Career Officer
Join Date: Jun 2012
Posts: 2,443
# 31
06-24-2012, 02:12 PM
For minimum work, I'd put the link at the top, so people can find it more quickly. Doesn't require you to reorganize everything, but should be helpful. The end and the start of the thread are always the easiest to find.
Banned
Join Date: Jun 2012
Posts: 558
# 32
06-25-2012, 11:11 AM
Quote:
Originally Posted by talzerotwo View Post
What's your opinion on a healboat flying without ET3? but rather with one of the other two?

Like you mean packing ASIF2 instead of ET3? (or ES2)

It is indeed an acceptable replacement, at least if you are running a shield healer/resist builder.

Right now a build I'm working on, is a star cruiser that uses TSS1, ST2. As the toon was a sci she needed maximum resistance so she's got EPTS3 where my ET3 normally sits (now changed it out for RSP2.. yes that is how awesome engis are... you need a bigger thicker green diaper as a sci healer to work around not having MW or RSF!)

So her other LTCmdr slot was taken with ASIF2. Which gives about 7k hull points with 3SIF generators, and full aux. And +50 damage resistance.
Tac Team, APD1
EPTS1, EPTS2, ASIF2, ES3
EPTA1, ES1, RSP2
TSS1, ST2
Tractor beam is her current layout.

Also it's worth pointing out that naturally the Oddy does indeed do everything the star cruiser can and more, so if you are runnning say Sci Team 3 in your lt cmdr slot, I really don't recommend ET3 since it will interfere with your ST3 CD, so ES2 or ASIF2 is more than acceptable.
Career Officer
Join Date: Jun 2012
Posts: 734
# 33
06-25-2012, 08:44 PM
Thank you that def helps me out a lot. I just find ET3 so lack luster now, most people are like 'nooo you need it'. The only time I need it is to save someone from a burst spike, but they die eventually anyway.

All in all im trying to compare (in a primary healboat sci oddy), with a ltc uni slot, where one has an engi and the other has a sci. my thinking is the sci oddy with a sci in the ltc uni has more healing capacity overall, whereas the sci oddy with an engi in the ltcom slot still has good healing capacity, but is also more tanky against focus fire... i dono, rambling atm
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Career Officer
Join Date: Jun 2012
Posts: 385
# 34
06-25-2012, 11:28 PM
You have been busy Mavairo. Good job!
With my fed engineer Im currently running the Ferengi D'kora ship. It is made especially to assist groups by clearing spam and reduce damage output of opponents with the subnuc doff combined with FAW.

Weapons:
Rapid Fire Missile Launcher
3x DBB
3x BA
Concentrated Tachyon Mine Launcher (or 4th BA)

Equipment:
Omega Shield
Omega Engine
Borg Deflector
Consoles:
Eng: 1x RCS, 1x neutronium alloy
Sci: Battlemode3000, Borg, Field Generator
Tac: 3x energy type console

Boffs:
Lt. Com. Tac: FAW1, APB1, FAW3
Ens. Tac: TT
Com. Eng: EPTW1, EPTS2, ES2, ASIF3
Lt. Eng: EPTW1, EPTS2
Lt. Sci: HE1, TSS2

Doffs:
2x conn tact team doff (reduces TT cooldown, effectively means running 2 copies of TT)
2x conn evasive officer (reduces evasive cooldown from 45 to 30 sec)
Subnuc doff
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 35 Excellent thread as always
06-26-2012, 10:08 AM
Here is my lackluster BortasQu' tactical Build.

All Input is welcome.

BortasQu Command BC: tactical toon

BFAW1 CSV1
EPTS1 A2EB1 (A2EB2/EXTS2/RSP2/ET3) A2SIF3
TB1 HE2
TT1 ApD1 (B03/BTS:X3/BFAW3)
EPTS1

(4) BEAM ARRAYS {though one could put 2 DBB + 2 beam arrays instead}
(4) Turrets
Energy type: Phasers(for the proc rate) / Phased Polarons (for the drain/Proc)/ Tetryons (for the drain)


Omega Deflector (2 part for the Tetflyer)
Omega Engines
Borg Shields (for heal proc with console)
or
KHG shields

(20) Aux batts (20) Eng batts (1) Subspace field modulator (20) Shield batts

(2) Nuetronium armor (1) SiF generator (1) plasmodic leech
(1) Shield Field Amplifiers or (1) Field generators (1) Borg console
(4) energy consoles

DOffs
(1) Energy Weapons officer (cannons)
(1) Energy Weapons officer (beams)
(2) Technicians
(1) Warp Core Engineer

or

(2) Damage Control Officer
(1) Warp Core Engineer
(2) Technicians

or

(1) Damage Control officer
(1) Warp Core Engineer
(2) Technicians
(1) Tractor Beam officer

cycle EPTS1+EPTS1+ A2EB1+ (A2EB2)+ ApD1+BFAW1+CSV1+(BFAW3/BTS:X3)+ A2SIF3 on a keybind to keep them constant.

save BO3 + apa+TacFleet+GDF for high power strikes. Time with A2EB1 usage.
If using EXTS2 + HE2 for heals to teammates. Pop and Aux Batt for best effect for when A2EB1 is running.
If using RSP2, use with TT1 for fast shield recovery.
use TB1 to grab those pesky escorts.

