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Commander
Join Date: Jun 2012
Posts: 346
# 51
06-21-2012, 05:04 AM
I don't understand.
Why did the AE and MVAE need more Hull?
They already have 18% more Shields (3 Field Gens vs 2) than all other Escorts, so why?

And how does it make sense for the science-secondary Escort to have more Hull than the eng-secondary one?
If anything, it's the FE that should have more Hull than the AE, not the other way around; same reason the DSSV has more Hull than the RSV.

The Turn Rate, though, is pretty inconsequential. Going from 6 to 7 is a big improvements, going from 15 to 16 is negligible.


On the other hand, I don't get the Klingon furore: both Klingon Escorts (Qin & Guramba) already have 31.5k Hull, I don't see how giving the same Hull to some fedscorts is unbalancing things.
The Guramba in particular is still a FE with 5% more Hull, 5% more Shields, 50% more Crew, better inertia and, most importantly, Siege Mode+Javelin for absolutely no trade-off.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 52
06-21-2012, 05:42 AM
Quote:
Originally Posted by quiscustodiet View Post
I don't understand.
Why did the AE and MVAE need more Hull?
They already have 18% more Shields (3 Field Gens vs 2) than all other Escorts, so why?

And how does it make sense for the science-secondary Escort to have more Hull than the eng-secondary one?
If anything, it's the FE that should have more Hull than the AE, not the other way around; same reason the DSSV has more Hull than the RSV.

The Turn Rate, though, is pretty inconsequential. Going from 6 to 7 is a big improvements, going from 15 to 16 is negligible.


On the other hand, I don't get the Klingon furore: both Klingon Escorts (Qin & Guramba) already have 31.5k Hull, I don't see how giving the same Hull to some fedscorts is unbalancing things.
The Guramba in particular is still a FE with 5% more Hull, 5% more Shields, 50% more Crew, better inertia and, most importantly, Siege Mode+Javelin for absolutely no trade-off.
Klingon ships do not get shield bonuses...

yet...

hmmmm, I wonder....
Lt. Commander
Join Date: Jun 2012
Posts: 193
# 53
06-21-2012, 06:09 AM
Give all Klingon ships a passive 10% increase in weapon damage, Gecko! I don't say this with PvP in mind because KvF as I believe that war is history, but as an appeal to not let the Klingon faction evaporate entirely. Think of the time and money already spent on the Klingons...why waste that! New and exciting challenges in PvP and PvE that have not even been thought of yet would be lesser without the Klingon Empire participating.
Captain
Join Date: Jun 2012
Posts: 556
# 54
06-21-2012, 06:55 AM
Quote:
Originally Posted by quiscustodiet View Post
On the other hand, I don't get the Klingon furore: both Klingon Escorts (Qin & Guramba) already have 31.5k Hull, I don't see how giving the same Hull to some fedscorts is unbalancing things.
The Guramba in particular is still a FE with 5% more Hull, 5% more Shields, 50% more Crew, better inertia and, most importantly, Siege Mode+Javelin for absolutely no trade-off.
I don't have the giant spider, but the qin turns like a pig. you have to fly it to understand. it is a long ship, and the axis on which it turns makes it slow to bring the guns on target.

also, the qin has the defiant boff setup, so survivability is about keeping guns on target.

if there was a qin +1 or a hegh'ta +1, perhaps there would be more of a discussion, but this is part of the whole neglect thing with the KDF.

I think we will see a caitian hegh'ta +1 before there is a true +1 BoP for the KDF.
Nessia (KDF Sci), IKS Aluminum Falcon (B'rel Retrofit)

Swimsuits: People will pay almost any price to let their characters show a little skin... any price except joining the KDF.
Lieutenant
Join Date: Jun 2012
Posts: 91
# 55
06-21-2012, 07:17 AM
Quote:
Originally Posted by darkstarkirian View Post
*edited to remove my angry remark - he says on twitter this will all be explained in his priority one interview. I shall reserve judgement until then*

Would love to hear the logic behind this one...

Cheers,

Dork

Last edited by bawj4ws; 06-21-2012 at 07:31 AM.
Captain
Join Date: Jun 2012
Posts: 3,203
# 56
06-21-2012, 07:51 AM
Quote:
Originally Posted by catliketyping View Post
I don't have the giant spider, but the qin turns like a pig. you have to fly it to understand. it is a long ship, and the axis on which it turns makes it slow to bring the guns on target.

also, the qin has the defiant boff setup, so survivability is about keeping guns on target.

if there was a qin +1 or a hegh'ta +1, perhaps there would be more of a discussion, but this is part of the whole neglect thing with the KDF.

