Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Galaxy-R rework...
06-14-2012, 10:23 PM
I'd like to throw out an idea to fix the Gal-R to put it at least on par with the Star Cruiser and Sovvy.
My suggestion is two parts:
1: Take the ensign Boff engineer station and make it a universal station.
2: Take the 3rd science console and make it a universal slot. (allowing one to place any type of console in it).

I love the Galaxy class more than any other ship, aesthetically speaking, which is why I ended up spending the 1600 C points on it, way back when. I found that the sovvy was more useful, so stayed on it for the most part of my main's RA adventures. The Ody is nice, but as one who grew up on TNG, there's no substitute for the ol' Galaxy.
The assault and star cruisers are free (the first one, via RA requisition).
Since the Gal-R is 1600 CP (or 600 day vet), I hardly think it's too much to ask for a universal boff station and a single universal console slot. Allowing it to be slightly more sci focused, tac focused (as much as the star or assault cruisers) or eng focused, but on a whim.
For a 1600CP ship, that makes perfect sense.

On a side note,
Saucer sep is cool, but might be better served as an innate ability, not a console (like the spinal lance).
Not necessarily a must, but food for thought.
**EDIT**
As much as I like the idea of built-in saucer sep, I agree that it would conflict with the ody saucer sep console. I'm not about to ask for the devs to rework those, and come up with a replacement console :p

I yield back the balance of my time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-15-2012, 12:13 AM
The Assault and Star Cruiser are actually Tier 5, The Galaxy R is also Tier 5, they are meant to be equal.

Cryptic have said all previous ships are fine as they are.

But the Galaxy R at the very least needs the Saucer Separation to be built in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-15-2012, 03:31 AM
Quote:
Originally Posted by DKnight1000
The Assault and Star Cruiser are actually Tier 5, The Galaxy R is also Tier 5, they are meant to be equal.

Cryptic have said all previous ships are fine as they are.

But the Galaxy R at the very least needs the Saucer Separation to be built in.
The only problem with that would be that, if Saucer Sep is seen as such a minor ability that building it into the hull of the ship is the only worthwhile way it should be on a ship, then the same would apply to the Oddy-Ops. And, if you do that for them, then the other Oddy users claim their console abilities aren't any better, and demand to have theirs hull-mounted. And so on....

Not saying it won't happen, but that changing something like this after a significant period of time in game as a console would be challenging.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-15-2012, 03:33 AM
I was calling for a gal-r upgrade but after flying it recently with my engineer I find I perform better in this ship in stf,s tha I do with a sov or ody. It could do with a 3rd tact console slot but not at the expense of a sci console.

It's strange I tanked a cube and defended against 2 probes fine in ka space with my gal but my sov with the same boff setup I failed and a probe slipped past me.

It was embarrassing to fail the optional with a higher spec ship tin erms of fire power

Gal-r is fine as is. The dreadnought needs tweaking as the lance is pants best crit hit I can get with 28% phaser relays is 24k the javelin on the gurmba I have hit over 100k
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# 5
06-15-2012, 04:54 AM
Quote:
Originally Posted by thechromeknight View Post
1: Take the ensign Boff engineer station and make it a universal station.
2: Take the 3rd science console and make it a universal slot. (allowing one to place any type of console in it).
I've been arguing for this since the Gal-R was released, and now it's even more necessary if a T5+1 Sovereign is released. Sure it would make the Gal-R as good as an Assault or Star cruiser, but since we're going to get a +1 Sovereign soon, we'll probably be getting a +1 Star cruiser soon too.

Hell, I'd say the Gal-R should have 4 eng, 3 tac and 3 sci consoles anyway. No tier 5 ship can really afford to have less than 3 tac consoles these days in STFs or pvp. Especially when you have beasts like the Tac Odyssey, the Galor, the D'kora and the Bortasqu flying around. The Armitage makes it even worse, being an escort-carrier that's tanky like a light cruiser.
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# 6
06-15-2012, 05:10 AM
The Galaxy can be formidable in the right hands. That massive number of Engineering powers can be used both for offense and defence. It's the ship where I learnt that you can chain EPTW and EPTS simultaneously, and use Technicians to chop down tactical power recharge by nearly half. With weapons and shields pegged at 125 and engine at 70 its no sloth either, unlike my Sovereign and star cruiser builds in my 'newbie' days.

My objective of using the G-R is both nostalgia and to prove a concept that a massive number of Engineering powers can create an offensive platform too. It kind of worked, but then without the third Tactical officer slot (from the assault cruiser) there wasn't much in the way of options.

And so I dropped the G-R in favour of a prototype Odyssey with tactical universal to see if a 'fast battlecruiser' is actually viable. And it kind of is, but I much preferred the Galaxy on hindsight, because it was a ship that still valiantly held its ground despite being outclassed by aforesaid super-ships available now.

It's ironic that the Galaxy Retrofit needs another retrofit to keep up with the times, but that Universal Ensign boff would be a welcome addition. Either that, or an LTC Science, to stick with the "exploration cruiser" theme, and the fact the ship was designed in an era that was big on diplomacy and exploration.

