Other than ship tiers and higher rank skills, what else gets unlocked / becomes available as your character goes up in rank?
Outside of skill points and rank, are their any other mechanics to track player progression? For example is there an equivalent to the perks (like in CO), is there a reputation system based upon your characters behavior, PvP threat ratings based on your kill-count, etc?
Will their be factions within the factions for players to join? Organizations within the faction to join or align your characters interests with?
Will we be able to earn commendations or medals for our accomplishments and what, if any, effect do they have on our characters?
I have to bump this faction question. It would be a great addition to the game. As a player increases reputation with one faction, in a faction, they would lose rep with another. For example the Cardassian military seemed to feud with the Obsidian Order.
Will there be other methods of Player Progression? Such as faction reputations, global reputations, regional powers reputations?
Will PvP and PvE player progression be ranked separately, like in WoW?
Will there truly be prestige in gaining rank, if so, then how will you mitigate the player base from becoming 80% admirals?
Do you think it is wise to install the rank of admiratly for launch? For future expansions, what ranks can we gain beyond 'Admiral'? Wouldn't it be better to start out as acting ensigns, then be promoted to Ensign, include junior grades, etc.
The Rank of Admiral typically is an established rank where that officer is able to command more than one vessel. In Fleet or House engagements, will Admirals be able to order other players in their groups to Form certain formations or attack patterns, or will those be skilled that will have to be learned?
Will a high rank player be able to give missions to lower rank players, or give them orders such as in away missions, etc?
If there is a reputation system which can be affected negatively, what consequences will there be for our Character? For example, if I disobey an order, or fail a mission... will I be demoted in rank, will section 31 come and confiscate my ship and I'll be forced to use a lower level one?
Are our character or bridge officer skill choices set in stone if we choose unwisely, or will there be a mechanic in place to retcon/respec our past choices?
It would be rad if Cryptic developed a system that was so tuned that we wouldn't even think of needing a retcon/respec. In that each skill you upgrade should be beneficial, not a detriment. EVE's system is pretty nice, and it forces you to make informed decisions. Its a good question though.
Originally Posted by Zael
One question: How long would it take for the casual gamer to reach the admiral rank?
Good question. You should add to it: how long would it take for a hardcore gamer to reach the rank of Admiral. If peopel reach cap within the first month of gameplay... ouuuuch.
Originally Posted by Solborn
It was mentioned before that while space skills are not career restricted, each class will 'clickable' powers to use in space that are class specific.
Can you give us an idea as to how many of these 'clickable' space powers space each career will be able to gain? Are they arbitrary gained, or is there a list we can choose from? About how often will we be getting this class specific 'clickable' abilities?
Excellent question Solborn. I also would like to know if the 'Clickable Powers' are arbitrary, or if we will have a pool to choose from.
Do you get experience for helping other players in game?
For example, you are out in space and come upon a fight where a member of your faction (Klingon or Federation) is being attacked by enemy ships (either PvP or PvE) and you decide to help them out and join in to assist your countryman in battle. Would you get experience for this unscripted event?
How will your actions in game (either good or bad) affect your characters career progression, such as promotion, or in being offered certain type of missions or special missions by the high command? Is it only in the amount of experience point rewarded (or not rewarded) or will the Klingon Defence Force or Starfleet Command disicpline your character if you disobey orders?
For example, Your orders were to beam down to a planet and escort a diplomat to a meeting and you are not to shoot unless fired upon. Instead you kill everyone you encounter and get the diplomat to the meeting - so you accomplish a goal of safely getting the diplomat there but you disobey the order to not shoot first. Does the game just not reward skill or experience or is there a reprimand or punishment from headquarters for your actions?
1- Can you give insights or examples of how different character progression will be looking at it from a Klingon perspective? How does it constitute a different gaming experience?
Following this question, will the Klingon skill sets look exactly like the Federation skill sets? For example, will a Klingon engineer have access to the exact same skills that a Federaion engineer will have and vice versa?