Cryptic Studios Team
Join Date: Jun 2012
Posts: 285
Tribble is being brought down for maintenance to update it to build ST.46.20141123a.11

General:
  • Increased the damage of all Mark 13 and 14 space weapons.
  • Resolved an issue where earning the specialization power "Improved Predictive Algorithms" would not overwrite "Predictive Algorithms" if it was slotted.
    • This issue would cause “Predictive Algorithms” to be stuck in a slotted state.
    • "Improved Predictive Algorithms" is meant to replace "Predictive Algorithms".
  • Resolved an issue with the loadout system which would occasionally un-slot Power Icons, Bridge Officer and/or Assigned Duty Officers when transitioning to a new map.
  • Addressed an issue that prevented Hyper-Dual Refracting Tetryon Beam Banks from gaining their Epic mod upon reaching Epic quality.
    • Existing ones will have the appropriate mod added.
  • Resolved an issue in the Dyson Sphere Battlezone where players who were teamed were not getting enough credit to earn rewards.
  • Resolved an issue where an Undine would not spawn during the “Defend the Orb” objective in “Undine Infiltration”.
  • Resolved an issue with the Delta Ground Set power High Frequency Electromagnetic Pulse so that is no longer destroys enemies other than Small Devices & Turrets as was intended.
  • Resolved an issue with the timing of the audio for the cargo bay door in the Voyager interior.

Winter Event:
  • Thrown Snowballs are now 4 times as effective as they previously were vs. Boss-type snowmen.
    • This includes both the Yeti and Snow Baron from the Winter Invasion, the Snorg Queen, and the Snowman Overlord.
  • Ground Weapon “Hail”:
    • The primary fire of "Hail" no longer incorrectly has a 100% chance to knock back snowmen.
      • Reduced to 20% per hit.
    • The secondary fire of "Hail" no longer incorrectly has a 100% chance to knock back snowmen.
      • Reduced to 10% per hit.
    • The secondary fire of "Hail" no longer Exposes snowmen.
      • This had no effect during snowball combat.
  • Candycane Caltrops: Now has a cooldown timer of 60 seconds, up from 45 seconds.
  • Duty Officers that summon additional Security backup are no longer triggered by Gingerbread Security Team.

Known Issues:
  • Numerous uniform clipping issues with the Talaxian Dress Uniform, Female Odyssey uniforms with collars, and Female Khan Upper piece.
  • Delta and Undine hourly reputation projects do not mention the 3-a-day limit.
  • Intelligence Team is not applying the Stealth buff.
Captain
Join Date: Jul 2012
Posts: 3,198
# 2
12-09-2014, 03:36 PM
Oooooh, UIA/UIE fix... :-D Now if you can figure out a way to fail only individuals who can't read (or deliberately grief their teams) during interrogation, this STF will be a flawless masterpiece.

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Career Officer
Join Date: Jun 2012
Posts: 1,965
# 3
12-09-2014, 03:42 PM
Still no fix for the game breaking crash to desktop a lot of us are experiencing every hour or so since Winter "Wonder" Land went live.

Quote:
Originally Posted by gulberat View Post
Oooooh, UIA/UIE fix... :-D Now if you can figure out a way to fail only individuals who can't read (or deliberately grief their teams) during interrogation, this STF will be a flawless masterpiece.
Yes, this needs done. I've had more than one where a troll has told us he's going to answer wrong before the shield has even gone down and then right away he does it and we're all then punished with a cooldown.

The new objective is nice, I like that people have to read, but Cryptic also has to take into account that there are people out there who derive pleasure simply from pissing people off and the whole team shouldn't suffer for that.
Join date is wrong, I've actually been around since Beta.
Problem with your power tray? Try this, it worked for several of my characters.
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Lieutenant
Join Date: Feb 2013
Posts: 40
# 4
12-09-2014, 03:47 PM
Increased the damage of all Mark 13 and 14 space weapons.

How much? 10,20% ?
Captain
Join Date: Jul 2012
Posts: 3,198
# 5
12-09-2014, 03:53 PM
Wow, I've never had one THAT bad before, where the guy actually announced it.

I recently had a 5/10 with a team where 4 of us were from the CGC and in Teamspeak with me. Now, it WAS a training mission where I was showing a few players new to the STF how to do it--so I was expecting 1 or 2 wrong answers at the most, and had encouraged my team to take the interrogations slow so they could read the clues. Well, our PUG went around the map failing as many questions as he could. I have no doubt this was the case because I know the other three and was occasionally helping them answering questions--that the PUG jerk took advantage of our team's slow interrogation time to screw us over as much as possible.

Now, simply giving credit TO individuals who get questions RIGHT will not work IMO, because if you get a person like this who outruns the rest of the team racking up as many fails as possible, they will take marks away. Not to mention that a mechanic like I describe is a major mark nerf anyway because it means no one can get credit for a full 10/10 if the team gets one and that is not acceptable.

But taking away the rewards from the one person who answers a question wrong might get the point across. (The only problem THEN comes if someone screws up, leaves, and makes the rest of the team 4-man it but at least then you still have a fairly OK chance in UIN and UIA to get through OK. Elite--maybe still let the whole team fail out? Not sure.)

Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Delta Rising: Reanimate? (Y/N) Review Series COMPLETE!
Proudly F2P. Sig by gulberat. Avatar by balsavor.deviantart.com
Captain
Join Date: Aug 2012
Posts: 819
# 6
12-09-2014, 03:59 PM
I'd still like to see the Kobali Shield added as a replay reward, also would like to see xp rewards significantly improved across the board and upgrade dilithium costs reduced. If those all happen I'll be a lot happier

Some nice fixes though, hope to see the ones above soon.
As someone who has 2 manned KAGE, 3 manned IGE and CGE, got 8:50 left on the clock (we've since beaten it) as our IGE Speed Run time, been here longer than my join date suggests and put in the effort to learn the game for myself, I would like to put it to you that I know what I'm doing.
Lieutenant
Join Date: Dec 2013
Posts: 39
# 7
12-09-2014, 04:20 PM
Quote:
Originally Posted by tarastheslayer View Post
and upgrade dilithium costs reduced
Yes, please. Having 6 toons and ~360k dil upgrade cost per each toon per single space/ground set - this isn't fun. Especially when single-toon players will get their xiii-xiv guns boosted even further.
Captain
Join Date: Jun 2012
Posts: 985
# 8
12-09-2014, 04:33 PM
Nice to see a possible resolution for the power trays.

Ok, now we need to have the NPC hitpoints reduced. I am up for a challenge but having small NPC fighter ships having 10x the hitpoints of a large player cruiser is ridiculous.

It's not hard, it just takes WAY TOO LONG to take down NPCs. There's very little content that I want to play anymore because it just takes too long to play.

Thanks.
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Captain
Join Date: May 2014
Posts: 685
# 9
12-09-2014, 04:34 PM
Quote:
Originally Posted by coldsnapped View Post
Increased the damage of all Mark 13 and 14 space weapons.
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I AM WAR.
Career Officer
Join Date: Jun 2012
Posts: 556
# 10
12-09-2014, 04:36 PM
Quote:
Increased the damage of all Mark 13 and 14 space weapons.
I am sorry but why? We already have players than can to extreme damage between 50 and 100K DPS do you really need to buff those builds even more.
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