Captain
Join Date: Jun 2012
Posts: 3,384
# 101
07-30-2012, 08:00 AM
I normally avoid threads like this as I'm not a regular PvP player, but as my occasional foray into Kerrat this weekend I saw something truly amazing (in my case- terrifying). I was setting myself for a strike on another players ship (Bugship I believe) when this guy suddenly starting shooting disruptor beams in all direction- not really surprising considering the Tholian dropbox point defense console is easily obtainable on the exchange. What was amazing was this guy was spouting these beams for over 30 seconds !

Was this an exploit or did he have every console slot on his ship equipped with this console, and was chain firing them.

Almost as amazing was the guy in the D'Kora with the full loadout of spiral-beam disruptors who mauled me later that day.



No wonder PvP is dying most can't afford to compete with these guys expensive ships.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Banned
Join Date: Jun 2012
Posts: 558
# 102
07-30-2012, 10:44 AM
Quote:
Originally Posted by lordmalak1 View Post
I normally avoid threads like this as I'm not a regular PvP player, but as my occasional foray into Kerrat this weekend I saw something truly amazing (in my case- terrifying). I was setting myself for a strike on another players ship (Bugship I believe) when this guy suddenly starting shooting disruptor beams in all direction- not really surprising considering the Tholian dropbox point defense console is easily obtainable on the exchange. What was amazing was this guy was spouting these beams for over 30 seconds !

Was this an exploit or did he have every console slot on his ship equipped with this console, and was chain firing them.

Almost as amazing was the guy in the D'Kora with the full loadout of spiral-beam disruptors who mauled me later that day.



No wonder PvP is dying most can't afford to compete with these guys expensive ships.
You sure he wasn't simply using FAW? And flying a failscort I mean Beam escort?

PVP is dying cause the devs keep kicking in the face. It might start showing life again "soon" if Jman and Jesse continue their commitment to improving the core of the game. Which is all pvp runs off of.

Personally if I run into someone I can't deal with, I come back with friends. And then kick them to the respawn points over and over again.

Also threads like this also greatly benefit pvers not just pvp. A good pvp build will Roflstomp pve to the point where you will be probably falling asleep at the keyboard, even in Elite STFs.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 103
07-30-2012, 10:59 AM
Quote:
Originally Posted by mavairo View Post
Also threads like this also greatly benefit pvers not just pvp. A good pvp build will Roflstomp pve to the point where you will be probably falling asleep at the keyboard, even in Elite STFs.
I was reminded of this today when I grew bored of waiting for the queues and did an STF, I did half of KAGE while the rest of the team did the other half. When it was over one guy asked me how on earth I did that, I gave him my build (That Mav & Broken had huge hands in helping with!) and answered his questions.

In the end he threw the idea away claiming he doesn't "like" Omega but couldn't tell me why, dismissed tetryon glider as magic and declared the whole thing a fluke.

Could we bend PVE'ers to our will and make them build **** for us? it seems such a waste letting them toil in the ground for trinkets when they could be making pyramids.
Captain
Join Date: Jun 2012
Posts: 3,384
# 104
07-30-2012, 02:11 PM
Quote:
Originally Posted by aquitaine985 View Post
I was reminded of this today when I grew bored of waiting for the queues and did an STF, I did half of KAGE while the rest of the team did the other half. When it was over one guy asked me how on earth I did that, I gave him my build (That Mav & Broken had huge hands in helping with!) and answered his questions.

In the end he threw the idea away claiming he doesn't "like" Omega but couldn't tell me why, dismissed tetryon glider as magic and declared the whole thing a fluke.

Could we bend PVE'ers to our will and make them build **** for us? it seems such a waste letting them toil in the ground for trinkets when they could be making pyramids.
Umm, I don't think it was FAW, seemed more like cannon fire than beams but they were going EVERYWHERE (in every direction- like 'Death Blossom' from The Last Starfighter movie).

It WAS fun to watch, tho the only thing I can imagine that could gun like that was the PDC console- STACKED many times chain firing. I cant afford to outfit a ship like that for many years.

KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Career Officer
Join Date: Jun 2012
Posts: 112
# 105
07-31-2012, 03:38 PM
WHile waiting to get me a Fleet Vorcha, I've been thinking about the mean things I could do with it. Obviously, Tactical officer with this setup.

Weapons:
Fore - 4 x DHC
Aft - 4 x Turret

Deflector: Omega
Engine: Borg
Shield: Omega

Consoles:
Eng - RCS x2, Neutroniumx2 (Could drop 1 armour and throw in that Push/Stun console)
Tac - 4 x Energy Type (I haven't decided yet what type)
Sci - Borg, Shield capacity one

BOffs:
Eng
Cmdr - EPTS1, A2B1, RSP/A2SIF/DEM/Extend, EWP III
Ens - ET1

Tac
Lt - TT1, CSV1
LtC TT1, CRF1, APO1
alt
LtC TT1, APB1/APD1, CRF2

Sci
Lt- HE1, TTS2

DOFFs
3xTechnician, 1 Matter-Antimatter specialist, 1 Shield dist (don't know about this last slot)
alt
3xTechnician, 2x Conn (Evasive Cooldown)

