Option A makes sence, however, wasn't the entire point of the PvP system to be option B for the KDF faction, if option B can be achieved and allow the KDF faction to start from lvl 1 then I'd much rather prefer that for the attraction and retention of KDF players. That said it is very easy to level to 50, so yeah, option A does make sence, but I'd love to see a PvP system that is more intregrated into the gameplay and not simply a system strapped onto the game.
My views are my own and may not represent those of Perfect World Entertainment
If you had to pick one of these two options Option (A), or Option (B), what would you choose?
A PvP system that was primarily made for level capped players, basically a end game activity.
A PvP system that could be used as an alternative path for leveling new characters.
Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
Option B definitely. A 20-minute match in PVP, should award 50% of the equivalent of completing a 40-minute PVE (episode).
Would love to see new maps have a hard cap in terms of time limit, and a visible indicator on completion status of various objectives. For example the "capture control point" style map, not having any visual indicator other than the color of the "fleet" logo. Would like to see actual DURATION, for how long it takes to complete such a take-over.
I like the versatility of rewards. With dilithium and credits, I can buy whatever I like. The energy credit reward isn't a big incentive though, it's pretty small. I'd like to see some of the PvE drops in pvp too, it might be a good incentive.
Edit : Option A. Levelling with PVP is silly. It would make the game a pvp oriented one. And most of the current players are here because we all enjoy PvE. What's the point of changing that ?
Obviously I'd like both, but as I have to choose between the two, the answer is easy - (A)
The level cap has the most populated and active PvP queue, while it can take ages for a match to pop at lower levels. Also since you can effectively level in 24 hours of gameplay, you'll burn through the lower levels, sometimes having only having one PvP match per rank.
I like what we have, where we can do both, just with too few players in the lower queues. If forced to chose, I'd say option A.
I think there should be a way to combine low and high level PvP. After all you have the tech to let lowbies match level in PvE. Ofc in PvP, the level matching would have to give the lowbies a even bigger boost to everything to weigh up for lacking boff abilities... Or you could, after level matching PvE style, let one or two lowbies enter each team in a lvl50 match. Just as long as it's balanced.
Originally Posted by th3gr4ndnagu5
I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?
It's in the "does anyone know what's happening in this part of the server? There's a few players doing something to each other over there! " stage.