Career Officer
Join Date: Jun 2012
Posts: 4,294
# 41
07-02-2012, 07:48 AM
Quote:
Originally Posted by rrincy View Post
i think that'd be nasty considering the tac console layout on the ship , i cant see it happening though
vesta will probably have cannons though
Well, not really a big loss - will just stick my spare MkXI Tetryon dual beam array and either a MkXI Tetryon beam array or tetryon cannons. With it's agility, sub-system targeting and certain sci-powers, it should be an effective shield-melter.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 42
07-02-2012, 07:50 AM
yeah , its going to be agreat addition to the end game lineup
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Career Officer
Join Date: Jun 2012
Posts: 4,294
# 43
07-02-2012, 08:00 AM
Quote:
Originally Posted by rrincy View Post
yeah , its going to be agreat addition to the end game lineup
Definitely.

Back before I realised that it was 'griefing', and was still pretty new to the game, I fitted my old T2 Rhode Island with MkXI everything, Borg deflector, Borg Console, Borg Engines and MACO mkXI shield. I then took it into Cure Space Normal. It did okay, though obviously not anywhere near close to what the T5's were doing. Irrespective, so far as crowd control goes, it did okay and I didn't get taken out as often as one might think.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 44
07-02-2012, 08:01 AM
well theres been a real lack of new science ships really , aside from maybe the atrox , so bringing all the early teir ones up to t5 is a good move , if not just for more diversity in what people use
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Lieutenant
Join Date: Jun 2012
Posts: 51
# 45 Hmm
07-02-2012, 09:58 AM
I really like the Nova. Glad to see a usable version for end-game. I want the fleet version since it has the LTCMDR Tac and I am addicted to HYT3.

The character I would use it on is my namesake character on my main account who is a science capt. Although i have to say, he is running the free odyssey right now with the univesal ltcmdr slot running tactical for HYT3. I can't say I like losing a forward and back weapon slot, lots of hull, and the high tier engineering abilities just for high end sci abilities, manueverability, and the skin. But I will prob set up both those ships and he can switch out as the need arises.
Career Officer
Join Date: Jun 2012
Posts: 32
# 46
07-02-2012, 10:18 AM
Interesting that the screenshots show 9 consoles for both - can anyone check and see if that is the same for other ships, given that they said they'll all have 10 consoles (the fleet ones anyway) If so - I wonder if it will have 5 sci slots or 4 tac?
Career Officer
Join Date: Jun 2012
Posts: 348
# 47
07-02-2012, 11:38 AM
Quote:
Originally Posted by reyan01 View Post
Well, not really a big loss - will just stick my spare MkXI Tetryon dual beam array and either a MkXI Tetryon beam array or tetryon cannons. With it's agility, sub-system targeting and certain sci-powers, it should be an effective shield-melter.
Sub-system targeting only works with beams. So if you go cannons and turrets you're losing out on one of the ships built in abilities.

Between the ships turn rate, the tac console slots, and that Lt. Cmd tac station you'd probably be better served putting 2 dual beam banks and a torpedo of your choice forward and use the Lt. Cmd tac power for APO, BO3, or FAW3.

The T5 Nova is going to be mean.
Career Officer
Join Date: Jun 2012
Posts: 32
# 48
07-02-2012, 08:43 PM
So let's see - say you do 2xdual beam, 1 torp front, 2xturret, 1xtorp/mine in back.

Tac Team 1, Torp Spread 2, APO for the tac
EPtS 1, Aux to SIF 1, Eng
Say Gravity Well 3, normal heals (sci team, tss, hazard) for the lt and ensign, that leaves you lt. commander, lt. and ensign science to pick for a build.

I'd go with Tyken's Rift, for one, cause of some overlap between that and gravity well dofs, but what else to make this a damage oriented science vessel that doesn't pop too easy?
Captain
Join Date: Jun 2012
Posts: 1,865
# 49
07-02-2012, 09:01 PM
Quote:
Originally Posted by rokesmith View Post
Interesting that the screenshots show 9 consoles for both - can anyone check and see if that is the same for other ships, given that they said they'll all have 10 consoles (the fleet ones anyway) If so - I wonder if it will have 5 sci slots or 4 tac?
All other ships that have 2 different versions on Tribble have one with 9 consoles (and usually other somewhat inferior stats) and another with the promised ten. Maybe you should really bug report it.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Career Officer
Join Date: Jun 2012
Posts: 4,294
# 50
07-03-2012, 01:55 AM
Quote:
Originally Posted by zulisvel View Post
Sub-system targeting only works with beams. So if you go cannons and turrets you're losing out on one of the ships built in abilities.

Between the ships turn rate, the tac console slots, and that Lt. Cmd tac station you'd probably be better served putting 2 dual beam banks and a torpedo of your choice forward and use the Lt. Cmd tac power for APO, BO3, or FAW3.

The T5 Nova is going to be mean.
Good point - will take your advice, when the time comes, and fit it with (Tetryon) dual-beam banks and MkXII quantum launchers
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:04 AM.