Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-15-2012, 01:37 AM
Torpedo Spread is nice, too.

No heavy plasma torp escapes it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-15-2012, 04:27 AM
you always hear the electric buzzing sound when a heavy torpedo near by. Keep evasive maneuvers ready and brace of impact helps to some extend.
and yes, you should have suitable armor/allow installed in your ship.

I think that if you are dead by a heavy torpedo then either your situation awareness needs some training, visit to an ENT doctor or simply you are not ready to commit for your king and country
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-15-2012, 05:04 AM
I assume you're fighting against the I.R.W. Sithesh in the Ground Zero mission as this is the largest stop gap for new players. You're riding along having a blast doing the missions and then BAM! You come across this mission with what seems like a damned near impossible enemy.

One thing that I've told people in the past, this warbird is level dependent. If you're under 30, the prior ships just do not have the bridge officer layouts, hull and shielding to handle the Sithesh. You may be able to weasel your way through using hit and run tactics, but the Sithesh has a pretty good regen rate on it's shields and if you die, the hull goes back to 100%.

There are several things you can do to combat the Sithesh.

1- Boff Skills. Even in a level 30 ship, your boff skills can make all the difference. Depending on the ship class you're using, you have several options.

-Gravity well 1, this can kill heavy torps if you fire it while it's launching the torps, it will drag them in automatically. Be careful of the cooldown, you may not get the GW off every time it fires them.
-Evasive Maneuvers, this will keep you ahead of the heavy torps and out of harms way.
-Tactical Team 1, this will allow your shields to auto re-route to the quadrant taking the immediate damage, allowing them to be reinforced to maximum every time they're hit.
-Torpedo Spread 1, this will auto hit every torpedo in their heavy torpedo volley.
-Polarize Hull, this will help you get out of it's tractor beam if it catches you.
-Cannon Scatter Volley, used by Escorts with cannons, can shred heavy torpedoes.
-Fire at Will 1, you've already tried this.
-Hazard Emitters, Hull heal over time and clears plasma DoT fires.

2-If you're missing a lot, take a look at your own skill tree. One of the skills in there under the tactical section (Top 2 selections) is for space weapons targeting, allowing you to hit those pesky torpedoes easier. May need to invest in this one a bit.

3-The Sithesh also has disruptors and a standard plasma torpedo volley, which in itself isn't to devastating so long as your shields are up, you can use brace for impact against the normal plasma torp volley if your shields are down, you can do this also for the heavy torpedoes.

4-Shield Batteries, another good OMFGWTF**** moment usage item. The batteries will give you a slight bit of shielding, which is enough to stop a standard torpedo spread from the warbird.

5-If you're using a beam arrays, make sure to always broadside, so that you can have all of your arrays hitting at once, rather than just the one or two you may having that are forward facing. Gives you a better chance of hitting the torpedo volley with fire at will as well.

If you can get the Sithesh down to around 70%, she'll run away. If you can do this without much trouble using these skills and tactics, you can handle the Sithesh the other two times she comes at you during the mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-15-2012, 05:15 AM
Quote:
Originally Posted by drunkenguyver
Yep i agree, when i first started out, i wish i invested in "fire at will" earlier . . it's a little god send, since it targets automatically nearby ships and heavy plasmas.

Emergency power to shields & Tactical team 1 may help too :-).
Or do it like me and take a big honking Galaxy class and just park on top of the Romulan Warbird and blaze away with tetryon cannons at point blank range. Out-tank the puny secondary weapons with EPTS, TT, RSP, ET and Aux2Struct if any.

Them Rommies never see that coming

The Romulan campaign is a very good exercise to train newer Captains to fly fast and hit hard and always have defensive counter abilities in reserve. On Elite difficulty I use them for task force training ops too against huge odds and elite STF like enemy power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-15-2012, 06:23 AM
Quote:
Originally Posted by NeverTooOld
Column of yellow miss miss miss miss miss
Space debris
Once you get high enough, you can go back to fight the Romulans again in your T5 ship.
It's quite satisfying to turn the tables on overpoweredness... :p

I've found the best counter to the Torps Fedside is to use AoE attacks, slot an Automated Defence Turret and/or sit in a Warp Plasma Cloud. The Vent Theta Radiation Console (available to Feds via the Lockbox Reward Packs) can let you do this if you're not an Escort, don't have a high level Engineering BOFF slot and weren't lucky enough to grab the Digital Deluxe Edition of STO.

If you're KDF and happen to be up against something with Targetable Torpedos, there's always the Aceton Assimilator from the Draguas Support Vessel. It can basically neutralise Heavy Torpedos, and sucks away a good portion of the enemy's energy at the same time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-15-2012, 09:14 AM
Quote:
Originally Posted by toiva
I use that every time, and as long as you're able too keep the side you're hugging with no (or very low) shields, one Plasma ball is a win.

And an even better (suicidal) tactic is to "fill the exhaust" with your ship. Then you don't have to wait for the Unimatrix to target you and dispatch a Plasma ball for your own personnal use.
that's what I do, I hug the the end of the cigar where the energy balls are fired out from.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-16-2012, 11:26 AM
I tend to use this last tactic when it becomes apparent the group I'm in has big DPS troubles and would probably not destroy the vessel in time, or when I'm particularly lazy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-16-2012, 12:47 PM
One that's always useful is "Eject Warp Plasma". Do that while reversing, and the HPTs will die the second they hit the plasma.
Career Officer
Join Date: Jun 2012
Posts: 129
# 29
07-05-2012, 12:36 PM
The thing that saved my sanity when fighting Romulans with their plasma torpedoes was the addition of Tractor Beam Repulsor to my BOff layout. This one power made all the difference in the world, and made Romulans a much more enjoyable foe (I like their storyline).

I like the fact that you need different power layouts/strategies, based on the Klingon/Rom/Card/Breen/Borg storyarc you happen to be doing. I just wish it hadn't taken me so long to figure it out, though!
Rihannsu
Join Date: Jun 2012
Posts: 12,040
# 30
07-05-2012, 01:50 PM
the thunderchild console often saves my butt when facing enemies that use plasma seekers.
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