Next Tuesday, October 20, at 11:30 a.m. Pacific time (we’re GMT -7 right now), we’ll be holding a developer’s chat in the official Star Trek Online IRC chat!
This week's topic is player progression. We've talked about this previously in an Ask Cryptic, but we'd like to use this chat for any follow-up questions you'd like to ask the devs in real time.
The chat is scheduled to last 30 minutes. If you can’t make it due to time constraints, we’ll be posting a transcript of the chat on the forums.
If you’d like to join us, point your IRC program of choice toward #STO on coldfront.net, or click right here for a Java client, then type "/join #STO" in the input area. And if you can’t make it, just reply with your question in this post’s comment thread. We’ll be selecting questions from the thread to put to the developers.
would be nice to see some dev chats at night . when thos who work durign the day can be on
but thats the brake of working for a living lol
Or at a good time for those of us overseas, I'm not getting up at 0530 for anyone.
My questions are:
1) You've given us a hint at the engineering side of things, can have some hints for the other professions such as Science. For example will we have medical as a science tree..think Dr Crusher and the USS Pasteur?
2) How will Klingon rankings and professions differ or be the same as Federation. Example if on Science you work on shield buffs as Federation, would a Klingon scientist have weapon buffs instead, or improved cloaking e.t.c?
1. Is there a point at which a player gets diminishing or capped returns for skill point accumulation? If so, would it be easier to make a new character and crew to get a fully skilled escort ship, or would it be faster to cross train a captain already skilled in engineer/science (and deal with not having the innate class skills or any of the associate ground skills/abilities)?
2. It has been mentioned that ships of various tiers generally have more/higher BO/equipment slots than the ship(s) below it indicating there are some exceptions. Are there any notable exceptions in the progression tree that render particular ships as effective as ships of another tier (assuming maxed out stats/equipment/etc on both ships), but were simply placed in a different tier in order to fill all the tiers in? (The Akira-Defiant, Galaxy-Sovereign, and Olympic-Intrepid placements are key concerns here)