Federation Mission - Mirror Invasion: Friend or Foe?
Author: gamerboy100
Allegiance: Federation
Project ID: ST-HJIY47V0Z
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Summary: This is a good mission with excellent map designs, fun battles, and well written story dialogue. I would recommend this mission to all players. Your estimate of 20 minutes mission length is more like 45 minutes to an hour with the dialogue, which is not bad with a good story like yours, but you should consider putting in the option to skip dialogue and provide a summary to the player. I have seen this in other missions and used it myself.
In an immersive story the use of the response button "Continue" takes the player along as a passenger vice a participant. Consider drawing the player into the mission by adding more interaction from the player. Realizing that the Foundry is limited in what you can do to have the player more active in conversations, the use of [OOC] dialogue within that conversation gives the author that tool. I have seen it used in other missions and have used it myself. I have used the following;
[OOC][Rank] LastName]:
Story dialogue here.[/OOC]
You can also have additional dialogue after the [OOC] if needed and finish the player response in the response button.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is an intriguing and well written description. I noted a couple of items to consider changing:
-Consider changing "Terrans do for the federation" to read "Terrans do for the Federation".
-Consider changing the "Note" section to [OOC] to make it stand out.
Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The task consider changing "Rendevous with U.S.S. Dirac" to read "Rendezvous with U.S.S. Dirac".
Mission Task: Consider adding the start location to the initial task to include the sector.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Rhi System: This is a nice simple, but short map with well written dialogue. I noted one item to consider changing:
-Consider changing "IThe Dirac is hailing us sir" to read "The Dirac is hailing us sir".
Dirac Bridge: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The use of the response button "Continue". I will note the maps this appears on and discuss it in the summary above.
Terran Hostiles: This is a good map design with a fun battle. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Edge of Rhi System: This is a good map design with fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-The use of the response button "Continue".
Starbase 93: This is a nicely designed map but maybe a little short and I am not sure if it is needed. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The use of the response button "Continue".
Starbase 93 conference level: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-The use of the response button "Continue".
-The "Check out lounge" task seems unnecessary. I understand the purpose of this is to get the player out of the other room while you change it up, however the player does not seem to serve a purpose in the conversation that takes place. I'll cover this in the summary above, regarding use of the response button "Continue".
-Consider moving the trigger that has Tormek beam in. Also consider moving Tormek?s position so that the player walks right in where you currently have Tormek.
Rhi Rumble: This is a good map design with fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Following the "Hold back ships" consider changing the "Interact" button to read "Report" or something along those lines.
Lexington Ready Room: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The use of the response button "Continue".
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Thanks again for authoring and for giving me the chance to review your work. You did a good job with this mission. I look forward to playing/reviewing more of your work in the future.
Brian