Starfleet Veteran
Join Date: Jun 2012
Posts: 97
# 1 Career vs Ship Class
06-27-2012, 12:22 PM
So since I began playing at F2P, I just chose the typical DPS and went Tact / Escort.

Now I feel I've got a good grasp of that ship and tact toon, so I started a Sci toon. However, I feel completely lost with this toon. I just started, so still on the newb ship, but all I can do is heal heal heal whether it's my haul or shields. So, Nothing is gonig to destroy me, but it sure takes forever to damage anyone.

Anyhow, I always assumed that Tact was for Escorts, Engy was for Cruisers, and Sci was for Med ships. I know you can mix/match... but how successful can this be done, and is it worth it?

As a Sci, are they bascially just a healer or can they be in a tact and viable? I ask too because I did buy the MVAM and I believe it'll work on any toon, so it'd save me money when the Sci gets to lvl 50 if that is the case.

Anyhow, just trying to gather feedback now before I level the Sci, or an Engy, up to 50 and realize they didn't work as I thought they might.

Thanks for any tips or links to anything explaining this
Lieutenant
Join Date: Jun 2012
Posts: 76
# 2
06-27-2012, 12:31 PM
Depends on the cruiser/sci ship. I generally stay away from sci ships, because all those funky space bending abilities make me nervous, and having to put points into the bottom space skill tree also makes me nervous.

Cruisers though! I can tell you allll about those. I am a tac and I have flown the assault (read: NOT assault) cruiser, the Gal-X (look to Hakaishin for advice on how to fly one of those, I got in one, shot the lance at a few PvE mobs, and called it a day), the tac ody, and the excel. This is really the list of cruisers you want to be in as a tac, because they have certain special aspects that lend themselves to DAMAGE (not the assault, just, blech). The Gal-X has a cloak (for PvP really) and a giant lance that IS affected by phaser dmg consoles. Again, see Hak's post on that. Excel has a lt. cmdr tac boff slot which allows for some extra powers (BO III being my person favorite) and extra maneuverability for putting those DBBs on target. The Tac ody.....well..... the tac ody is....interesting. If you google the 'dragon flagship' build its interesting. The +1 odys get 10 console slots, and the tac odyssey's is, as expected, a tac slot. It has that pet console you 'might' be interested in, but the really big thing is the universal boff slots. I am not sure if I have seen someone fully tac out the ody using those universal slots yet, but I would be interesting in seeing the results of this.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,321
# 3
06-27-2012, 12:33 PM
The Mvae is a viable build for a sci character. The Lt comander sci boff slot will give you a few more sci options then any other sci ship like tss3, gw1 ect. also you can spam the other team with the Photonic fleet with the mvam. 2 combat mvam pets with 3 photonic ships and 3 scorpian fighters can be annoying to your opponent.

The narrow firing arc of the subnuc is not an issue for an escort since dc/dhc have the same arc.

Here is a sample build. if you want you can put the starship sensors into warp core efficiency.
http://www.stoacademy.com/tools/skil...p?build=Joey_0
Lieutenant
Join Date: Jun 2012
Posts: 76
# 4
06-27-2012, 12:36 PM
Quote:
Originally Posted by robdmc View Post
The Mvae is a viable build for a sci character. The Lt comander sci boff slot will give you a few more sci options then any other sci ship like tss3, gw1 ect. also you can spam the other team with the Photonic fleet with the mvam. 2 combat mvam pets with 3 photonic ships and 3 scorpian fighters can be annoying to your opponent.

The narrow firing arc of the subnuc is not an issue for an escort since dc/dhc have the same arc.

