Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 101
07-17-2012, 10:52 PM
Yeah I just noticed that my galx didn't seem to bea ably to do all that much in the new missions. The lance is great for pvp but pve enemies tent to have more HP. This game just adds health rather than make the enemies smarter. So the lance was doing great damage but not as often as needed and the super tough enemys were more plentiful.
And cloaking is almost pointless since you can only do it once(unless you die or break combat but you dont't really have that option sometimes) and the console slot is better served with just about anything else in the new actions.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Banned
Join Date: Jun 2012
Posts: 275
# 102
07-18-2012, 08:02 AM
Quote:
Originally Posted by chillee View Post
Followup question of sorts, I'm exhausted, but I had to put these questions down now:

As an update, I'm trying to drink the Kool-Aid and see how the cannon build wroks (replacing my previous 7 beams and a trico build). As a TAC officer, I've been able to maximize the lance in the Gal-X, the point is maximizing dps AND burst when he lance is not available (thats like 95% of the time).

I have become a better driver of the Gal-X with the cannon build, but can be much better. That being said, the Gal-X isn't a sports car, its a full-sized sedan with an extra wide wheelbase. Being with cannons means a bit more aggressive driving, but thinking two steps ahead is really the key to make up for the handling deficiency.

So, questions are as follows:
1- With a cannon (vs beam) build, do the two DEMs replace the EPtW in terms of alternating activation wiht EPtS (i.e. do you activate these alternatively every 15s?)

Hakaishin: Not so much as replacing EPtW as that EPtW simply isn't nearly as needed with the cannon build. You're not using nearly as much power with a cannon build.

That said, in PvP the DEMs are great. That's a lot of extra damage seeping through the shields, and makes it so you can effectively kill even when enemies have 2x extends and/or RSP because a large % of your damage is bypassing the shields (and their damage resistance) altogether.

That said, you're able to simply keep EPtS on 24/7 every 15s and focus on your damage output. Becomes much less micro-management as well.


2- Will two copies of tactical team be useful? Isn't there a shared cooldown? I honestly don't remember

Hakaishin: There is a global cooldown like any other skill, but 2x Tac Teams lets you maintain Tac Team 24/7 while you're under fire. That + 2x EPtS adds a lot of survivability. Sci Team is there for the quick removal of subnucs when you're not being focused and it isn't entirely necessary to keep on 24/7.

That aside, it does also increase your damage output.

So is it useful? Hell yes, particularly since no other Ensign Tac skill is useful in the build.


3- On the other hand, if I sacrifice a Tac team for a HY Torp and keep a trico up fronn with three cannons... am I losing that much in relatively sustained DPS vs burst damage from the trico? How do I "evolve" to get by on 4 cannons and 4 turrets? I suppose that's a manuevering thing again... keeping the front 180 degrees on the enemy.

You can do that, and I even said that is still viable. I do it from time to time.

I just lean more toward full cannon as I've found it both more survivable and more capable of the damage I want.

Sacrifices 50% of your shield distribution and added DPS for that HY Trico burst, and if you don't time that torp JUST right, you sacrifice it all for nothing with a 60 second cooldown (which is an eternity in PvP).

Not unviable, but need to know what you're getting into.


4- 3 Shield distro Doff + Warp Core DOff + Cannon Doff OR 2-3 cannon doffs (for the near-constant CRF) + warp core doff + 1-2 shield distro doffs.... thoughts? And yes, cannon doffs are expensive, but so are Phasers that are ACC x 3 (yes, I'm envious).

Hakaishin: Go big or go home.

No need to ever waste resources on "tide-me-overs" unless absolutely necessary. DOFFs help, but you don't need to waste on tide-me-overs in that department to still be effective. Take your time there and reach optimal effect.

3x Shield Distributions + 2x Cannons would be best. Keep up your cruiser survivability and do everything you can to reduce the cooldown of that single CRF as much as you can.

You could even go 2-3 instead of 3-2 if you felt you needed a more offensive approach and a more reliable dropped cooldown.

Your choice. Either way, again - go big, or go home.


As always, thanks.
Hope that helps.
Banned
Join Date: Jun 2012
Posts: 275
# 103
07-18-2012, 09:00 AM
Quote:
Originally Posted by disposeableh3r0 View Post
Yeah I just noticed that my galx didn't seem to bea ably to do all that much in the new missions. The lance is great for pvp but pve enemies tent to have more HP. This game just adds health rather than make the enemies smarter. So the lance was doing great damage but not as often as needed and the super tough enemys were more plentiful.
And cloaking is almost pointless since you can only do it once(unless you die or break combat but you dont't really have that option sometimes) and the console slot is better served with just about anything else in the new actions.
Unfortunately even I have come to this conclusion as well.

With the new missions, and the swarms of enemies, you're most effective as a beam boat. AoE damage is a crucial part of the new PvE missions, and I've to say that the old rule of PvP good in PvE doesn't necessarily apply as 100% certain as it used to.

