Career Officer
Join Date: Jun 2012
Posts: 342
# 1 STO: from Beta till today.
06-28-2012, 10:31 AM
I Jumped on the STO bandwagon early on, with multiple preorders for the bonus' ( I have the joined trill, liberated Borg, Borg bridge officer, red matter cap, automated turret, and the best buy tribble) - and I also nabbed a preorder lifetime sub the first week they were offered, with just a few days away from my 900 day vet reward.

With all that money spent early on, you would think I would have alot of play time, but I don't. In fact I think I played for little more then a month after release, though I have been keeping up with things by lurking the forums. My highest level character when I returned was only captain lvl 5 or something. I popped in from time to time to spend the C-points that came with my sub to nab ships and stuff as they became available, but didn't really play beyond that....There was just too many things wrong, and not enough things right with the game then, and It has taken a long long time to address some of the more annoying things that were on my list.

Recently I came back to claim all the vet rewards I had waiting for me, and decided to re-roll my Liberated Borg to see what has changed for better or worse. For the most part, The game is a lot better then what I remember, but there are still issues (as well as bugs) that have lingered since beta.


The number one thing that kept me from playing is how much time it takes to get from one place to another. Woo - I just spent an hour doing a fun mission, now I gotta spend 20 min flying around in space just to get to my next mission - killed the game fast for me. So The biggest improvement for me is being able to unlock transwarp corridors to the bigger destinations. However, the amount of doff missions you need to do just to unlock them is way out of whack. - Woo I finally unlocked the transwarp to DS9, but wait I did all the missions in that area month's ago, and have no reason to go back. - What's the point?
A better option would be mission chains in the area that get's you that transwarp ability while it's still useful. An even better option would be take a page from the old Guild Wars, once you visit one of these locations the hard way, you can go back there via transwarp after that initial visit. Makes more sense that Star Fleet would make sure their ships can get to where they're going as fast as possible once they have the tech to do so.


The changes to ship interiors has made a huge difference as well, I like that there are doff missions and other things you can do in them and there's a point to visiting the bridge now. However, some things that has been asked for since day one has been largely ignored. such as the ability to set the uniforms for the whole ship. While My Boff's and I are in our mirror universe uniforms, the rest of my crew is still walking around in Star Fleet standard issue - the point of a uniform, is that everyone is wearing the same thing, which isn't, and hasn't been the case - seriously breaks game immersion. - I haven't logged onto tribble to see what the fleet stations are like, but I anticipate the same problem there as well. the fleet I'm now in has fleet uniforms for doing fleety stuff, but with npc's walking around OUR base in regular uniforms will again make the whole thing seem pointless.
another long term request that has been ignored is being able to visit the bridge and do stuff inside enroute. traveling to a mission destination is tedious, having to stay in one place while you run around assigning doff's, then do the tedious travel is even worse. Your crew should be able to be trusted to get you to where you need to be, while you go assign doff missions and what not. - you don't need to render the ship for everyone else to see, just track it's location on the server until the captain decides to leave the interior.
A recent complaint that I've come across is with injured Doff's. They get hurt, they get sent to sick bay for 20 hours, but when you go to sick bay - it's empty. Not only that, but the doctor has missions for treating minor, major , serious wounds, etc - but the injured doff's are not available to be treated. - - - -what's the point of doing a "heal my crewman" mission, if you can only assign crew members who are already at full health?

PvP is another place where problems have persisted. Rerolling my Borg gave me the exact same problem I had two years ago. I got this nice little tutorial mission to go do PvP. (in fact I think there's two or three), but after an hour of sitting in the que I had to drop them. I haven't logged into my old klingon LT. character yet, because again I don't believe I'll be able to level her since there's no-one playing the lower level PvP maps. I can't believe that after two years they still haven't done anything to make PvP or Klingons in general worth the bother.

Ground missions were seriously bugged in the beginning, Being part of many beta release's I expected it - I was a little put off that none of them were fixed by release, but hey Atari wanted the game out, understandable. I was even more put off that month's and month's after release they were still there. - - - For the most part, I haven't ran into most of the old game breaking ones - which is a good thing, - - but I have still have had a couple of times where anomalies are spawning under terrain. This does make it hard to find your next objective when every time you scan it points you back into the middle of a hill you've already crawled all over for 10 min. - If this can't be fixed 100% due to the random generations, then we need a way to kill or at least ignore the anomalies on the map so we can be pointed somewhere useful to the mission.