Otherwise the skilling for this build is without torps but heavy on the anti- drain and anti-CC/Stun skills to ensure long life in combat.

SKILLS:BortasQu Tactical Build

With 9s in Flow Capacitor and Power Insulators, 6s in Inertial dampners and Sensors, you should be well protected against drains, stuns, holds and scrambles thus minimizing thier effects upon you.

This points to the purpose of the build to offer DPS support, light healing and to do so while loitering as long as possible on the battle field.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

Last edited by bitemepwe; 06-27-2012 at 12:12 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 36
06-27-2012, 11:06 AM
I really don't like any of the cruiser specs linked on the first page. (link)

Building cruiser is easy in my (boring?) mind:

  • Two EPtS
  • Engineering Team
  • Aux to SIF
  • Extend


Then fill the remaining slots with

  • EPtW
  • RSP

then 100weapon power with 8 beams.

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Career Officer
Join Date: Jun 2012
Posts: 734
# 37
06-27-2012, 01:04 PM
Hey, the let you make links in sigs now i think. Took me forever to find this thread again, so might try it out
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Career Officer
Join Date: Jun 2012
Posts: 2,443
# 38
06-27-2012, 01:28 PM
Nice. Now i just need to edit the signature image again. Later.
Banned
Join Date: Jun 2012
Posts: 558
# 39
06-27-2012, 01:38 PM
We have working links again?

*facepalm*

I will fix my sig. After my workout.
Banned
Join Date: Jun 2012
Posts: 558
# 40
06-27-2012, 03:01 PM
Quote:
Originally Posted by bitemepwe View Post
Here is my lackluster BortasQu' tactical Build.

All Input is welcome.

BortasQu Command BC: tactical toon

BFAW1 CSV1
EPTS1 A2EB1 (A2EB2/EXTS2/RSP2/ET3) A2SIF3
TB1 HE2
TT1 ApD1 (B03/BTS:X3/BFAW3)
EPTS1

(4) BEAM ARRAYS {though one could put 2 DBB + 2 beam arrays instead}
(4) Turrets
Energy type: Phasers(for the proc rate) / Phased Polarons (for the drain/Proc)/ Tetryons (for the drain)


Omega Deflector (2 part for the Tetflyer)
Omega Engines
Borg Shields (for heal proc with console)
or
KHG shields

(20) Aux batts (20) Eng batts (1) Subspace field modulator (20) Shield batts

(2) Nuetronium armor (1) SiF generator (1) plasmodic leech
(1) Shield Field Amplifiers or (1) Field generators (1) Borg console
(4) energy consoles

DOffs
(1) Energy Weapons officer (cannons)
(1) Energy Weapons officer (beams)
(2) Technicians
(1) Warp Core Engineer

or

(2) Damage Control Officer
(1) Warp Core Engineer
(2) Technicians

or

(1) Damage Control officer
(1) Warp Core Engineer
(2) Technicians
(1) Tractor Beam officer

cycle EPTS1+EPTS1+ A2EB1+ (A2EB2)+ ApD1+BFAW1+CSV1+(BFAW3/BTS:X3)+ A2SIF3 on a keybind to keep them constant.

save BO3 + apa+TacFleet+GDF for high power strikes. Time with A2EB1 usage.
If using EXTS2 + HE2 for heals to teammates. Pop and Aux Batt for best effect for when A2EB1 is running.
If using RSP2, use with TT1 for fast shield recovery.
use TB1 to grab those pesky escorts.

Otherwise the skilling for this build is without torps but heavy on the anti- drain and anti-CC/Stun skills to ensure long life in combat.

SKILLS:BortasQu Tactical Build

With 9s in Flow Capacitor and Power Insulators, 6s in Inertial dampners and Sensors, you should be well protected against drains, stuns, holds and scrambles thus minimizing thier effects upon you.

This points to the purpose of the build to offer DPS support, light healing and to do so while loitering as long as possible on the battle field.
The Bortas is too Fat for cannons. the turrets they do nothing! Ditch them for 4 arrays.

Consequently, put in Tac Team, and put FAW2 in your tac slot

A2eB1? Aux to bat? You have plenty of tac and engi slots... so ask youself (I am assuming technician doffs)

Just go phasers if you have them. they are Op and probably will never be changed to be otherwise.

Ditch the beam and cannon doffs for Shield Distribution doffs. (it's not like you are in a Vorcha that's using DHCs) Or go one Shield Distribution, and one more Technician.
http://www.stoacademy.com/tools/skil...=roachmavmod_0

Also this will work for a skill spec better overall.
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