AoE is the king of PvE at this point. The more damage you can produce to multiple targets simultaneously, the better.

This makes me interested in the Shotgun Lance wide beam a bit more.

Edit: I stand by my cannon stance for PvP and single-target burst however.

Last edited by hakaishinlegion; 07-18-2012 at 09:59 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 104
07-18-2012, 11:12 AM
Quote:
Originally Posted by disposeableh3r0 View Post
Yeah I just noticed that my galx didn't seem to bea ably to do all that much in the new missions. The lance is great for pvp but pve enemies tent to have more HP. This game just adds health rather than make the enemies smarter. So the lance was doing great damage but not as often as needed and the super tough enemys were more plentiful.
And cloaking is almost pointless since you can only do it once(unless you die or break combat but you dont't really have that option sometimes) and the console slot is better served with just about anything else in the new actions.
It's still a very sturdy cruiser, and as a Cruiser in PvE you should be Tanking or Healing, or some combination of both. Your DPS is support DPS, and it is secondary to a Cruisers primary function.

My recommendation would be to simply have an extra BOFF or two to swap to for PvE stuff.

Drop the Cloaking console and make sure you have some or all of the following skills: Aux to SIF, Extend Shields, Hazard Emitters, Transfer Shield Strength, Tac Team, Eng Team.


It's still a cruiser, it still has a great tanking/support layout, it still has 8 weapon slots + a free super beam overload.

I would however recommend switching to beams for the new content - 2x BFAW is generally going to do a lot more in the current Fleet Focused PvE content than 1xCRF or 1xCSV as well as weapon uptime on target.
Career Officer
Join Date: Jun 2012
Posts: 1,657
# 105
07-18-2012, 12:08 PM
Quote:
Originally Posted by hakaishinlegion View Post
Unfortunately even I have come to this conclusion as well.

With the new missions, and the swarms of enemies, you're most effective as a beam boat. AoE damage is a crucial part of the new PvE missions, and I've to say that the old rule of PvP good in PvE doesn't necessarily apply as 100% certain as it used to.

AoE is the king of PvE at this point. The more damage you can produce to multiple targets simultaneously, the better.

This makes me interested in the Shotgun Lance wide beam a bit more.

Edit: I stand by my cannon stance for PvP and single-target burst however.
This is not news. This was something you kept maintaining was true, but wasn't. Thanks for catching up. I suppose.
Banned
Join Date: Jun 2012
Posts: 275
# 106
07-18-2012, 06:59 PM
Quote:
Originally Posted by thissler View Post
This is not news. This was something you kept maintaining was true, but wasn't. Thanks for catching up. I suppose.
It is actually news, given it has only been true for the last 7 days and I've been saying it for 2 years.

Prior to last week, anything that worked in PvP was ridiculously OP in any PvE scenario.

It's changed only with the new missions.

Aside from No Win Scenario recently introduced, I've been able to give my 6 year old son my keyboard (with my PvP builds) while I watched Netflix on a second monitor and he'd get me the mission complete AND bonus, generally without dying and schooling the n00bz he'd be playing with in basic situational awareness you learn in any FPS after the first 5 minutes playing.

Thanks for sharing an inaccurate fallacy.

I suppose.

Last edited by hakaishinlegion; 07-18-2012 at 07:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 123
# 107
07-18-2012, 09:18 PM
So, what do y'all think about the 'lil nerf Cryptic is inflicitng on us phaser-users with tomorrow's update? No stacking of procs, I guess I can understand that... but a 10 second immunity time post-proc recovery??

Someone at Cryptic is overcompensating for something.... probably trying to squeeze more phaser-related items into the Exchange!
Commander
Join Date: Jun 2012
Posts: 273
# 108
07-19-2012, 07:51 AM
Quote:
Originally Posted by chillee View Post
So, what do y'all think about the 'lil nerf Cryptic is inflicitng on us phaser-users with tomorrow's update? No stacking of procs, I guess I can understand that... but a 10 second immunity time post-proc recovery??

Someone at Cryptic is overcompensating for something.... probably trying to squeeze more phaser-related items into the Exchange!
It's a little nerf. Phasers might still be in need of a bigger one, as they still have a really powerful effect, though this should reign in the worst of it.

Also, lol at the Runabout pets all having one-too-many Phaser arrays.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 109
07-19-2012, 01:28 PM
on the PVE topic, I've been able to do quite well with 4 DBB and 2 copies of FAW, using a tac oddy. My record on Blockade is 20 ships of 21 saved.

However, I do use the chevron sep module incessantly. It's hard to imagine flying a cruiser without it, honestly.
Commander
Join Date: Jun 2012
Posts: 290
# 110
07-19-2012, 01:42 PM
Although once seperated your not really flying a cruiser anymore. Its like a halfbeed between Cruiser/Escort.
Which brings up the Question. If Im gonna fly it like an escort....Maybe I should be in one? lol

I know I flew my Oddy for a month or two and thats what if felt like to me.
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