Quote:
Originally Posted by theg0wz
I'd like it if you could give me some feed back on one of my missions. I have 2 so far, this one is my first one. I'm always interested in some advice that could help me improve my foundry skills.
Mission Name: The Cube
Author: TheGow
Minimum Level: 41
Allegiance: Federation
Project ID: ST-HG7M55JET
Estimated Mission Length: 45 min
Method of Report Delivery: Forum Post
The Federation has discovered an abandoned cube in Borg Space. You are assigned to investigate along with Captain Williams, a new Captain on his first command in the newly built starship U.S.S. Hope.
Your mission: To search the Borg cube for information and technology that might aid in the war against the Borg.
Combination of Space combat, Ground Combat, and Story.
Thanks!
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Federation Mission - The Cube
Author: TheGow
Allegiance: Federation
Project ID: ST-HG7M55JET
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Summary: This is a great mission, especially since it is your first creation in the Foundry. The map designs are good, the battles are tough, and the story dialogue is very well written. While I would not recommend this mission on Elite level, I certainly would recommend it on Normal. It was a fun roller coaster ride of a mission. I think you should create a forum post entry to draw more players to your mission.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good grant dialogue. I noted one item to consider changing:
-Consider moving the last paragraph up to between the first and second paragraph. In the flow of the story it would make more sense there.
Mission Task: Consider adding the start location to the initial task. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted one item to consider changing:
-Consider changing "Ready to go at your command [Rank]" to read "Ready to go on your order [Rank]".
MAPS:
Hotep System: This is a good map design with well written story dialogue. I noted a couple of items to consider changing:
-Consider changing "Greetings [Rank], It's a pleasure to meet you" to read "Greetings [Rank], it's a pleasure to meet you".
-The map transfer dialogue; consider changing "Ready to beam in at your command [Rank]" to read "Ready to beam in on your order [Rank]".
-Consider changing the response button "Let's go" to read "Energize"
Abandoned Borg Cube: This a good map with excellent story dialogue. I noted a couple of items to consider changing:
-Consider changing the optional dialogue to triggered dialogue that goes away after the player interacts with it.
-Consider having the Engineer near the alcoves in the first chamber using a scanning animation rather than just standing there.
-The post "Deactivate the forcefield" task dialogue; consider changing the response button "continue" to read "Here we go" or something along those lines.
-The map transfer dialogue; consider changing "Ready to beam at your command [Rank]" to read "Ready to beam you up on your order [Rank]".
-Consider changing the response button "energize" to read "Energize"
U.S.S. Hope Bridge: This is a good map with a fun battle and well written story dialogue. I noted a couple of items to consider changing:
-Consider changing the optional dialogue to triggered dialogue that goes away after the player interacts with it.
-The Captain Williams dialogue; consider changing "My mother and father were research scientist studying the Borg for the federation" to read "My mother and father were research scientists studying the Borg for the Federation".
-Consider changing the response button "go back" to read "Go back".
-Consider changing the response button "so the Hope is a new ship?" to read "So the Hope is a new ship?"
-Consider changing the mission task "go to the bridge" to read "Go to the bridge".
-The map transfer dialogue; consider changing "Ready to beam you up at your command [Rank]" to read "Ready to beam you up on your order [Rank]".
Shuttle Bay: This is a good map design with well written story dialogue. I noted a couple of items to consider changing:
-Consider changing the "Talk to Lt. Lex" and "Talk to Lt. Lain" into separate story dialogue that follows each other. The "Talk to Lt. Lex" dialogue makes more sense before the "Talk to Lt. Lain" dialogue, which mentions things like cutting off the Borg from the collective before Lt. Lex reports the dampening field. Changing it would guarantee the player reads it in the correct order so the story flows better.
-The "Interrogate the Drone" task dialogue; consider changing the response button "Yeah i know, I know" to read "Yeah I know, I know".
-Consider changing "We thought the device to be destroyed during the attack on our vessel" to read "We thought the device was destroyed during the attack on our vessel".
Borg Cube: This is a good map design with several very tough battles throughout. The story dialogue is well written. I noted a couple of items to consider changing:
-The "Search the area" task; consider changing the response button "Continue" to read "Stay sharp" or something along those lines.
-With the high level enemy mobs on the map you should consider adding re-spawn points deeper into the map.
-The map transfer dialogue; consider changing "Ready to beam you up at your command Captain" to read "Ready to beam you up on your order [Rank]". I recommend the use of [Rank] vice Captain since you have used it on the map transfer dialogue throughout previous maps.
Outer Hull: This is a good map design with several tough battles and well written story dialogue. I noted a couple of items to consider changing:
-The post "Scan the forcefield" task dialogue; consider changing "they will perceive us as a treat" to read "they will perceive us as a threat".
-In the dialogue you mention the Cube dropping out of warp again, If during this map the Cube is supposed to be at warp consider adding the "WeatherStarStreaks East-West 01" effect to the map. Then when the dialogue regarding "dropping out of warp" is triggered you can make the "WeatherStarStreaks East-West 01" disappear.
-The map transfer dialogue; consider changing "Ready to transport at your command [Rank]" to read "Ready to beam you up on your order [Rank]".
-Consider changing the response button "energize" to read "Energize"
Borg Space: This is a good map design with several tough battles and well written story dialogue. I noted a couple of items to consider changing:
-Consider changing the response button "Pull yourself together captain" to read "Pull yourself together Captain".
-Consider changing "but he will go down in the History books" to read "but he will go down in the history books".
-Just a note, the U.S.S. Hope still shows up on the screen after the explosion. I understand in the Foundry there is no way to make a ship disappear but consider removing it all together. You trigger the explosion and the Captain Williams final dialogue with a reach marker so the player will most likely not notice the U.S.S. Hope is not there. This would keep it from remaining on the screen after it is destroyed.
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Thanks again for authoring and for giving me the chance to review your work. You did a great job, especially considering this is your first mission. I look forward to playing/reviewing more of your work in the future.
Brian
If you would like a detailed review of your mission please visit my forum posting
for details.