Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 271
08-04-2012, 07:01 AM
Ferasan Shadow Force takes on colony invasion and marks the first ever death of Twinkers at the hands of... um, whoever those guys are.

Click on my signature for the rest of my videos.
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Community Moderator
Join Date: Jun 2012
Posts: 464
# 272
08-04-2012, 08:25 AM
Quote:
Originally Posted by captainrevo1 View Post
I understand the frustration of limiting provisions and then moving the goalposts after a system has gone live but this is very much a work in progress for all of us. In hindsight this would have been set up at the start but its difficult to tell how the system will work until we see it in action. fleet leaders are learning just as much as the rest of the fleet is about how it all works. there is never a good time to change something but it wont be any better the longer its left.

At the moment we are very much concerned that someone could steal everyone's hard work. not necessarily tomorrow or next week but perhaps 6 month or a year down the line so we have to plan for all occasions and a few extra restrictions that are not that difficult to overcome will be a huge benefit in the long run to save anyone trying to steal all of our hard work. sadly being generous and trusting may work 99.9% of the time but its the 0.1% that we have to account for.

We could change it again in the future based on experience of how its working or if cryptic make a change to the system (which they more than likely will at some point knowing them). so expect this to be quite fluid.
Very good statement; and yes we like any other fleet are at risk, there's always a risk. The one idea I do have which is fool proof, is to take away the permission to use provisioned stores from everyone but Shadowcat Masters and have fleet members request use of fleet stores via PM (chat or mail) in game, at which point a Shadowcat Master will temporarily turn on the permission for provisioned store use, but this wouldn't prevent a fleet member from using up all of the provisions that are available. Unfortunately there is no way to prevent that possibility at this time.


Quote:
Originally Posted by commadorebob View Post
Ferasan Shadow Force takes on colony invasion and marks the first ever death of Twinkers at the hands of... um, whoever those guys are.

Click on my signature for the rest of my videos.
I hit 'like' on your video, I've been watched a few and do like what you're doing; I've always wanted to do a STO YouTube series which shows players things in game that they would not normally know because it's not something the game teaches you, but something you learn from others.

For example in your videos I've noticed that you never press X to aim before you fire while in ground combat. If you press X to aim you'll gain a 33% damage bonus, also crouching gives you a dodge bonus. Definitely something I advise all players practice, it's not something that can only be done in shooter mode, it works very well in RPG (original) mode.
Twitter: @STO_Alecto | Voluntary Community Moderator for the Star Trek Online forums | Ferasan Shadow Force
My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" ticket here, as we are not able to respond to PMs.
Career Officer
Join Date: Jun 2012
Posts: 478
# 273
08-04-2012, 11:11 AM
Quote:
Originally Posted by commadorebob View Post
I'm not demoting anybody. General grandfather rules apply. If you were promoted before this rule went into effect, your promotion stands. It took me just over a week to get to 100,000, so it isn't that bad of a rule.
I gotta ask, how? I've found the fleet defense which is never ready, one mission on nukia, and the colony thing? how else can you get merits unless you catch a project that's just starting? The mark route seems to be the one most are stuck with.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 274
08-04-2012, 11:43 AM
Quote:
Originally Posted by blitzy4 View Post
I gotta ask, how? I've found the fleet defense which is never ready, one mission on nukia, and the colony thing? how else can you get merits unless you catch a project that's just starting? The mark route seems to be the one most are stuck with.
I ran colony invasion and that gave me 17 marks. That in turn gave me over 1,000 credits. So only 50 colony invasions = 50,000 credits. Yes it sounds a lot, but doing them during fleet mark events and contributing on projects whenever you can will get you to 50,000 real quick.

Some times it takes looking at when the next project goes up and getting on at that time. But if you run only the fleet marks, you can get there within a couple weeks. Remember, we have a two-month minimum time from Specialist to Elite. That two months is more than enough to time build up 50,000.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 471
# 275
08-04-2012, 12:02 PM
Do the events during bonus time. Last time I ran cullony invasion for 30 markies with bonus and blockade for 42 markies with bonus. 72 markies in half an hour.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Republic Veteran
Join Date: Jun 2012
Posts: 414
# 276
08-04-2012, 12:20 PM
Quote:
Originally Posted by eristhevorta View Post
Do the events during bonus time. Last time I ran cullony invasion for 30 markies with bonus and blockade for 42 markies with bonus. 72 markies in half an hour.
Yes... and you can even do the events outside the bonus time and trade them in during the bonus time, while on cooldown you can do the int/ext hard or pve-fleetmark missions (if you are able to find a group, which is unfortunately hard for KDF).


Quote:
Originally Posted by blitzy4 View Post
I gotta ask, how? I've found the fleet defense which is never ready, one mission on nukia, and the colony thing? how else can you get merits unless you catch a project that's just starting? The mark route seems to be the one most are stuck with.
There is another option currently online on tribble, you can convert 10k excess CXP (the Duty Officer XP) if you have more than 110k in any branch into fleemarks (75 normal, or 100 on crit)
Empire Veteran
Join Date: Jun 2012
Posts: 7,960
# 277
08-04-2012, 12:32 PM
Don't forget the credit pool bonuses. There are some 25k ones in the bank under special tab.
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Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 278
08-04-2012, 12:36 PM
Quote:
Originally Posted by ashkrik23 View Post
Don't forget the credit pool bonuses. There are some 25k ones in the bank under special tab.
Those only affect your personal balance, not the leaderboard.
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@Commadore_Bob; Joined Jul 2009; That post count + 20,000
Click on my sig to view Family-Friendly Youtube Videos
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Empire Veteran
Join Date: Jun 2012
Posts: 7,960
# 279
08-04-2012, 07:19 PM
Quote:
Originally Posted by commadorebob View Post
Those only affect your personal balance, not the leaderboard.
Ah true, forgot about that.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
http://sto-forum.perfectworld.com/sh...1#post13990891
Rihannsu
Join Date: Jun 2012
Posts: 3,691
# 280
08-05-2012, 01:44 AM
If you want credits the easiest one is dilithium with a 1:1 conversion.

it usually means waiting until a big project needs it and then being on at the right time but if you have 50k of dilithium (and are willing to part with it) then thats 50k of credits.

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