Since I am running A2B for the cooldown reduction, I could run 1 quantum up front and throw in a HYT1 (swap out a TT1)

I'm opting for Technicians vs Damage control engineers because the cool down reduction will keep my RSP and EWP up more often. The A2B will also boost Weapons Power to the when its up (did they fix the Hard cap yet for power levels?). Alt setup if I were running Damage Controls would maybe look something like this:

Cmdr - EPTS1, RSP1, ET3, EWP3
Ens - EPTW1

OPting against A2ID because, while the turn rate boost and kinetic resist is great, I often find that due to inertia, pivoting is great, but then you defence tanks as you lose a lot of speed in the sharp turns (or maybe I'm just really rusty with my vorcha flying, I haven't really touched it for a few months).

APO1 is there mainly for the speed and Turn boost and breaking holds. I don't know yet how well the Vorcha will handle Omega though. We'll have to see.

Conn Officers (Evasive) simply for the zoom zoom every 25 secs (they haven;t fixed the double procing yet have they?)
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Career Officer
Join Date: Jun 2012
Posts: 134
# 106
08-01-2012, 12:21 PM
Thanks to the OP for bring this thread back. I have been digesting and enjoying the discussion.

I'm new to the game and really appreciate all of the information.

I'm a KDF Tac Captain and recently switched to flying a D'Kora. I also enjoy flying the Kar'Fi, Tac Borta, Qin Raptor and Guramba.

I haven't gotten into PvP yet, focusing mostly on STF grinding and now star base grinding, but I am looking forward to PvP.

I have mainly experimented around disruptor, antiproton and polaron builds, with cannon, beam and hybrid weapon layouts.

Again, I have appreciated all of the comments from other players and have enjoyed trying out different setups.

At some point I will post some of my builds for feedback, but for now I probably just need to keep experimenting and tweaking.

Thanks again for renewing this thread.

Axx
Empire Veteran
Join Date: Jun 2012
Posts: 6,865
# 107
08-01-2012, 01:16 PM
welcome, hope to see you in the ques! the builds here are your best starting point, tweek them as you see fit. using ideas from this thread as your starting point will work a lot better then making your starting point be some jam sensor, boarding party pve build! the Hilbert guide has some good foolproof information too. if these are your foundations, its hard not to do well enough, and then improve till you can run with the best.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Banned
Join Date: Jun 2012
Posts: 558
# 108 Fleet Vorcha: The Prototype.
08-01-2012, 02:26 PM
The Fleet Vorcha, is going to be the first of the Fleet Cruisers I cover. Why? Obviously it's the one I will acquire first. Not only that, it's no secret I've been dying to get this ship, since the Excelsior's release. The unfulfilled promise, at least in theory is finally recognized. High damage, big cannons, on one of the most badass, and threatening looking ships in startrek lore.

The Fleet Vorcha is in my opinion is a Tac's ship first and foremost. Sci, can also apply here, when built appropriately. Engies, need not apply however.

So, what's the build? Here are the 2 skill specs I like for the vorcha in general, and will also work here.

http://www.stoacademy.com/tools/skil...Dragonflame1_0
http://www.stoacademy.com/tools/skil...MavsTVorcha1_0

Weapons. Acc2 CrtH or CrtD DHCs 3, and a torp, or a dual beam bank. Or, CrtH2 ACCs across the board. 4 Turrets aft. Acc2 CrtHs.

Deflector: Borg or Omega
Engine, Borg or Omega
Shield, Resilient cap3, mk 12 cap 2 Resilient, KHG, or Omega.

Consoles: 2 RCS consoles, and 2 Armors, Ablative and Tetraburnium or 2 Neutroniums. Or 2 RCs, 1 Ablative Armor, and 1 Borg.
1 Borg, 1 Field Gen. Or 2 Field Generators. (I'm starting to favor this actually)
4 Energy Consoles.

Power Settings: /95 weapons. /30 shields /50 engines /25 aux secondary attack setting /95 weapons /50 shields /30 engines /25 aux. Turtle mode: /25 weapons /75 shields /50 engines /50 aux.

Cmdr: Warp Plasma 3/DEM3 either one you really can't go wrong with. EPTS3/RSP2 either way you're going to need some serious shield fillers here that have decent durations. Aux To Inertial Dampeners/Aux to battery1 (if you can get tech doffs for aux to batt), EPTS1

Lt Cmdr: Attack pattern Omega 1 or Cannon Rapid Fire 2. This one depends mostly on what you are dealing with in a given fight. Sometimes you're going to need that strong initial burst of CRF2 sometimes you need more stun and repulsion prevention. If you run Warp Plasma, I'm leaning abit more on APO to charge up your dmg abit. CRF1, Tac Team.

Lt Tac: Tac Team, BO2/Torp Spread 2. If you are going DEM, CRF1.

Ens Eng: EPTA1 if you ahve aux to damp, and or EPTS3. If you are running RSP2. go EPTS1.

