NOOOOO! Why can the Marauder not load cannon?! WHY?!
It doesn't have the turn-rate for dual or dual heavies anyway. I'm planning on using 3 single cannons + torpedo fore; 4 turrets (or 3 turrets+torpedo) aft, all disruptor.
I have one level 38 Orion Sci.Captain flying a Corsair and it's awesome to have her jump into the Marauder afterwards. She'll get more playtime in the future, I think the main reason she was "resting" was that I didn't have the Marauder yet and I really like using the ships that belong to the species if there are any in game.