The good, I really liked the AI and how it used powers and skills in a way not seen in pre season 6 material. This is the first mission I feel like they are trying to use those against the player first and foremost and not against something else that catches all the flack.
Very nice pacing and very active fight, I enjoyed that.
The bad, felt a bit DPS check'ish. If you had enough DPS it was kinda dull. Played it several times with escorts and tac cruisers predominantly and never felt worried that it wouldn't be finishable. Just what I felt playing as the other season 6 material felt as though it had a place for science and tanking cruisers, but this one just felt as though you should simply rock and lock escorts. Anyway if its gonna be dps focused might as well go teh whole Hog and give bonus rewards for clearing a wave before the next arrives?(you could be I didn't specifically check).
I have noticed that next wave begins before you have defeated the last one. this makes it a little more action packed and hectic but im unsure if its working as intended as you literally get no chance to catch your breath.
i also faced some klingons and they were using bio neural warheads (ouch) but they were not exploding on the station. they just hovered next to the hull of the station. im not sure if they did any damage or not. i dont think they did but it was hard to tell.
I'm able to run the Gorn Minefield fleet action with virtually no lag. Starbase 24, no problem.
But this fleet defense was nigh unplayable. Massive lag, and other people in my fleet had the same issue. It was pretty rough, frame rate dropped to practically nothing. It was still pretty fun, but I wasn't able to send repair teams to the starbase, nor was I able to tell if anyone else had. We won (I'm Captain 3 and the lowest rank person in my fleet), but it was hard to tell what I had actually done.
Worth saving though imminently enjoyable.
Also there was no red alert, I found out about it through a chat.