Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-16-2012, 12:22 PM
I like to survive evade resist and escape other players. I like sensor jam, tractor beam them and fly behind an escort and laugh. I like to viral matrix, target and shut down systems, I like to surgically strike the enemy, pick him apart with small needle hits, wear him down. I like to debuff and drain. I like 1v1 duels of wits and tactic. I like to defeat brute force and pure dps with tricks, skill and timing. I am a science captain, hear me roar!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-16-2012, 01:03 PM
The OrganizedPVP community, and that's it so far heh.

Things I dislike?

no true 360 degree control of ships
weak warp core explosions (Should nearly one shot everything around it with bigger ships)
lack of proper balance especially for carrier pets
Excessive pets in PVP matches (For Example, 5 carrier teams.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-16-2012, 01:30 PM
I would love to see a variety of warp core breaches based on ship size and critical hits complete with expanding ball of vaporizing light (that can hurt EVERYONE, regardless of team). Core breaches would have to be dealt with a bit differently, like the ship would have to sit crippled for a bit and as the respawn counter reaches the end you go critical, but still there are so many more fun things that could be done with this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-16-2012, 03:17 PM
Quote:
Originally Posted by Cryptic_Gozer
What if anything do you actually like about the current PvP system ?
I like:
  • Diversity of viable builds and tactics due to the overall complexity*
  • The competition and the benefits of strategic teamplay

btw, I'd l0ve to see mixed queues!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-17-2012, 05:22 AM
I like that all three classes are valuable and contribute on both space and ground.
I really like how tightly balanced Ground is between tac/sci/engineer, in both 1v1 and 5v5 play.
I like the importance of teamwork over individual prowess on both space and ground.
On the ground, I like the importance of terrain and cover. I miss its absence in Space.
I like being a healer for my team, especially on the ground.
I like it when I get a good, close match against a friendly opponent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-17-2012, 06:55 AM
What I like about pvp.

5v5 Arenas. While true it is abit on the small side, STO doesn't do objective based games which is where larger matches really start to shine. Team work is rewarded.
Repeatable Dailies for pvp.

I like the Cracked Planet and briar patch maps. Lag free and visually interesting. At least as long as the match doesn't spiral upwards in an attempt to abuse the cannon blind spot.

OrganizedPvP, the community there is incredibly helpful overall, humorous, and doggedly determined to stick this game out until either it kicks us all out by removing pvp, or they decide to pull the plug on sto all together.

The idea behind the build variations. I love to tinker with my ships and character builds, especially for pvp. Taking this away would be a great detriment to pvp. Even simple things like experimenting with weapon properties that are combined with certain officer abilities, to more complex stuff like sifting through the skill tree to get maximised bonus vs points invested.

the challenge, while most of the time this has sadly been removed for myself and many others due to a large portion of the playerbase not understanding the game mechanics what so ever, when we do get a challenging match, we enjoy it. Far more than any and every pve. STFs for us, are just a tool to get our gear and by gear I mean 3 Borg, and Maco /KHG, or two omega pieces. Then we never touch them again, because they do not provide any challenge what so ever compared to a human opponent.

the Concept, of kerrat. I love objective based games. Objective based games further open the build options on ships, and an open pvp instance just makes it all the sweeter.

Relatively low gear dependency. I can roll in with Mk X equipment and still perform well in a given match. This is one of the strongest assets of pvp in sto. It's more about your build, and more about your team than it is your bling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-17-2012, 10:17 AM
Quote:
Originally Posted by Guriphu
I like that all three classes are valuable and contribute on both space and ground.
I really like how tightly balanced Ground is between tac/sci/engineer, in both 1v1 and 5v5 play.
I like the importance of teamwork over individual prowess on both space and ground.
On the ground, I like the importance of terrain and cover. I miss its absence in Space.
I like being a healer for my team, especially on the ground.
I like it when I get a good, close match against a friendly opponent.
Too many Arena matches end up with everyone circling upwards to beat the 60 flight arc and 45 cannon arcs. Capture & Hold and Ker'rat are the only maps where cover could possibly work, because people have a reason (mission objectives) to stay near cover.

ON the rare occasions Arena does not devolve into the circling to the map ceiling tactic, the various asteroids can be awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-17-2012, 11:24 AM
I like world peace and phaser beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
06-17-2012, 02:42 PM
Quote:
Originally Posted by Cryptic_Gozer
PvP Weekly Update 06/15/2012

Short update this week.

The question last week was if this update should continue on a weekly basis or perhaps change. I read through all the replies and weekly looks like the overall favorite.

Ill continue to do weekly updates, but just as a reminder some weeks may not have much information. This week for example is a small update. I also saw a great suggestion in last weeks thread that I think Ill incorporate into the weekly updates, which was if I dont have much to talk about I should pose a question to the PvP forum to discuss.

This weeks question :

What if anything do you actually like about the current PvP system ?

Im not asking what you dont like, just if there is anything that you do like about it.
I've been flogging my brain all weekend, trying to come up with clear answers to this; some of my thoughts aren't organizing themselves very well though. Still, here goes.

I like the variety of builds the game allows (although how useful a given build really is varies from balance pass to balance pass).

I like that newbies never have to find themselves going head to head with a VA in his T5+1 with full STF set.

I like the pace of the ground combat (right up until the stealthed shotguners start showing up anyway :p).

I like that small things, like remembering to stick together, can make big differences.

I like the expose/exploit system.

I like the flanking system.

I like that (at most tiers of play) you can't easily be killed before you even know what hit you.

I like how unpredictable it can be.

I like the relative simplicity of lower tier PvP (I know, that's pretty vague; I've tried explaining what I mean in various threads, but have never really pulled it off ).

That's all I got right now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-17-2012, 11:30 PM
Rummaging around in the heap of coal that is STO PvP, there are some diamonds to be found...

- At a very basic level, starship vs starship combat is still fun.

- Despite its flaws, Kerat, since it's the only World PvP area.

- Epic 10v10 (private) battles. If only there were 20v20, or 40v40. The more the merrier.

- Dilithium PvP Dailies. Something is still better than nothing.

- Due to the game's flexibility when it comes to builds and ships, a PvP match is often like a box of chocolates...

- Facing premades or partial premades, especially when teams are evenly matched.

- Blowing up Dev's.

- Having Dev's on your team.

- The PvP community, small as it is.
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