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Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm going to get run out of here by mall security shortly so I may not be able to describe everything on this build but I was looking for some help. Often I see borg cubes being three-shotted so I know I have some work.

Some advice on what to slot for space doffs would be helpful as well.

It's a fleet escort.

Forward Weapons:

Tetryon Dual Heavy Cannons Mk XI [Acc] [Dmg]x2 x3
Quantum Torpedo Launcher Mk XI [CrtD] [CrtH] [Borg]

Rear Weapons: Tetryon Turret Mk XI [Acc] [CrtD] [Dmg]

Deflector: Assimilated Deflector Array

Impulse: Assimilated Subtranswarp Engines

Shields: Aegis Covariant Shield Array

Devices:

Scorpion Fighters
(And usually a battery but I'm out right now)

Engineering Consoles:

Console - Engineering - Neutronium Alloy Mk XI x2 (The Blue Rare version)
Console - Universal - Assimilated Module

Science Consoles:

Console - Science - Shield Emitter Amplifier Mk XII (Green)
Console - Science - Field Generator Mk XI (Blue)

Tactical Consoles:

Console - Tactical - Tetryon Pulse Generator Mk XII x4 (Green)

I'll get boff stations in a sec. Got an email I have to deal with asap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-17-2012, 03:51 PM
3 shotted? Don't think it's quite that fast. :p

But yeah, some people nail the things absurdly quickly.

Can't really argue with much of your build.

The only thing I'd have different is I'd get an EPS console in for quicker weapon energy recovery, but that's not something everyone goes for. I'm guessing since you've done all of that bit right your weapon power is 125/100 or 125/95? The Mk XII [Borg] weapons will do a bit more damage to the Borg. Maybe those if your doing Elites for the Salvage drops.

(Unrelated to your DPS, I'd go with 2x Field Gen in the Sci slots, btw)

I use 3x Projectile Weapons Officer for my DOffs, have 2 blue and 1 purple. Frequently get Quantum torp cooldowns of 1-3 seconds. I'm trying to get my hands on the Conn Officers with reduced Tactical Team cooldown, but I haven't got any atm. There may be better options though, I'm not the best person for DOffs.

BOff powers & skills?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-17-2012, 03:54 PM
Boffs:

Commander Tactical - Thryiss (Yes, the drunk)

Tac Team 1
Cannon: Rapid Fire 1
Torpedo: High Yield 3
Attack Pattern Omega 3 - All level 9

Lt. Commander Tactical - Sima (Has Leadership)

Tac Team 1
Cannon: Rapid Fire 1
Torpedo: High Yield 3 - All level 9

Lt. Engineering - Six of Nine (Yes, she came with that name. Has Efficiency)

Eng Team 1
Emergency Power to Shields 2 - All level 9

Ensign Engineering - Alkla

Emergency Power to Shields 1 - Level 9

Lieutenant Science - T'Shamok

Polarize Hull 1
Hazard Emitters 2 - Um, all level 1. Gone to train her.

thanks

edit: I did notice that most of my boffs have ground traits. I'll have to look at that later on. Any suggestions besides the efficiency? I just got yelled at though so it's time to leave
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-17-2012, 04:01 PM
Okay, can help a bit more here.

IMO, you should use CRF 2, or even a CRF 3 (I run this instead of APO3 and use APO1) if you're going for single-target DPS. They're worth it for the extra damage. Drop down the Torp HYs to 2.

Also (unrelated to your DPS, mind) since your Engineering Team shares a cooldown with your 2 Tac Teams, you're surely hardly ever using it? I'd go for Emergency Power to Shields 1 and Aux2Structural 1 on the Engineer.


And I edited my first post to include what I do with DOffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-17-2012, 06:50 PM
OK a Shield Distribution DOFF turns Brace for Impact into a shield heal, good in emergencies and when you need Brace for Impact you need shields.

I run a Warp Core Engineer if I rotate Emergency Powers like on a fleet Escort the Boost to all power levels is useful.

I run a Projectile DOFF singular and I'm thinking of running two of these guys.

I'm drawing a blank on what else I run to be honest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-18-2012, 07:07 AM
Quote:
Originally Posted by Hot-Cancer View Post
3 shotted? Don't think it's quite that fast. :p

But yeah, some people nail the things absurdly quickly.

Can't really argue with much of your build.