I think we will see a caitian hegh'ta +1 before there is a true +1 BoP for the KDF.
Heh, I thought it was just me, when I mentioned the Qin handling like a tuna boat in heavy seas some said I was nutz. Glad I've been somewhat vindicated by your comment. It kinda sucks that I have to use a console slot for a mk X rare RCS console instead of using my assimilated module but with the omega 3 buff and the RCS I don't have much of a problem keeping the guns on target.

Besides, the fed guys getting all these gifts doesn't mean jack when the KDF don't want to PvP them. The more they unbalance the game in favor of the feds the less likely I'm going to be fighting them. Let em have their cheese, this isn't a PvP game and at this rate never will be.
KBF Lord MalaK
Awoken Dead

Contact support @ https://support.perfectworld.com/app/ask
to show your displeasure over the stealth mail attachment nerf

Last edited by lordmalak1; 06-21-2012 at 08:07 AM.
Captain
Join Date: Jun 2012
Posts: 514
# 57
06-21-2012, 08:11 AM
As I said elsewhere, I'm starting to think K needs to boycott FvK.

Although it's a hard-sell, because Fed pvpers are SO BAD it's such a tempting target.
Commander
Join Date: Jun 2012
Posts: 346
# 58
06-21-2012, 08:32 AM
Quote:
Originally Posted by catliketyping View Post
I don't have the giant spider, but the qin turns like a pig. you have to fly it to understand. it is a long ship, and the axis on which it turns makes it slow to bring the guns on target.

also, the qin has the defiant boff setup, so survivability is about keeping guns on target.

if there was a qin +1 or a hegh'ta +1, perhaps there would be more of a discussion, but this is part of the whole neglect thing with the KDF.

I think we will see a caitian hegh'ta +1 before there is a true +1 BoP for the KDF.
Yes, I'm aware of the pivot issue for the Qin.
To me, that's not a balancing issue, though; it's a bug that needs to be fixed.

And yes, the Third Tac Ensign sucks.
The AE/MVAE are, IMO, overall stronger than the Qin, yes (the Field Gen update really threw Escort balance off, tbh), and there are indeed few Ship options in the KDF roster.

Should there be more KDF Escorts? Definetely. I could see an Eng-oriented Lethean Destroyer, myself.*
Does it make sense to complain about a tad more Hull for the AE/MVAE when the Guramba is still a FE+1 (or even +3)? No.


BoPs are in a class of their own, not really Escorts.
And I can understand why there's so few of them: the design space is very limited.
When introducing new ships, the main differentiation is usually BOFF layout and distant second, console layout but by design, endgame BoPs have all the same BOFFs and consoles, so the only differences are:
- Looks.
- Hull.
- Shields.
- Turn, somewhat.
- As all C-Store ships, a special trick, usually a Console but not always (see Brel-R).
If it's a Heg'tha-Refit, it's even more limited as traditionally refits keep their Hulls, and Turn Rates (and obviously looks)... so you get a new Console and maybe 5% more Shields, at which point it's more like buffing the old Ship than making a new one.


*How about: Oblivion Destroyer:
Background: shrewd engineers, the Letheans have discovered a way to remotely project their telepathic powers to other ships, scrambling their navigational sensors.
Hull: 35000
Shield mod: .83
Crew: 75
Turn: 15
Impulse mod: .2
Inertia: 55
Weapons: 4/3, can equip Dual Cannons.
Consoles: 4 Tac, 3 Eng, 2 Sci
Devices: 2
Power bonus: Weapons+10 Shields+5
BOFF layout: Commander Tactical, Lt. Commander Tactical, Lt. Engineering, Lt. Engineering, Ensign Science. (unusual layout, could lead to interesting options)
Console: Remote Sensor Overload: target energy Ship gains an increase in Turn Rate for the duration but loses all directional control. (it turns randomy)
Or something like that.

Last edited by quiscustodiet; 06-21-2012 at 08:52 AM.
Lieutenant
Join Date: Jun 2012
Posts: 40
# 59
06-21-2012, 08:41 AM
Quote:
Originally Posted by snoge00f View Post
lol. Once again the Klingons get shafted on a change.


I guess those Kirks needed more hitpoints to spacebar spam those ultra-hard featured missions. :tongue:
Spacebar spam...?

You do realize that you can set them to autofire by right-clicking on them, right?
Empire Veteran
Join Date: Jun 2012
Posts: 1,032
# 60
06-21-2012, 10:48 AM
Quote:
Originally Posted by Al Rivera‏@CaptainGeko

?@Benji_p00n: why are you doing this? escorts do not need a hp buff. Any logic behind your idea?? Listen to the next Priority One for answer
So i guess we listen to the interview to find the answer.
Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries
Three years and still no Captain Klaa hair...
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