Lt. Commander
Join Date: Dec 2007
Posts: 120
Ground PVP: Fighting a Tanking Science Officer (Scitank)

The SCITANK is a player who uses the Medic kit or the Borg Medical Analyzer kit to maintain high resistance while self-healing in order to stay on the firing line for a long time and do lots of sustained medium-low DPS. She can get medium-high dps for a short time using debuffs. One player's sustained dps cannot kill her. If you are fighting one alone and your buffs are on cooldown, hold or slow her, run away, and get your buffs back. She does not have any Hold or Slow powers except for those innate to her guns, so she will have trouble keeping you from escaping.
Scitanks are not good targets. They do relatively low damage, and are very hard to kill. To beat a team with a scitank, identify their scitank and then avoid targeting her unless you have the means to drop her with a single moment of super high spike damage. Once her team is down, you can focus her down, but if you are focusing on her, she will soak up all your damage while her team kills you.

When you do decide to drop the scitank, you must use super high spike damage or high sustained damage to burn through her heals and kill her.

Note: If you are trying to kill her team, and you notice the science officer healing them, you are not dealing with a scitank at all, and your priorities must change. Now you are fighting against a Team Healing Medic, which this post does not cover as they are not particularly common.



Super high spike damage is available to:


Tactical Officers running Fire Team or Operative. You will want to be using flanking, aim, ambush, battle strategies, target optics, fire on my mark, and strike team to maximize your damage. Use a Pulsewave from point blank range for maximum damage. It is best to time your attack for when her shields are down and her buffs have just worn off. Make sure you do not attack from inside a distortion field (blue dome) as this will negate most of your damage. If possible, coordinate with other tacs or science officers to put additional damage resistance debuffs on the scitank. If you are running Fire Team use your grenade first, then your pulsewave, for maximum damage. If you are running Operative use your Pulsewave first, then your Lunge.

Science Officers fully specced into Physicist can also drop a scitank. Make sure the Scitank's shields are down, your powers do little damage to shields. Time your attack for after you have cleared all three ticks of nanite health monitor with sustained damage. Use two guns with good instant-fire secondary shot damage, like a Compression Pistol or Type 3 Phaser. Then use: Nanoprobe Infestation, Tricorder Scan, Secondary 1, gravitic inversion, radiation, exothermic induction, secondary 2.

Engineers using Enemy Neutralization and specced into demolitions. After stripping her shields, knock the Scitank into your mines using a Pulsewave, Telekinesis, or Melee and set off your bomb.




Sustained damage is available to:

Groups of players focusing fire (need about 300dps total to kill a scitank, and it will take 15-30 seconds, with time diminishing rapidly to about 4 seconds minimum as you add more dps).

Mobs of Security Escorts and Shard Clones.

Anybody fighting around Allied Turrets in Shanty Town.

Engineers with turrets and mortars.

Make sure to Hold or Slow the scitank. The more times she can spend a second out of your fire, the longer she can last. If she can go one second on and one second off, you will need to be doing 600 dps in the second that you have to shoot at her to have any chance of dropping her, which is the dps of a full team. Try to get Flank Damage. Always Aim. Use any damage buffs and damage resistance debuffs you can.

Combining Sustained Damage with Super High Peak Damage is another good way to kill a scitank. Make sure to time your attack for when her buffs have just worn off, or for when her health is lower than 70%. Attack when her shields are down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-15-2012, 01:45 PM
Quote:
Originally Posted by Guriphu
Note: If you are trying to kill her team, and you notice the science officer healing them, you are not dealing with a scitank at all, and your priorities must change. Now you are fighting against a Team Healing Medic, which this post does not cover as they are not particularly common.
So I've played like one ground match in 2 years. Why aren't team healing medics common? Is their an actual advantage to not healing your team? >_>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-15-2012, 02:22 PM
Not really. Teamhealing is harder than scitanking, and makes you more vulnerable, but a team with a good team-healer will utterly destroy an equally skilled team whose sci is healing herself. The relative rarity of team-healing medics is a source of confusion to me, as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-15-2012, 02:53 PM
Quote:
Originally Posted by Guriphu
Ground PVP: Fighting a Tanking Science Officer (Scitank)
Note: If you are trying to kill her team, and you notice the science officer healing them, you are not dealing with a scitank at all, and your priorities must change. Now you are fighting against a Team Healing Medic, which this post does not cover as they are not particularly common.
While most of what you put forth I agree with, (as a Sci healer) I don't think this is always the case. I for one don't prefer to tank, and would rather leave that to an Eng. I always considered myself a healer first, and an off-tank second, either way, Sci's should usually be the first target to focus fire on (imo).

I know I'm kind of shooting myself in the foot with this advice, but I like good competition.
Career Officer
Join Date: Jun 2012
Posts: 119
# 5
06-20-2012, 06:45 PM
After all these months... the sci healtank hasn't been balanced or nerfed yet? Talk about dropping the ball... the nerf ball that is. *L*
Captain
Join Date: Jun 2012
Posts: 2,874
# 6
06-20-2012, 07:03 PM
The way to take one down solo sometimes as a tac is to use Fire Team, use all buffs, then use ambush, throw plasma grenade, then shoot with point black arcwave setting with a pulsewave. Usually works if they dont dodge the grenade.
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