The only thing I'd have different is I'd get an EPS console in for quicker weapon energy recovery, but that's not something everyone goes for. I'm guessing since you've done all of that bit right your weapon power is 125/100 or 125/95? The Mk XII [Borg] weapons will do a bit more damage to the Borg. Maybe those if your doing Elites for the Salvage drops.

(Unrelated to your DPS, I'd go with 2x Field Gen in the Sci slots, btw)

I use 3x Projectile Weapons Officer for my DOffs, have 2 blue and 1 purple. Frequently get Quantum torp cooldowns of 1-3 seconds. I'm trying to get my hands on the Conn Officers with reduced Tactical Team cooldown, but I haven't got any atm. There may be better options though, I'm not the best person for DOffs.

BOff powers & skills?
Sorry to disagree but: Do NOT use EPS for weapon recovery. It does nothing for you. This has changed since before. Right now all EPS is good for is power transfering faster after coming off of full impulse (only thing its good for for escorts, rather).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-18-2012, 06:43 PM
Quote:
Originally Posted by Demosthenes01101 View Post
Sorry to disagree but: Do NOT use EPS for weapon recovery. It does nothing for you. This has changed since before. Right now all EPS is good for is power transfering faster after coming off of full impulse (only thing its good for for escorts, rather).
I wondered about that as well as I used to have it installed. We had a discussion in (of all places) DS9 zone chat over it and I removed it.

I'll follow up tomorrow. Dealing with a sick server tonight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-18-2012, 07:15 PM
I would encourage you to consider the MACO shield, Mk XI or higher. In my experience it's actually a pretty solid shield, although just how much you get out of it would depend on your power levels. I find it to be better than the Aegis, but I'm mostly a cruiser fan, so I tend to run my shield power higher than many escort captains.

The MACO does have one distinct bonus about it, though, in the form of the power boosts it can provide under fire. I've found those to be a nice little boost in the middle of particularly intense firefights.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-18-2012, 07:28 PM
I swear I;m going down to the datacenter and shoving a baseball bat through that server in about 5 minutes. On the third OS reinstall...

I;ve kind of stayed away from the maco stuff simply because those currencies confuse me. i have something like 90 of the chips. I'll look at them one of these days.

That was one of the issues I have with stowiki. many of the stats numbers are the baselines from the tooltips while others are for installed items. Makes it hard to compare.
Captain
Join Date: Jun 2012
Posts: 2,007
# 10
07-01-2012, 01:17 PM
OK, made a few changes to the Angie Jean. Let me update:

Fleet Escort:

Forward Weapons:

Tetryon Dual Heavy Cannons Mk XI [Acc] [Dmg]x2 x3
Quantum Torpedo Launcher Mk XI [CrtD] [CrtH] [Borg]

Rear Weapons: Tetryon Turret Mk XI [Acc] [CrtD] [Dmg]

Deflector: Assimilated Deflector Array

Impulse: Assimilated Subtranswarp Engines

Shields: Aegis Covariant Shield Array

Devices:

Scorpion Fighters
(And usually a battery but I'm out right now)

Engineering Consoles:

Console - Engineering - Neutronium Alloy Mk XI x2 (The Blue Rare version)
Console - Universal - Assimilated Module

Science Consoles:

Console - Science - Field Generator Mk XI (Blue) x2 <==That's a change

Tactical Consoles:

Console - Tactical - Tetryon Pulse Generator Mk XII x4 (Green)

Doffs - Active Space

2 Purple Projectile Weapons Officers for the Torpedo recharging
2 Energy Weapons Officers 1 Blue 1 Purple for Subsystem Targeting attack recharing
1 Purple Conn Officer

Boffs

Commander Tactical - Thryiss (Yes, the drunk)

Tac Team 1
Torpedo: High Yield 2
Attack Pattern Omega 1
Cannon: Rapid Fire 3 - All level 9

Lt. Commander Tactical - Sima (Has Leadership)

Tac Team 1
Torpedo: High Yield 2
Cannon: Rapid Fire 2 - All level 9

Lt. Engineering - Six of Nine (Yes, she came with that name. Has Efficiency)

Eng Team 1
Emergency Power to Shields 2 - All level 9

Ensign Engineering - Alkla

Emergency Power to Shields 1 - Level 9

Lieutenant Science - T'Shamok

Polarize Hull 1
Hazard Emitters 2 - Freshly trained up to Level 9

Opinions please?
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