Cheers for that Evil. The "Continue" thing is something I've done my best to address for my Foundry Contest mission (Alpha Flight if you're curious), in which I think I managed to remove all of them and replace them with a little more interesting dialogue. I agree that just because Cryptic uses "Continue" a lot doesn't make it a good thing
Good notes on the rewording and addition of a respawn marker, when I get some more free time I'll get onto those and the Scan Door interaction lingering.
The warhead lingering was the best I could manage without being able to use OR gates on triggers. It was either this, having the mine disappear when the shield is lowered, or having player able to plant the first mine and have it do nothing even after they solve the puzzle. It was the best solution I could find from a bad situation.
Thanks again for this, I think what you're doing here in this thread is really excellent work, helping the new and experienced alike improve. I learned a lot from reading your feedback to other people's missions, keep up the good work!
Perhaps I misunderstood what I was seeing. What I was referring to is that there are two warheads present. After I picked up one of the "warhead" it still remained there. When I picked up the second "warhead" it disappeared. As for the "Scan Door" option, if it a triggered event you should be able to make it go away based on another trigger for a different event. I hope that clears that up.
As always I am glad I could help and I really enjoyed the mission. I am glad that you have found this thread helpful in creating your missions. That is my goal, to give constructive feedback to other authors so they can make better missions, which enhance the playing experience for us all.
I will be reposting my foundry mission probably in the next few days and under the same title. I have gone through and reworked the dialog and worked on a few bugs that I saw as well as remove a map or two that was kind of useless. Look for it in a few days and thanks for the review ahead of time.
Also I am working on a three part series that shows promise and I will post it asap.
Originally Posted by horriblecat
Reposting my mission for you to review. I have added several improvements to the gameplay.
Name: All Roads Lead To Rome
Duration: Roughly about 30 to 35 minutes
A routine mission is interrupted by a message from Starfleet. Prepare for an engaging mission into a system that is on the edge of Federation space. Engage in a compelling story with many twists and turns and a hidden agenda that goes all the way to the top. Combat near the end and hopefully a wonderful climax to leave you wanting the sequel
This is my first mission so please offer feedback on how I can improve future missions as well as this one.
Your mission is currently 11th in the queue. I am making progress on the queue, slowly but surely and will get to yours as quickly as I can.
Thanks for finally getting to my mission, O Evil one. Though truth be told, by the time you did, it had already been subjected to many other reviews and revisions (which is probably why you found so little fault with it). Map 7 in particular has proven very hard to get right.
As for the one suggestion you made, I'm not sure how to fix the "cowering in unison" issue or even if it can be fixed. I think that has more to do with the game and/or graphics engines than with map design.
Sorry it took so long but real world work takes precedence over my fun time. It is how I can afford to do the fun things I like.
The cowering in unison could be resolved by making them each do something other than cower. Otherwise it looked as if they were exercising and not cowering. Some could be kneeling or anyone of a number of different activities. I noted it as a bit of a distraction from an otherwise enjoyable story. You did a great job in the development and if that was the only thing I found wrong by the time I got to the mission I would say you are doing a great job. Keep it up.
Name: The Beta Rana Incident
Description: sTarfleet command needs you to investigate a solar system near Federation space to determine why the star has suddenly become unstable.
Welcome back to the queue. I do not have a record of having done this mission before. Your mission is currently 17th in the queue behind eldil1. It may be a while but I will get to your mission as soon as I can.
Thank you again, and I look forward to reading your report ^.^
Welcome back to the queue. Your mission is currently 18th in the queue behind markhawkman. I am sorry for the long wait for mission reviews but my real world responsibilities take precedence over playing STO. As I mentioned above it is the way I can afford to spend time playing STO and doing the other fun things I like to do.