Ens Uni. I would have a third engineering boff on standby here, and switch to your sci as necessary. This boff I'd give ET1 and RSP, or go for EPTA and a second Aux ID. The Uni station is actually half the secret to a bug's resiliency, it's nice to have a tac cruiser that can't quite match it in damage but can safely equal it in durability finally.

Sci Boff I would have 2 on standby here as well. The first with Hazard 1, and Transfer Shield strength 2, the second, Polarize Hull 1, and transfer shield strength 2.

This is a strong tactical setup, that greatly supplements your strengths, and does a good job of covering weaknesses inherent in tac cruisers. It also gives you ludicrous agility, and the ability to land excessively powerful strikes.

Last edited by mavairo; 08-01-2012 at 02:44 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,865
# 109
08-01-2012, 02:31 PM
my fleet vorcha build

with the COM and ENS only engineering stations, its gonna be a tight squeeze to make a workable defense with them. thats why you just about have to use damage control doffs to reduce the cooldown on EPtX skills. 3 blue tend to cost less then half a mil each on the exchange and work more then well enough in my experience. you actually get 2 chances for thier proc to go off before your left without energy in a sub system. with each activation of the 2 different EPtX abilities, it will ether set both abilities down to 30 seconds, or it wont. but those 2 different EPtX abilities giving you 2 separate chances for those 3 roles to get you proc ends up being damn reliable. just running 1 EPtX, and hoping the doffs keep it at global is not particularly reliable at all, its as reliable as the new energy weapon doffs. 2 blue+ shield distro doffs to fill out the 2 remaining active roster slots, 2 green or worse will leave you hanging more often then they will proc.

so the build

COM eng EPtW1, RSP1, ET3, (A2S3/DEM3/EWP3)
ENS eng EPtS1

LT uni(sci) (TB1, TSS2) / (TSS1, TBR1) HE in place of TSS if im not running A2S3 at the time, maybe.

1 DBB + 3 DHC / 8 beam arrays
LTC tac (TT1, CRF1, BO3) / (TT1, BO2, BO3)
LT tac (BO1, CRF1) / (TT1, APB1)


better mention equipment and consoles. 4 energy weapons consoles in tactical slots always

omega 2 piece

omega deflector and engine with KHG shield

sci consoles- (2x flow cap) / (borg, 1 flow cap)

borg 3 piece

borg deflector and engine with KHG shield

sci consoles- (2x field generator) / ( borg, 1 field generator)

eng consoles with 8 beam arrays

borg, 1 EPS, 2x nutronium, after a death or break in combat switch to a more specific armor type depending on your oponents

eng consoles with cannons and DBB

1 EPS, 2 RCS, 1 nutronium, after a death or break in combat switch to a more specific armor type depending on your opponents


this ship cant cruiser, your silly for wanting it, buying it and using it. get the fleet ktinga instead, it makes the vorcha feel like a negvar as far as turning and movement are concerned, and it can do things like extend shields and run a warp plasma snare and have A2S, or DEM and A2S. point is you cant support well at all in this, and you cant damage like an escort. so stop it this is silly. that being said, the inner kirk wants what the inner kirk wants.

8 beam arrays with BO2 and BO3 are devastating in my excelsior when using 8 beam arrays, and the 4th tac console and APB will surly make it even worse. plus you can load up especially deadly faw2 and 3 in its place to burn through pve like its nothing. well its already nothing, sooo less then nothing the 8 beams really are easy mode. load up on hull armor and keep your speed high enough to max evasion and just fly around drooping BO hammers every 15 seconds. its akin to an attrition fist fight but your opponent is down and your kicking him, its not something they can take for long.

high up time on crf1 does wonders for your cannon dps, your crits are unimpressive but overall you come out quite ahead. the get hit by a truck BO3 with a DBB will deal crippling damage like it does on escorts like always. i'll see how i like having bo1 as well, might swap that out for a second TT if i find my energy being to drained too often. of course you could run 4 DHC and cut out the BOs and have 2 TTs, 2 CRFs and an APB/D/O. omega might be especially good for getting the 'fatter then an escort' vorcha pointing were you want it.

you could do without a sci officer, then you would be left with an excelsior's amount of engineering stations. i really cant imagine using it for tactical, that would kinda be absurd. i suppose you could also support mines and torps in the build too then, if your crazy like that. you might have to go with eng in the universal if gathering good damage control doffs is unfeasible at the moment. just remember that you don't have access to the best snare, tractor beam, which you will need to make BOs hit reliably, and to keep some one pinned long enough for you to get your cannons pointed at them. making their defense 0 is great for crits too. though you could run EWP for the snare with out giving up to much, though its not nearly as instant or easy to use effectivly as TB. also no TSS, HE, ST or PH. this ship really is versatile, as well as the most dangerous cruiser. maybe my inner kirk is on to something

edit: lol mav, guess we had the same thing on our minds
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 08-21-2012 at 02:03 PM.
Banned
Join Date: Jun 2012
Posts: 558
# 110
08-01-2012, 02:52 PM
LOL Hive mind HIVE MIND

I added yours to the table of contents.

Also if you would, whip up a fleet ktinga specific build or two so I can add those as well.

I'm working on one for posting tomorrow.
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