Pattern Alpha, Go Down Fighting and Tactical Initiative are damage strength buffs. Everything that deals damage is affected by damage strength.Science Officers don't have damage strength buffs, so its powers can't improve damage of science powers.

If you're asking why there is no such power - well, there isn't any Engineering Officer power that boosts healing either. There are heals and resists and energy buffs, but nothing that says "boost healing strength by 50 % for 15 seconds".

I wonder if the underlying "problem" of STO or the Cryptic Engine is that there is a concept for damage strength, but no concept of "heal strength"? Healing and damage are too entirely seperate things, it's not just a negative sign or something. In TOR, heals can crit, in STO they can't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-13-2012, 06:04 AM
Forgive them for they know not what they are doing....

aka: any balancing and changes to the live server are a waste of time, until secrete background shinnies of awesomeness make all your wishes disappear, and the game will balance itself have a carrot
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-13-2012, 07:02 AM
Quote:
Originally Posted by MustrumRidcully View Post
Mechanics. Attack Pattern Alpha, Go Down Fighting and Tactical Initiative are damage strength buffs. Everything that deals damage is affected by damage strength.[...]
Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-13-2012, 07:04 AM
Quote:
Originally Posted by sophlogimo
Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
That's because it deals something mysterious that is not damage, it deals "shield drain". We may consider it damage, but it is something else, since it also ignores damage reduction shields normally has. That'S what used to make these powers useful and effective (which they are no longer since everyone can have science resists that significantly reduces the drain.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-13-2012, 07:25 AM
Quote:
Originally Posted by sophlogimo
Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
Tachyon Beam, Charged Particle Burst, and similar are "shield drain", meaning they are "not actually damage".
They are classed in the same way energy drain is classed as a "drain" and not as "damage".

Any sci power that deals real kinetic or energy damage will get buffed by tac powers.
Technically even TB's lolkinetic damage gets boosted by tac stuff.

Its sorta goofy, but this is also partially why CPB, Tachyon Beam, and alot of drains now sorta suck since they added PI to reduce there effect with very little/nothing to boost there effect besides flowcaps.
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