what you see here is the new carrier escort with runabouts, hitting me with 2 phaser procs, 2 crono procs, a tractor beam, and a plasma fire caused by the armatige itself. also between those 2 pictures, which were taken about 2 seconds apart, i have 3 different disabled subsystems. for any other escort to have done this, it would have needed crono and plasma tops equipped up front, a tractor beam instead of a sci heal, and phasers instead of any other weapon type. the mother ship can focus on dealing direct damage and having nothing but heals wile the pets, that it gets with no disadvantage, very effectively give its target a negative defense score. basically my worst fears about the power of this thing were realized in the first match i went toe to toe with one.
oh but us elitest pvpers just call everything op before we can even test it, you need to test it to know for sure! bull ****ing ****. i was calling it op on the 8th, when i saw this on tribble
all i needed to know was that there was going to be an escort with a hanger bay. i was saying that this exact thing was going to play out before the ship was even revealed. it should be obvious to anyone with any success at pvp how dangerous a combination this would be.
not only does this show how deadly a combination an escort is with its befuddling pets, but it illustrates how devastating the effect of these things stacking like the op was talking about. especially if its an escort that causes them.
Well, it is also hard to command or captain a ship when it is destroyed. That alone would not make anyone want to adjust weapon damage down, no?
I just think that if you request something for "balance", there should be some kind of reason given why this should, in the opinion of the requester, be required.
The reasons to give a Hot fix in a PVP environment is because in PVP Players have more weapons fireing at each other then PVE. More Phasers = More chances of a Proc. If you add in Atrox Pets as well that increases the chances. As does other PVE spam based items that can be used. 5v5 Premade + pets can almost guarentee at least 1 Shield Proc per kill, in addition to other subsystems being shut down in the process. All this despite being able to use Engineering team to remove the disabled system since ET only lasts 5 seconds. Hardly enough time when your being bombarded with Phaser Proc disables.
It's one of the few abilities in STO that does NOT have a true way to clear. And the more Slow Procs that stack up the less and less likely the defensive power Attack Pattern Omega will be able to help you defend against it. Last I observed, it took 3 Chronoton Procs to neutralize any and all help Attack Pattern omega can provide. Also since the more Chronoton Procs, the better.. Using Advanced Danubes on Carriers + Chronoton Mines can eaisly provide enough slow procs to immobolize ships rendering their Defense stat almost all but useless. And while that may be intended, the fact that there is nearly no true way to clear said proc makes it almost an Over Powered effect.
I doubt that the urgency behind this request reaches our Czar, as thinking about balance still doesn't seem to be any ones forte.
Its a good guick fix, and oh yes do we need it (same with the target optoin to ignore pets, took only what 12 months??)
Something to think about: Now that both KDF and FED have become a spam fest, the original design for proc rates needs to be adjusted. Rare procs are awesome, having that lucky shot once in a while makes the shooter feel good, and puts a lol on the receiving party. Nothing could be done, just lucky...moving on.
But with all the pets adding proc chances on the battelfield, i die more to procs that cannot be countered (there is only 5 ET for 15s in team setting) then to anything else. It is profoundly unfun, since winning feels undeserved, and loosing has no relation to skill takes no skill. In short we have too many procs, with too much of an effect.
Please hire another studios Dev team, and outsource a balance pass, I dread what Cryptic in its infinte wisdom comes up with.