But then, owning the Galaxy R was something of an excellent learning experience, something like a tutorial for effective cruiser building and how to put unconventional build concepts into reality. For that, the G-R was well worth the 1600cp price tag for me
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# 7
06-15-2012, 05:36 AM
Quote:
Originally Posted by carmenara
And so I dropped the G-R in favour of a prototype Odyssey


...traitor.
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# 8
06-15-2012, 10:17 AM
Quote:
Originally Posted by DKnight1000
The Assault and Star Cruiser are actually Tier 5, The Galaxy R is also Tier 5, they are meant to be equal.

Cryptic have said all previous ships are fine as they are.

But the Galaxy R at the very least needs the Saucer Separation to be built in.
I was mistaken on the tiers. I will edit the post. Thx for the correction
With the Gal-R costing C-points, I'm not entirely sure it should be equal.
The ens uni station and console slot would merely make it versatile, not necessarily more powerful.

Quote:
Originally Posted by danqueller
The only problem with that would be that, if Saucer Sep is seen as such a minor ability that building it into the hull of the ship is the only worthwhile way it should be on a ship, then the same would apply to the Oddy-Ops. And, if you do that for them, then the other Oddy users claim their console abilities aren't any better, and demand to have theirs hull-mounted. And so on....

Not saying it won't happen, but that changing something like this after a significant period of time in game as a console would be challenging.
I definitely see where you're coming from. Another reason why I don't think it's a must-have change :p

Quote:
Originally Posted by Doylematt4 View Post
I was calling for a gal-r upgrade but after flying it recently with my engineer I find I perform better in this ship in stf,s tha I do with a sov or ody. It could do with a 3rd tact console slot but not at the expense of a sci console.
I wouldn't say I perform better in the Gal, but I seem to do almost as well in it as I do with any of the other T5 cruisers. I was just hoping for more versatility. Like the Ody, but much less than the Ody. It IS the flagship afterall.
If it got another tac slot, I'd much rather see it come from the 3rd sci slot than the 4th eng slot. And only the Bortasqu' and Ody have 10 slots. (and even then, only the C-Store versions).
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# 9
06-15-2012, 10:50 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
I've been arguing for this since the Gal-R was released, and now it's even more necessary if a T5+1 Sovereign is released. Sure it would make the Gal-R as good as an Assault or Star cruiser, but since we're going to get a +1 Sovereign soon, we'll probably be getting a +1 Star cruiser soon too.

Hell, I'd say the Gal-R should have 4 eng, 3 tac and 3 sci consoles anyway. No tier 5 ship can really afford to have less than 3 tac consoles these days in STFs or pvp. Especially when you have beasts like the Tac Odyssey, the Galor, the D'kora and the Bortasqu flying around. The Armitage makes it even worse, being an escort-carrier that's tanky like a light cruiser.
As much as I'd like to see the consoles be 4-3-3, the ONLY ships to have 10 consoles are the C-Store Ody and Bortasqu'. All others have 9, tops. (Even the Armitage). I assume it's the whole Flagship thing.

But... if they made the changes we're talking about for, say, a T5+1 variant?
Especially if they really think the Gal-R is fine as-is. For 1600 C-points, I agree to disagree :p

Quote:
Originally Posted by carmenara
The Galaxy can be formidable in the right hands. That massive number of Engineering powers can be used both for offense and defence. It's the ship where I learnt that you can chain EPTW and EPTS simultaneously, and use Technicians to chop down tactical power recharge by nearly half. With weapons and shields pegged at 125 and engine at 70 its no sloth either, unlike my Sovereign and star cruiser builds in my 'newbie' days.
I came up with a build for tanking that I really enjoy, and am still using. In all honesty though, it would be slightly more effective with a star or assault cruisers' stations.
Even tried a build that sounds similar to what you mention. Interesting, for sure.

Quote:
Originally Posted by carmenara
My objective of using the G-R is both nostalgia and to prove a concept that a massive number of Engineering powers can create an offensive platform too. It kind of worked, but then without the third Tactical officer slot (from the assault cruiser) there wasn't much in the way of options.
On the nostalgia and way of options, I completely agree.

Quote:
Originally Posted by carmenara
And so I dropped the G-R in favour of a prototype Odyssey with tactical universal to see if a 'fast battlecruiser' is actually viable. And it kind of is, but I much preferred the Galaxy on hindsight, because it was a ship that still valiantly held its ground despite being outclassed by aforesaid super-ships available now.

It's ironic that the Galaxy Retrofit needs another retrofit to keep up with the times, but that Universal Ensign boff would be a welcome addition. Either that, or an LTC Science, to stick with the "exploration cruiser" theme, and the fact the ship was designed in an era that was big on diplomacy and exploration.

But then, owning the Galaxy R was something of an excellent learning experience, something like a tutorial for effective cruiser building and how to put unconventional build concepts into reality. For that, the G-R was well worth the 1600cp price tag for me
I like the idea of having the Gal still hold her own against Ody's. I was trying to think of a way to make it slightly more competitive, without exceeding the Ody.
I like the idea of a LTC sci station too. Would kind of give it it's own niche.
I agree about the Gal being a good learning experience. I really enjoyed thinking outside the box (of my own "norms") and trying out a slew of different things.
Thanks again for making the thread that inspired that bit of fun/learning.
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Posts: 120
# 10
06-15-2012, 07:58 PM
I have the galaxy retrofit and it works just as well as any other ship in my opinion. But when you do feel like there is no way to survive an escort in pvp saucer sep. for extra turn rate. Although I do think they should add a extra console slot for the saucer like they did for the odyssey. After all the galaxy is a flagship:
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