Translation of the part before the first image (rough. I'm Russian, but I don't speak it that well, and some words are too complex. I would have translated all of it, but it would take me like half an hour.)
Want to see Spock? Want to feed tribbles from your hand (don't do this!)? Want to explore space in search of new worlds?
If on all these questions you answered "Yes", then you, probably, are fans of "Star Trek", and so you are waiting impatiently for the project from "Cryptic Studios" under the name, how easy to guess "Star Trek Online". Even if you didn't know about the adventures of the cultic series, then it's ok, connect to it, and maybe, you'll want to find a new civilization or [participate] in [comical?] fighting.
Does anyone here speak Russian and are you willing to translate?
I speak Russian as I am a Russian Historian
Most information is similar to what we have already heard before. Some interesting things:
1. One of the first missions you are on is more diplomatic than a combat scenario. For example, you travel to the ship "Azura" because it is stranded in an unsafe place. You need to rescue the crew before the reactor explodes.
Whether that is by moving the ship by getting the reactor online, or evacuating the crew is not said exactly. It seems to lean on getting the reactor online though.
2. Most "episode" missions last from 45 minutes to an hour, similar to a TV episode. It also says that several episodes are part of a bigger story in the game that will reveale itself in the course of play.
3. They make a joke about feeding tribbles. Then they say there is a possibility to own tribbles.
4. They have thoughts for an expansion, but are not ready to talk about it.
Other things were about things we already know. I will look at it again later and see if there is anything else interesting that I missed. For the most part, nothing new. But, a confirmation that you can own tribbles.
Admittedly I've only been following the game from the peripheral and don't know if this concern has any merit, but the thing that worried me from this interview was the comment that "most casuals wont reach Admiral". I hope the game doesn't go down the path of time-investment (or worse, group/raid-content) = progression or higher-status (Admiralty).