AI problems still seem to be persistent. While I don't encounter them as much as I use too - the A.I. is still flying into asteroids, and other space objects and getting stuck inside of them - hard to kill a mission required battleship when it's inside the middle of space junk and you can't get an angle of fire on it.


Lock Box's - what's the point? I understand it's an attempt to get people to drop money into the game - It's a ploy for money that's in many of the games out now-a-days - but the drop rates on the stuff that's worth spending the money to get is way too low. Yay you can get cardie ships and what not that people actually want - but when we have to drop two-three times as much money on keys trying to get one as it costs to buy a top of the line teir-5 outright - people are going to be turned off - when you turn people off of a product you are trying to sell, you make no money with it.

F2P seems to have greatly bolstered the player count, which is good (though has not helped PvP in the slightest). And I for one don't mind that all the stuff I got with my preorders is now available in the C-store for them to buy as well - it keeps ya'll in the monies and keeps the game going. I myself have a F2P account with champions and have bought a few powers and what not there, it's a great way to get people into the game, and lets them pay for just the stuff they want.

All in all, I'm liking many of the changes and I'm putting time into the game again. Gameplay in general has gotten alot better, and maybe one day I'll actually get my monies worth's out it - Dev's have done a good job getting most of the game breaking issues fixed - - - - but we the players still need ya'll to get someone on the job of polishing up the long standing rough edges, and not just cranking out new shinnies on quick cash grabs.
Starfleet Veteran
Join Date: Jun 2012
Posts: 91
# 2
06-28-2012, 10:47 AM
Quote:
Originally Posted by wildmousex View Post
Lock Box's - what's the point? I understand it's an attempt to get people to drop money into the game - It's a ploy for money that's in many of the games out now-a-days - but the drop rates on the stuff that's worth spending the money to get is way too low. Yay you can get cardie ships and what not that people actually want - but when we have to drop two-three times as much money on keys trying to get one as it costs to buy a top of the line teir-5 outright - people are going to be turned off - when you turn people off of a product you are trying to sell, you make no money with it.
Unfortunately, no one is being turned off by this. In fact, from the sounds of it, it's the biggest money maker in the game by far... at least that's what I understood from a recent interview with one of the devs.

Good read though... I too was in beta and didn't touch the game until F2P... it's gotten a lot better... still has something things I'd like to see polished up on as well.
Career Officer
Join Date: Jun 2012
Posts: 16
# 3
06-28-2012, 10:56 AM
I think you still beam off your bridge when switching to ship view. This from beta. But I haven't been playing so they might've fixed it.
http://4.bp.blogspot.com/-kb3Ou3s4rEo/TjfvbNYhvXI/AAAAAAAAADk/PioonqWOqa0/s1600/CardassianNinja.jpg
Survivor of Romulus
Join Date: Jun 2012
Posts: 122
# 4
06-28-2012, 12:10 PM
Quote:
Originally Posted by wildmousex View Post

The number one thing that kept me from playing is how much time it takes to get from one place to another.
Incase you haven't spotted it, when you hail for a mission and accept it, on the quest box to the side of your screen after the quest name there is a little icon.

That icon is a transwarp button, it costs energy credit instead of dilithium and take you straight to the map location of the mission.
Banned
Join Date: Jun 2012
Posts: 217
# 5
06-28-2012, 09:51 PM
STO is still in Beta.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 6
06-28-2012, 10:04 PM
The Klingon content part you outline as a problem is something many players have been asking for but Cryptic still believes it's not worth their time as the majority of customers is mor e important. Apparently 16-18% of their consumer base isn't important enough.

I joined with f2p and I agree the game has gotten better but still a long was to go especially with annoying bugs that have never been fixed and content, which is a huge problem. Endgame stuff doesn't matter as much it seems to the community as raw content but again cryptic seems to think so fancy starbases is more important than new missions, uniforms etc. Personally the uniforms coming in season 6 with the starbases is really the only thing I want to see, especially for the KDF.
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Career Officer
Join Date: Jun 2012
Posts: 342
# 7
06-29-2012, 08:41 AM
Quote:
Originally Posted by wixiban View Post
Incase you haven't spotted it, when you hail for a mission and accept it, on the quest box to the side of your screen after the quest name there is a little icon.

That icon is a transwarp button, it costs energy credit instead of dilithium and take you straight to the map location of the mission.
That's a change I had not noticed. spotted it today though - Thanks for the heads up.
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