Quote:
Originally Posted by marhawkman
Do you do reviews for incomplete missions? I have a half-finished mission and I'm interested in hearing if you think it'd be worth finishing.
TAS Redux
author: Marhawkman
allegiance: Federation
ST-HRJMDNQIN
Estimated time: 20-30 mins
Description: Journey into the Dark depths of space in search of the missing Federation Freighter the Bonaventure-C.
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Federation Mission - TAS Redux
Author: Marhawkman
Allegiance: Federation
Project ID: ST-HRJMDNQIN
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Summary: Realizing that this is not a completed mission it is still a good concept and start to your development. The maps designs are good. Story so far on the first couple of maps the story dialogue is well written but the whole story needs a little work here and there. If this is going to be the actual mission you should consider taking it down while you finish developing. I noted you have received at least 2 one start ratings. This will bring down your overall average. If this is just a proof of concept and will not be used for the actual mission then you have nothing to be concerned about.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a short description. Consider adding a little more story to help draw the player in and make them want to click the "Hail" button. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: Despite the fact that you have indicated the start location for the first custom map in both the description and grant dialogue, you should also include it in the initial mission task. The goal for that initial task is to help the player find where to start.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
FGC-32050: This is a good map design with good battles, and I like the "Badlands" effects you added. The story dialogue needs a little development. I noted a couple of items to consider changing:
-Consider adding some initial dialogue from the Science BOFF explaining that the Orion?s are jamming communications with the Relay Station.
-Consider adding the Tactical BOFF discussing options for engaging the Orions as part of the initial dialogue..
-The use of the response button "Continue". Consider adding some story oriented responses for the player, especially for BOFF reports.
-The post battle dialogue; consider changing "[Rank], I'm picking up some sort of spacial anomaly" to read "[Rank], I'm picking up some sort of spatial anomaly".
-Consider removing the "Heatwaves Effect" near the anomaly. It is annoying and really does not add anything to the story.
-Consider changing the "Anomaly XL" you are currently using to one of the following; "FX - Portal Fekihri" or "FX - Portal - Undine" or "FX - Portal - Mirror Universe" effects. In my opinion they all look much better than the "Anomaly XL" you are currently using.
-Consider changing the "scan spatial anomaly" button from "Interact" to read "Scan".
-The post "scan spatial anomaly" task dialogue; consider changing "I think we may have foudn a way to safely enter Elysia" to read "I think we may have found a way to safely enter Elysia".
-Consider changing "If so we may need to deal with the ships persuing it" to read "If so we may need to deal with the ships pursuing it".
-Consider changing the map transfer dialogue "enter spatial corridor" to read "Enter spatial corridor".
-Consider changing the response button "enter" to read "Take us in" or something along those lines.
Spatial Corridor: This is a good map design with some good battles. The story dialogue is well written. I noted a couple of items to consider changing:
-The initial dialogue; consider changing "There appears to be an interchange point in the middle of the Corridqr" to read "There appears to be an interchange point in the middle of the corridor".
-The use of the response button "Continue". Consider adding some story oriented responses for the player, especially for BOFF reports.
-Consider changing the map transfer dialogue; "Transition to subspace pocket" to read "We are ready to enter the next subspace corridor".
Consider changing the response button "Go to Next Map" to read "Ahead full" or something along those lines.
Spatial Corridor: This is a good continuation map from the previous one with some good battles. The story dialogue needs some development. I noted a couple of items to consider changing:
-The initial spawn point; consider moving it into the corridor a little further. The player ends up staring at the wall of the corridor until they start to move ahead.
-Consider changing the map transfer dialogue; "Exit Spatial corridor" to read "We?ve reached the corridor exit".
-Consider changing the response button "Exit corridor" to read "Take us out" or something along those lines.
Subspace Pocket: This is a good design. The story dialogue needs some development. I noted one item to consider changing:
-The Map Text field has no entry and the default "<UNNAMED TASK>" appears on the map.
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Thanks again for authoring and for giving me the chance to review your work. You have done a good job with the development of the mission so far but it needs a little polishing. As always, I look forward to playing/reviewing more of your work in the future.
Brian
If you would like a detailed review of your mission please visit my forum posting
for details.