Hey Brian, great guide you posted above; very solid advice and I agree with Baz that you should post it to SBUGC.
I wanted also to drop in and thank you once more for your excellent advice in your reviews of "Finding Resolution." It has been at the top of the ratings chart for the last several days and your input played a big part in getting it there.
Listen to this guy, folks. He knows his stuff.
Thanks. I'm glad you all like it and I am working on a version for the Starbase. I tried to put this one up but it gave me a problem or two. I'll figure it out before the end of the week and get it posted in the tutorial section.
I'm glad I could help with your mission. It is my goal to help authors improve their work.
Hmmm. Interesting comments on the Continue button. I had wondered about replacing my continue with something, but wasnt sure what. I guess making them blank buttons would not be a good move?
I'll have to fix those on my mission on your list, there are quite a few continue in it. I viewed it as continue the conversation, not as the player saying continue.
As indicated in the other posts you cannot leave the button blank as it defaults to "Continue". I do not note the use as an issue unless it is obvious there should be something there like the example I used in the posting. It is okay to use it if there is follow on dialogue that would not really require the player to respond but since it is the default I generally prefer the author use "..." or something other than "Continue". :smile:
Thanks. I noted the error when I was correcting the quotation mark error. The forum seems to not recognize them when coming from MS Word. It turns them into question marks. Perhaps it just the font I am using. Oh, by the way, I was incorrect about the total number of characters being limited to 11000 as in the old forums. The guide is 15000+ characters, unless when you make career poster it lifts your limit. :wink:
Glad you liked the guide. Your mission is 3rd in the queue at the moment. I'm going to try to get into the queue this evening and see if I can make a dent. :smile:
You can't have a blank button - If you try it just automatically reverts back to 'Continue'
Very true, I usually recommend the "..." or something other than "Continue". If it is not overly used I tend to ignore it. I have tried to refine the pet peeve nature of its use to be more tailored towards the use when responding to direct conversation dialogue or reports coming from a BOFF. Otherwise I'm trying to ignore it more often than not. :wink:
Personally, I think it is OK to have "Continue" as a button, when the text really continues (e.g. 3 pages of dialog, on page 1 & 2 it says "Continue"). Whenever another character speaks or a dialog is finished, there could/should be something to acknowledge that there's a change in the dialog. Sometimes a simple "Understood" is enough, if you ask me.
And you should be aware that this coin has two sides. Many Foundry authors tend to overuse the button text and put A LOT of dialog or sentences in there - that pretty much destroys text flow and is often confusing. I would dare to say that most people only superficially read those buttons and don't want to have answers put into the mouths of their captains.
As with many things, you should try to hit the right balance. And be consistent in the way you use buttons.
I agree. In my reports if I point it out at all it is because the author is using it as a response to a BOFF report or dialogue that appears to be directed at the player to respond to it. Otherwise I note that it was appropriately used as in the way you described above. :smile:
I think that works too. I have tried to narrow the pet peeve to something more specific in the use of "Continue". As I indicated above it is more towards the use in response to BOFF reports and dialogue that reads as if the player should've answered. In the end it is up to you how you use the button. :biggrin:
Yes, there has to be something in there and spaces only will be removed. I typically use "..." if the captain isn't adding anything at that point.
A space is looked at by the program the same as leaving it blank and it should default back to "Continue". I had a feeling out of all my recommendations in the guide this one would stir up more discussion. :wink: