Career Officer
Join Date: Jun 2012
Posts: 797
# 1 question(s) for gozer
06-21-2012, 03:53 AM
so... i know you said there was no intention on changing the current balance between all the powers and whatnot....

but then why are new duty officers and ships being added that effect the balance? am i correct in assuming that the "no changes planned for immediate balance changes" applies to only fixing them? does this mean then that balance will only keep getting worse until the "overhaul" gets done?

do the other departments run anything that upsets game balance by you before they release it?
Rihannsu
Join Date: Jun 2012
Posts: 1,730
# 2
06-21-2012, 03:59 AM
Very much this ^^

According to Dstahl's Priority One Interview, he is playing mixed level mixed faction pew pew at HQ. So you have nothing new to report (helllo mixed lvl???) and balance can't be addressed right now, yet new ships go straight to holodeck, and the doffs have zero testing and will wreck havoc with balance.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Career Officer
Join Date: Jun 2012
Posts: 374
# 3
06-21-2012, 05:16 AM
Quote:
Originally Posted by matteo716maikai View Post
am i correct in assuming that the "no changes planned for immediate balance changes" applies to only fixing them? does this mean then that balance will only keep getting worse until the "overhaul" gets done?
That's exactly what I interpreted from that post anyway.
Balance 'changes' only means fixes. Geko is meanwhile free to do whatever he likes up until whatever stage Gozer takes a closer look at balance.

Gozer, you really need to take a hold of this mess before you have no pvp'ers left to play with your new system. Perhaps that is your intent (drive away actual pvp'ers and make a pve version of pvp for STO) I don't know. But it is certainly leaving a foul taste in the mouths of pvp'ers.

Geko is a great guy, I have no doubt, but he has proven time and again that he hasn't got the foggiest idea of how to balance stuff for this game.
PvP is yours, take charge and stop other people ****ing it up and making your job harder in the long run.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 4
06-21-2012, 05:21 AM
Quote:
Originally Posted by dantrainor View Post
That's exactly what I interpreted from that post anyway.
Balance 'changes' only means fixes. Geko is meanwhile free to do whatever he likes up until whatever stage Gozer takes a closer look at balance.

Gozer, you really need to take a hold of this mess before you have no pvp'ers left to play with your new system. Perhaps that is your intent (drive away actual pvp'ers and make a pve version of pvp for STO) I don't know. But it is certainly leaving a foul taste in the mouths of pvp'ers.

Geko is a great guy, I have no doubt, but he has proven time and again that he hasn't got the foggiest idea of how to balance stuff for this game.
PvP is yours, take charge and stop other people ****ing it up and making your job harder in the long run.
Children children, now you KNOW Cryptengi will throw in a 25$ C-Store ship that'll fire flaming tribbles, have a battle cloak, all universal slots, turn like a BUG, take a beating like a galor and have a sexy transformer console like the d'kora if they thought for a moment they could bleed the community of a few more pennies. Stop kidding yourselves.
Career Officer
Join Date: Jun 2012
Posts: 1,761
# 5
06-21-2012, 05:25 AM
Everyone had predicted this crap when PWE acquired Cryptic last year. It's just the way it will play out. PvEers who spacebar spam boring and horribly written singleplayer content continue to wreck PvP with their desire for phat loot.


Now let's just add an autocircling ship mod along with a couple of uber-awesome 30 second rsp doffs with hull damage mitigation to go along with it too.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Jun 2012
Posts: 735
# 6
06-21-2012, 05:28 AM
Ships, yes they are totally out of balance...

the new doff abilities, I'm not so sure. We already have some strong doffs out there, adding new ones will force players to choose. Shorter CD on CRF, OR insta-shield-recharge. I think the doff effect is a nice feature, that allows heavy customization of ships, but they should all be balanced to have a real impact on gameplay. The more "op" doffs we have to choose between, the more balanced it will be!

As for devs considering balance, I don't think they do. at all. Maybe if they screw it up bad enough, we'll get "Season 8 - Balance".... (only hope that it will be better than "Season 4(?) - Bug fixing"
Lt. Commander
Join Date: Jun 2012
Posts: 114
# 7
06-21-2012, 06:00 AM
Quote:
The more "op" doffs we have to choose between, the more balanced it will be!
I think you're right in a sense. Right now there are not Doffs available for every available Boff ability, these will go some way to helping alleviate that.

I wouldn't mind more Doff space slots with all these tasty Doff bonus' mind :p

Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.

Last edited by captkirrahe; 06-21-2012 at 06:00 AM. Reason: spelling
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 8
06-21-2012, 07:16 AM
Quote:
Originally Posted by matteo716maikai View Post
so... i know you said there was no intention on changing the current balance between all the powers and whatnot....

but then why are new duty officers and ships being added that effect the balance? am i correct in assuming that the "no changes planned for immediate balance changes" applies to only fixing them? does this mean then that balance will only keep getting worse until the "overhaul" gets done?

do the other departments run anything that upsets game balance by you before they release it?
Add to that, Whats up with the proposed buffing to the three ships (tweat leak)? Are we looking at an eventual across the board tweaking of the ships for PvP, or is this some ploy to sell more Cstore ships?

If its an across the board tweaking, thats cool as some vessels may need it since the Cstore ships started rolling out.

If its a tweaking to cstore ships to make them more purchaseble and appealing then I expect a retro-tweaking of all Cstore ships to be fair to those who have bought in the past.
I mean, if Cryptic is gonna sell P2W they might as well make it worth the $25.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 1,115
# 9
06-21-2012, 07:34 AM
lol lol lol lol

roach's pwe acct name is bitemepwe

+10 interwebz for roach

lol lol lol lol
Lieutenant
Join Date: Jun 2012
Posts: 51
# 10
06-21-2012, 08:14 AM
Quote:
Originally Posted by dassemsto View Post
Ships, yes they are totally out of balance...

the new doff abilities, I'm not so sure. We already have some strong doffs out there, adding new ones will force players to choose. Shorter CD on CRF, OR insta-shield-recharge. I think the doff effect is a nice feature, that allows heavy customization of ships, but they should all be balanced to have a real impact on gameplay. The more "op" doffs we have to choose between, the more balanced it will be!
The big deal with the CRF doffs are the fact that it makes engie/sci escorts that much better as its likely to let you just constantly cycle your single CRF3 like you have TI up, while still having the SS/Subnuc or Lulzhealz of a sci or engie.

I mean imagine a Galor or Excel that keeps FAW3 at the global... Talk about death to spam and then some.
Seriously, Excel with FAW2 or 3 and Beta 1 or 2... With the FAW being at global, maybe some pattern doffs to bring down the beta CD too. Total balance right there and totally isn't stupidly insane.

Or instead go with FAW doffs + Technicians since a cruiser can easily run aux2batt, lets not forget that with that combo you can push FAW BELOW global for likely literal back to back FAW's for there "burst".
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