Quote:
Originally Posted by rharkul
Mission Name: The Red Dawn
Author: Website: Rharkul In game: Cythas@Zacs
Minimum Level: 41+
Allegiance: Federation
Project ID: ST-HBPB28T3E
Estimated Mission Length: Thirty to Forty minutes.
Method of Report Delivery: In Game mail, please.
Description: Heavy Space Combat. Mild Dialog. Minimal Ground Combat.
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Federation Mission - The Red Dawn
Author: Rharkul
Allegiance: Federation
Project ID: ST-HBPB28T3E
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Summary: This is a combat oriented mission with several tough battles and just enough story dialogue to help move it forward. The underlying story is okay but follows too much of a different sci-fi series. I would caution you on using these other series stories to fill in the story of a purely combat oriented mission. There are plenty of Star Trek oriented stories to draw on.
The map designs are nice and simple with more than enough enemy mobs to entertain any combat oriented players. If you like heavy combat oriented missions with little story to bog you down then you will love this mission. I would not recommend you play it on any level higher than Normal as it was hard enough at that level. Otherwise it is an enjoyable combat mission.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good grant dialogue. I noted one item to consider changing:
-Consider changing "ESD Transporter Room, Right Exit .Play options" to read "ESD Transporter room, right exit. Play options".
Mission Task: You should consider adding the start location to your initial task. I noted no spelling errors with this task.
Mission Entry Prompt: The prompt should be used to set up the story the player is entering. Consider changing the dialogue from the same note at the end of your grant dialogue to something that serves to set the scene for the story. I noted no spelling or grammatical errors with this prompt.
MAPS:
Earth: This is a nice map design with several tough battles and well written story dialogue. I noted one item to consider changing:
"[Rank], We've arrived at the Sol System" to read "[Rank], we've arrived at the Sol System".
Vulcan: This is a nice map design with some tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Research Facility: This is a simple map design with several very tough battles and well written dialogue. I noted a couple of items to consider changing:
-Consider changing "Sir, A Borg Probe just jumped into Orbit" to read "Sir, a Borg probe just jumped into orbit".
-Consider adding re-spawn points further into the map.
Sol System: This is a nice map design with some tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Wolf 359: This is a nice map design but I am not sure of the purpose. The story dialogue explaining the new drive system and the concerns regarding the Borg are well done. The delivering of engineering teams seems odd considering the players ship is the only one that fought at Earth, Vulcan, the Research Facility, and the Sol System. I would consider removing the delivery tasks. I noted a couple of items to consider changing:
-Consider changing "what promoted the sudden attack" to read "what prompted the sudden attack".
-Consider changing "contact Doctor O'nielto get more" to read "contact Doctor O'niel to get more".
The Borg Fleet: This is a nice map design with several tough battles and well written story dialogue. I noted one item to consider changing:
-Consider changing "[Rank], Our ship cannot take" to read "[Rank], our ship cannot take".
The Jump: This is a nice map design with a good wrap up to the mission. I noted a couple of items to consider changing:
-Consider changing "[Rank], We've completed the jump" to read "[Rank], we've completed the jump".
-Consider changing "[Rank], Looks like you're ship faired better than mine" to read "[Rank], looks like your ship fared better than mine".
-Consider changing "we have life support" to read "We have life support".
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Thanks again for authoring and for giving me the chance to review your work. This is good for a combat oriented mission. I look forward to playing/reviewing more your work in the future.
Brian
This critique report also filed 01/13/2013 via in-game email.
If you would like a detailed review of your mission please visit my forum posting
for details.