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Starfleet Veteran
Join Date: Jun 2012
Posts: 236
Ok, so i got the Heavy Escort Carrier, cause I wanted some fun in an escort and it looked like a decent ship. Got tired of taking 42 lightyears to turn in my tac ody.

Here's what I have so far;

Captain: Engineer class

Deflector: Borg Assimilated Deflector Array
Engines: Borg Assimilated Subtranswarp Engines
Shields: MACO Resilient Shield Array Mk XII

With skills:
Hull: 43,820
Shield: 10,041 per side

Fore Weapons:
2x Dual Antiproton Beam Banks Mk XII[borg] 2x Antiproton Dual Heavy Cannons Mk XII [borg]

Aft:
3x Antiproton Turret Mk X (XII when i get proto)

Engineer Consoles:
Tetraburnium Hull Armor Mk XI (blue), Neutronium Alloy Mk XI (blue), Ablative Hull Armor Mk XI (blue)

Science Consoles:
2x Field Generator Mk XI (blue)

Tactical Consoles:
Universal Torpedo Defense system, Universial Assimilated Console, Antiproton Mag Regulator XI (blue), Antiproton Mag regulator (purple)

Hanger: Adv. Delta Flyers

And My Boffs:

Cmd station:
Tac Team 1, Cannon Scatter Volley 1, Cannon Rapid Fire 2, Omega pattern

Lt. Station:
Beam Array Overload 1, Cannon rapid fire 1

Ensign Station:
Beam Array Overload

Lt. Cmd Engineer Station:
Emerg Power to Weapons 1, Reverse Shield Polarity 1, Emerg Power to Shields 3.

Lt. Science Station:
Science team 1, jam sensors 2

My Eng. Captain has: Rotate Shield freq. 3, EPS Power Transfer 3, and Miracle Worker 2.

This seems to work decently in stf's.

Any pointers on what to use, and what's a good setup for PvP?

Thanks for reading.
Banned
Join Date: Jun 2012
Posts: 275
# 2
06-25-2012, 04:57 PM
Pick one: Beam or Cannon. Not both.

That is a cruiser mentality, which doesn't quite apply here. The Armitage is still an escort, whether it has pets or not.

Treat it as such.

Otherwise you're on the right track.

I recommend 3 DHC fore with a photon torp. Add Torp Spread 3, and the Torp Point Defense console. Add a Nadeon Detonator as well if you can.

Damage tested alongside one another, the console is equal in damage to the power of a Torp Spread 3. Use them both at the same time and you're firing 50+ torpedoes.

Instantly clears ALL enemy spam in 1 fell swoop. Lethal to any enemies with an exposed hull facing.

Swap all energy types to phaser, and combined with your pets and a good party of Phaser-users, you get lots of procs to take down enemy shields. Time your shots right and you can unleash incredible carnage.

Nadeon Detonator with points distributed properly is a very nice stun. Opens the window for a heavy cannon burst.

It also is a huge AoE range, and serves to assist with clearing spam alongside your other assets.

For PvP, find a way to add Attack Pattern Delta, and fit in 2x CRF alongside that Torp Spread 3. I'd use 2x Tac Teams with a Sci Team on standby to remove SubNuc.

For your other Ens Tac slot, you can fit in Torp HY1 for some added burst potential without having to force in an unnecessary beam weapon.

I hope that helps.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 3
06-26-2012, 08:24 AM
Hakaish has some good advice, though I would consider trying all Dual Heavy Cannons for a bit more dps. Really surprised that your Borg console is in a Tactical slot as well. I would try this weapon setup:

3 antiproton DHC + 1 photon torpedo fore

drop beam overload for HYT or torp spread, depending on how confident you are on your survivability.

Finally I would seriously consider dropping the Borg deflector for the MACO one. The extra HPs from that should allow you to put the Borg Console into an engineering slot with only a slight net survivability loss. That will give you more glorious pew.

What kind of DOFFs are you running?
Lt. Commander
Join Date: Jun 2012
Posts: 161
# 4
06-26-2012, 10:42 AM
The biggest issue I see with your build is that you only use two of your four tactical console slots. These consoles stack without penalty and add to your primary asset as an escort - your ability to do damage. You really need a build that allows you to put either four energy or three energy and one torp console there. Also, ever since they changed the shield console to science, I've dropped the borg stuff for full MACO. You just don't have a console slot to spare for it anymore.

