After looking over many of the "BoP" builds on the forums, I figured that I would at least throw mine into the mix, just incase it fits anyone's play style, or anyone looking for something a bit different. First things first: this is a Tactical B'rel Retrofit build. I have not tested it with any other class Klingon ship, nor with Science or Engineer. This is not a "hit and run" build, but a scrapper build, designed to stay in the fight and live to be the last man standing, or die trying.
SKILL & ABILITIES SETUP:
http://www.stoacademy.com/tools/skil...dpoolUpdate3_0
For some reason, Stoacademy won't save my commander ability. So before any of the "What is your Commander ability? It's blank!" comments, the commmander ability is Cannon Rapid Fire 3. And yes, I did spec six into Threat Control. It has a bonus damage resistance, and, even though it may be small, it is a case of "every little bit helps". On a side note, though there is nothing you can do about it if you are at endgame, these are my traits: Accurate, Efficient Captain, Elusive & Warp Theorist.
I designed the ship to be like
Deadpool: fast & agile with the ability to regen quickly. After many trial and errors, I settled in to a layout that give a good amount of defense, while sacrificing little on damage output. I ran torps for a LONG time, but decided to drop them in favor of another dual heavy cannon and a primary Cannon Rapid Fire / Beam Overload build. Why Beam Overload? Because I like it. I like the punch it has, and when properly buffed up, the devistation it can cause with a single strikeis beautiful. It should be noted that I only have four main heals: Tac Team 1, EPtS 1 & 2 and Haz Emitters 2. Out of these abilities, I only actively control one of them: Haz Emitters 2. The reason is that I have Tac Team and both copies of EPtS tied into my Spacebar / Fire all Phasers button. To do this, the following keybind is necessary:
/bind Space "GenSendMessage HUD_Root FirePhasers$$+Power_Exec Distribute_Shields$$+trayexecbytray 3 0$$+trayexecbytray 3 1$$+trayexecbytray 3 2$$+trayexecbytray 3 3"
I cannot take credit for creating this keybind, and I cannot answer any questions other than it does what it is supposed to do. It ties Distribute Shield and TT EPtS 1/2 to my Fire all Phasers Space Bar. For it to work, the abilities you want to cycle need to be moved to row 4 on your power tray in the 1st, 2nd, and 3rd columns. I have mine set up as: COLUMN 1 - EPtS 2, COLUMN 2 - TT, COLUMN 3 - EPtS 1. This way, when I hit Spacebar, it fires my weapons, distributes my shields, and activates whichever of those abilities are off of CD, one at a time. I tend to spam this before even decloaking, so that part of my firing cycle is not taken up by activating an ability from the "shielding" cycle.
EQUIPMENT: On to equipment and weapon loadout. I learned a long time ago that ACC has a cap, and any ACC over this cap is dumped into Crit Severity. Not much, but again, every little bit helps. My loadout is:
(3) Polaron Dual Heavy Cannon MK XI [ACC]x3
(1) Polaron Dual Beam Bank MK XI [ACC]x3
(2) Polaron Turrets [ACC]x3
Borg Deflector, Engines & Console w/ Klingon Honor Guard Shields
Subspace Field Modulator (I can not help but think of Marvin the Martian everytime I read that device's name!)
Engine Batteries (or if I can find a good deal on them, the dual engine and shield batteries)
CONSOLES: Here is where some of you are going to be up in arms with the "P2W NOOB!!!" replies. I have almost every Klingon console that is available. I work for a living, I come home, I greet my wife and sit down to play the game, help make supper, watch some TV with the wife, and go to bed and do it all over again. If I want to spend $10-$15 bucks here or their to buy a ship with a console on it, then I earned the right. If that doesn't give everyone a whole mouthfull of "Well, he's got a point", then think about it this way....Deadpool would buy a $150,000 24k gold plated stapler if he thought he could kill you better with it. Don't kill the messenger, he just is the way that he is.
Now then, with that out the way, my console layout is:
ENG: Pasmonic Leech, Borg Console and a "Wild Card" console. This is the console I can switch out as the situation demands w/o sacraficing too much from the overall build's survivability. It may be a Neutronium Armor, RCS Thruster, Isometric Charge, Magnometric Generator, ect.
SCI: (3) Field Generators MK XI - With my skills and KHG Shields, these consoles give me 12.029 Shields. (NOTE: Hull is at 28,756. This has nothing to do with the Generators, but I am to lazy ATM to find a spot above to fit it in.)
TAC: (3) Polaron Phase Modulator MK XII
DOFFS: (3) Shield Distribution Officers and (2) Hazard Emitter Officers. The reason for this is that it makes Brace for Impact do three different things with one press of a button: + 166 Kenetic Damage resist for 15 secs, (3) 50% chances of IMMEDIATE 959 Shield Regen & 369 Shield Regen every 1 secs for 15 secs, and + 25 Damage resist for 10 seconds. With a one minute CD timer on it, 15 seconds of which the bonuses are running, you have a 45 second window before you can use it again. That is pleanty of time for EPtS, TT, and Borg regen to keep you alive, while not having to sacrafice damage output.
ALPHA STRIKE: Hit Spacebar a few times to get the regen going even before decloaking. Start the buff rotation of BO3, APAlpha, Tac Fleet, Going Down Fighting, Beta, and CRF3. I have FOMM BEFORE APBeta and CRF3, but since it puts a mark on the target that the target can see, then I use it last. The reason is that when not cloaked, as I am going down my buff line, the shortest duration buffs are the last to be hit. A split second before decloaking, I hit Tractor Beam, decloak, and I am still hitting the spacebar from my regen rotation. Alpha goes off, and if necessary for the last little bit of damage, PSW. Then it is a wild spree of shooting and manuevering until the target is dead, buffing when needed, or saving buffs up for a stronger strike when the opponent is weaker.
Well, that is it. With this build, I can hang in a fight a lot longer than some, and the mentality of "Never Run" has demanded that I adopt a more suvival oriented build. So, take it, try it out, if you like it, the then it will be 10 Million EC delivered in one large payment to
Deadpool Inc. No checks or money orders accepted. Void where prohibited, and resistance is futile.