Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Caitian Atrox Carrier
06-02-2012, 06:50 AM
Why does its turning have to be so slow? I know its a carrier but really D:?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-02-2012, 07:01 AM
Really? Can't we just have an escort with the the power levels of a cruiser, the shields of a Sci, and four hangars full of non-targetable, kamikaze, tricobalt, shield leeching, fighters? Then we could finally put to rest this silly issue of game balance...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-02-2012, 07:01 AM
The Atrox is essentially an analogue to the V'Quv, which also has an abysmal turn rate.
Just work with it, man. If you are finding yourself in a situation where your carrier has to be doing quick turns, then you're not playing your carrier right.
And if you really do need to make quicker turns, there's always Aux to Structural Integrity (I believe that's it).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-02-2012, 08:30 AM
Quote:
Originally Posted by Ootarion
Why does its turning have to be so slow? I know its a carrier but really D:?
what do you need to turn for? Slap 6 beams. And away you go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-02-2012, 09:12 AM
Quote:
Originally Posted by GT01 View Post
And if you really do need to make quicker turns, there's always Aux to Structural Integrity (I believe that's it).
It's actually aux to inertial dampers (or dampeners i can never remember which way it's spelt)
to OP:
But like others said you don't want powers that rely on arcs. What I tend to do with my carriers is put loads of heals on them and let my craft do the dmg. If you are set on better turn rate the try Attack Patter Omega and Aux to inertial dampers as mentioned earlier
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-02-2012, 01:41 PM
I use Energy Siphon and a tractor beam boosted by a doff as my 'offensive powers'. And that basically takes acre of any arc issues...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-02-2012, 02:29 PM
This, and Scramble Sensors. No arcs, don't share subsystems, disable your opponents and turn their firepower against them.

Quote:
try Attack Patter Omega
Sadly, The Atrox cannot load this power, it lacks a LtCom Tac slot. I wish it did so I could drop Polarize Hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-02-2012, 03:57 PM
Quote:
Originally Posted by GT01 View Post
And if you really do need to make quicker turns, there's always Aux to Structural Integrity (I believe that's it).
Aux to Inertial Dampers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-02-2012, 04:01 PM
Quote:
Originally Posted by Mad_Max_Rockatanski
Really? Can't we just have an escort with the the power levels of a cruiser, the shields of a Sci, and four hangars full of non-targetable, kamikaze, tricobalt, shield leeching, fighters? Then we could finally put to rest this silly issue of game balance...
I lol'd


But, yeah, OP -- it's called balance. Carriers already get to toss out tons of craft and access a good amount of science abilities. Take advantage of the suggestions in this thread when you really need to turn and enjoy getting to watch your pets rip through things. That's half the fun!

Also, powerslides. Those are the other half of the fun!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-02-2012, 05:56 PM
In my Vo'Quv, if I want to turn, I use Evasive Maneuvers. You just need to suck it up, friend.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:41 PM.