Here is a sample build. if you want you can put the starship sensors into warp core efficiency.
http://www.stoacademy.com/tools/skil...p?build=Joey_0

He is a tactical captain asking about non-escort ships, I don't think that will be helpful for him.
Captain
Join Date: Jun 2012
Posts: 2,017
# 5
06-27-2012, 12:38 PM
The lvl 40 ships will suffice, though I -have- a tendency to use out-of-class ships when I hit 40... for example, my science main took a Sovereign, then got a free Odyssey, then bought a Defiant. All 3 ships are complete mismatches, but I do fine with them. I'm not the best STFer though, but I think that's mostly due to my relatively low APM (sometimes my abilities have the time to cool down TWICE before I use them, plus I got redundancies in my tactical skills) and the fact that my build is anything but proper for an Escort - I use it because it's canon, though :biggrin:

Similarly, my engineering alt, also Starfleet, took a Reconnaisance Science Vessel when he hit 40, then took the previously purchased Defiant, and now alternates between them with as much efficiency as you can expect from an undergeared character.

And as for my KDF tactical, I never had much luck on him. This was partially due to the inability to equip it though. I ran a mismatch all the way through - got a Vor'cha at Captain, then a Vo'quv at Brigadier General, and never bought a C-Store ship - though if I ever buy an extra ship, with Dilithium or C-Points, it'll be a Bird of Prey :smile:
Again, the KDF alt is undergeared - my best gear on KDF is a Mk XII Honor Guard Engine, which doesn't make much of a difference.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Captain
Join Date: Jun 2012
Posts: 2,017
# 6
06-27-2012, 12:40 PM
Quote:
Originally Posted by atrus19 View Post
He is a tactical captain asking about non-escort ships, I don't think that will be helpful for him.
You do realize he's a science captain asking about whether should he use the MVAE he already has, or buy another ship? I just pointed out that either option is perfectly viable due to the ability of level 40 ships to compete with the C-Store level 50 ones.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,321
# 7
06-27-2012, 12:43 PM
Quote:
Originally Posted by atrus19 View Post
He is a tactical captain asking about non-escort ships, I don't think that will be helpful for him.
Please read OP again. I believe he is unhappy with his sci toon and wants to know the viability in a different class ship.

Quote:
Originally Posted by towani View Post
So I started a Sci toon. However, I feel completely lost with this toon.

Quote:
Originally Posted by towani View Post
As a Sci, are they bascially just a healer or can they be in a tact and viable? I ask too because I did buy the MVAM and I believe it'll work on any toon, so it'd save me money when the Sci gets to lvl 50 if that is the case.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 8
06-27-2012, 12:49 PM
I actually have two science captains that I am leveling now, one in the mid 20s and the other in the 30s. One I am running straight science ship and the other I am experimenting with a cruiser. I can tell you that science is really not that fun until you get your tier 3 ship and get some decent weapon slots for DPS. Up until that point it will take a while to destroy things. Science ships can be very good at stripping shields though so that can be very helpful.

The biggest thing with a science ship is you have to run your aux at 100 or else your BOFF abilities for your science BOs will basically be useless. Science captains get a big shield bonus as well which helps your survivability. I have found that Regen shields work better for science since you can run lower shield power settings with them. I've also found that running a beam array in front and back, along with a launcher on both sides can be very effective, since you can strip shields down pretty fast with your BO abilities and then pound the crap out of the hull with torps. Once I get three+ weapon slots up front I also consider running at least one single cannon, since the sci ships have a great turn rate and you can keep the nose on target much better than you can with a cruiser.

Science is fun, but it develops slowly and you really need to get your BOs powered up and to your higher tier ships before it becomes fun to play. Now if you want to play a more "tankish" science captain, then you can go the cruiser route. This will really help out your survivability and give you a little more DPS, though you'll have to pick and choose your "healing" role as you won't have as much access to your sci BO powers. Honestly for PVE it doesn't matter much, especially if you are solo'ing, however if you are going to be teaming a lot or running STFs or Fleet Actions you will probably want to stick with Sci in a sci ship as that will help you fill a team role a little better.
Commander
Join Date: Jun 2012
Posts: 346
# 9
06-27-2012, 01:04 PM
Some Careers are not really suited for some Ships.
This doesn't mean they can't work, but they won't deliver their full potential, among them are the following:

- Tac/Carrier: most Tac abilities have no bearing on pets, so they're largely wasted on a Ship whose main offense comes from said pets.
- Sci/Cruiser: on theory, it's not a bad combo, I tried it for a while. But broadsiding and keeping watch for Subnucleonic Beam aren't compatible since Subnuke only works in the frontal arc.