FYI, here's my build.

Full MACO set
3 DHC (phaser), 1 Quantum
3 turret (phaser)
4 phaser relays
2 Neutroniums, Torp PDS
2 Field Generators

Tac Comm: TT1, CRF1, APO, CRF3
Eng. Lt. Comm: EPS1, EPS2, ASF 1
Sci Lt.: PH1, HE2
Tac Lt.: TT1, THY2
Tac Ens.: THY1
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 5 reply
06-26-2012, 11:17 AM
here is my tribble build i am using to get fleet marks

forward weapons i antiproton dbb mrk 12
1 antiproton dhc mark 12 1 phaser qc 1 mark 12 quantum torp
rear 2 anti proton turrets mark 12 1 mark 12 quantum torp
hangers swappable depending which map i am in advanced perigrines for attacking every thing
runabouts good for tractor spamming large enemy ships
repair hanger good for repairing allied freighter in no win scenerio

also got both point defense consoles installed

both in science slots
4 blue antiproton consoles mark 11 in tac slots
engineering 1 armorm one rcs and 1 flow regulator all three mar 11 green.

when coming up on lots of enemy spam hit with csv 1 and torp sread 1 or two then hit both point defense consoles enemies go poof!
Banned
Join Date: Jun 2012
Posts: 275
# 6
06-26-2012, 11:22 AM
Quote:
Originally Posted by lordcorrino View Post
The biggest issue I see with your build is that you only use two of your four tactical console slots. These consoles stack without penalty and add to your primary asset as an escort - your ability to do damage. You really need a build that allows you to put either four energy or three energy and one torp console there. Also, ever since they changed the shield console to science, I've dropped the borg stuff for full MACO. You just don't have a console slot to spare for it anymore.

FYI, here's my build.

Full MACO set
3 DHC (phaser), 1 Quantum
3 turret (phaser)
4 phaser relays
2 Neutroniums, Torp PDS
2 Field Generators

Tac Comm: TT1, CRF1, APO, CRF3
Eng. Lt. Comm: EPS1, EPS2, ASF 1
Sci Lt.: PH1, HE2
Tac Lt.: TT1, THY2
Tac Ens.: THY1
It's still hard to pass up added crit chance in a DPS machine. I'd hesitate before dropping the assimilated module, even with the aforementioned considered (which is a very valid point you have).

I'd sacrifice one of the Neutroniums even for it, if I had to, but that is my personal preference.

I'm more offensive-oriented... I actually don't bother with any Neutroniums, and place in the place of the other a Nadeon Detonator, my torp being a Photon. Tends to assist quite nicely in PvP.

There are variations for preference. Yours is a very solid build. I just fly a little differently.
Career Officer
Join Date: Jun 2012
Posts: 76
# 7
06-26-2012, 11:55 AM
I would agree that you don't want two beam banks, but I disagree with the idea of going with three cannons and a torpedo. If you go with a torpedo, you then need a console slot for the torpedo. Going with three cannons and a single beam bank of the same type energy as your cannons means that the same consoles work for both your cannons and your beam bank. Likewise, your Rapid Fire and Scatter Volley won't work for the Beam Bank, but then, it won't work for the torpedo either. You are going to need another BOff power for the torpedo, so it may as well be Beam Overload for the Dual Beam Array.

I find three Dual Heavy Cannons and a Dual Beam Array up front and three Turrets all of the same energy type work quite well.
Starfleet Veteran
Join Date: Jun 2012
Posts: 236
# 8
06-27-2012, 03:37 PM
All great suggestions that I will try! As for DOFF's, I try to run the shield/hull/wep bonus missions
Ensign
Join Date: Jun 2012
Posts: 9
# 9
06-28-2012, 08:29 AM
you are using delta flyers without using torps on your ship?
i would use fighters instead, or put some torps on that thing and use the delta's
Captain
Join Date: Jun 2012
Posts: 1,350
# 10
06-28-2012, 08:48 AM
"2x Field Generator Mk XI (blue)"

I'm not too sure that two field generators realy pays off. I'd take one off and put the Borg console in its place to make better use of tac' consoles.

I think you need a hull heal too.
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