Otherwise, a Sci captain can do well in a SV (obviously), Carrier, Escort or even BoP.
Sci/MVAE is fine, but do decide what kind of Ship you want to find early on: the Skillsets for a MVAE or a SV are very different.
Captain
Join Date: Jun 2012
Posts: 2,017
# 10
06-27-2012, 01:30 PM
Quote:
Originally Posted by robdmc View Post
Please read OP again. I believe he is unhappy with his sci toon and wants to know the viability in a different class ship.
Hmmm... Didn't notice part of what you quoted. To explain what I just read from the OP (just past your second quote): Science ships can deal considerable damage using Gravity Well, Photonic Shockwave, and occasionally a Tyken's Rift may prove its worth to you. Gravity Well is best suited towards condensing large groups of ships into what I call a 'black hole' formation, where the destruction of a carefully selected ship can cause a chain reaction, forcing the rest of the fleet to explode - in sequence, all at once, or a combination of the above options.

Photonic Shockwave repulses ships, but doesn't deal as much damage - It does, however, interrupt abilities like Tractor Beam Repulsors or Extend Shields due to its ability to apply a "Disable" debuff for a second or two. It is best used when surrounded by large groups of small vessels such as fighters - but be careful not to trigger it too soon or you'll waste most of your potencial DPS.

Tyken's Rift damages ships, though not as much as Gravity Well, and does not autonomously pull ships in. However, when fired at maximum Auxiliary power, it can and sometimes indeed will disable underpowered systems. This is most useful against NPCs such as the Bird of Prey or Jem'Hadar Attack Ship, and can disable the underpowered systems of player ships as well, depending on how much power the ship has. To my knowledge, the maximum drain per debuff for Tyken's Rift III is just above 12 energy, with up to 2 debuffs stacking at a time per rift (not sure if multiple rifts can stack though). This is most useful for torpedo boats, as the ability to render one's shields inoperative allows torpedoes to maximize damage potencial. Furthermore, a polaron proc (not taking into account the fact that they may or may not stack, I'm not very well informed about it) combined with Tyken's Rift will disable systems with up to 70 energy (base drain from the proc is 25, I believe, and I assumed the boost from Flow Capacitors was up to 100% - please correct if the information is wrong), and if you add a Target Subsystems ability to the mix, you could easily disable systems with up to 90+ energy, ultimately rendering the ship USELESS, especially when flying a KDF carrier with Power Siphon Drones, which likely add another 10-20 energy to the equation for a brilliant 110+ drain. I didn't, however, factor in resistances from Power Insulators due to them being unknown to me, and only one of the systems would be hit by a full 110 due to Target Subsystems only hitting one system at a time. Try experimenting with a few extra players and the Breen Energy Dissipator, you could see extreme results.

Sorry for wall of text, didn't mean to do it, but the info just kept pouring into my mind.

Edit: OMG, I JUST REALIZED! I COULD MAKE AN INCREDIBLE BATTLESHIP WITH THIS KIND OF KNOWLEDGE! *runs off to outfit his engineering alt with polarons, add an extra tyken's rift......* Just kidding, I'm too attached to my canon phasers to try that kind of build. However, my KDF isn't that limited in his weapon choice, despite the fact that disruptors are canon for them, so... beware the I.K.S. Hurgh'ragh, for it will soon drain all the power from your weak ships! :wink:

Re-edit: I did however forget that I did NOT spec into Flow Capacitors and can't get a respec at this time, and I forgot to mention that there are also C-Store consoles (Aceton Assimilator is one of them, I believe) that could boost such a drain, and Energy Siphon would be nice if you could stuff it past your dual Tyken's Rift, and stuffing Flow Capacitors into your console slots is a must-do.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.

Last edited by dalolorn; 06-27-2012 at 01:42 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:53 AM.