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While technically my original Consolidated List still exists I have lost the ability to edit and update it. As a result I am re-creating and updating this thread.
I have created a variety of missions for both Federation and Klingon and I think there should be something for everyone in my catalogue of missions. All are story-driven but I aim to never drown the player in words, even in my diplomatic - non-combat missions.
Anyway, here we go... this is the list of my missions.
Description: You have been asked to ferry a new scientific discovery from the U.S.S. Toledo, a ship in the Pi Canis Sector Block, back to Memory Alpha. However things take a turn for the worse when the U.S.S. Toledo mysteriously explodes. What does the substance have to do with the destruction and can you prevent the same fate from befalling your own ship?
A Non-combat mission of scientific discovery and puzzles.
Originally Posted by Evil70th
Summary: This is a great investigative mission. The map design is good. The story dialog very well written and intriguing. The lack of battles of any kind is made up for in the dialog itself. I again did not note the words "energize" versus "energise" and "analyze versus analyse" understanding the difference between UK English and American English. I would highly recommend this mission to anyone who likes a good investigative mission combined with good map design and puzzles.
Description: Kai Kira and the Vedek Assembly have approved a request by the Vulcan Science Academy to examine one of the Bajoran Orbs, or Tears of the Prophets. You have been asked to ferry the object and it's Bajoran escort from Deep Space 9 to Vulcan. Things soon get strange as a True Way ambush leads to an accident in the Holodeck. Can you survive the past as you take a walk down Memory Lane?
A story-driven about family and dealing with the guilt of the past with plenty of combat.
This is a outstanding mission with great map design, epic battles and good story dialog. It is a very compelling story. I would highly recommend this mission to anyone who is looking for a good mix of very tough battles, a really good story, combined on fantastic maps.
Description: After the events of Starfleet Experimentation a Physical Sciences Researcher on Memory Alpha needs your help. Having discovered the unknown substance, found by Lieutenant Jones and the crew of the destroyed U.S.S. Toledo, has at least a minimal degree of intelligence. She needs you to find as much about the substance as you can. Can you find more samples of this unknown substance and discover the truth about it's hidden origins?
A non-combat complex puzzle mission that continues the story of 'Space poo' aka Bob.
This is a really great investigative mission. The map design is very well done. The dialog is good and this mission is a great sequel to the "Starfleet Experimentation" mission. There is no combat at all which Bazag clearly states in the description. I would highly recommend the mission to anyone who likes a good story combined with great map design.
Description: Things are not all right in Vulcan. It seems couples in the throw of Pon Farr are going missing and Elder Sardek needs your help. Will you able to uncover the truth about a Romulan conspiracy without becoming it's next victim?
A story-driven combat and puzzle mission that forces you to act fast and think faster.
Originally Posted by Evil70th
A great mission! Highly recommended! Really well written and you did a great job developing the story. I liked the map design with a few suggested changes as listed below. The dialog was well written and executed with the exception of what’s noted below. I know there are some players who do not like a lot of dialog. I on the other hand do like a good story that will draw me in and make me want to go on.
As for the spelling errors I found in some areas I think some of those are the difference between American English and the Kings English, for example the use of “s” instead of “z” in “Mobilise”. So I don’t think those will be that big a deal.
Thanks for authoring, you did a great job and I look forward to playing more of your missions.
Description: A small Klingon colony world has been attacked by unknown assailants from orbit. You have been tasked to find out which enemies of the Klingon empire are responsible for the attack and make them pay.
This is a good mission with great map design and dialog. The battles are tough but glorious. The mission does start out a little slow but it picks up once you leave the colony. The colony attack is a good bridge but you should consider getting rid of the arena interactions and perhaps add some residual Hirogen squads to be engaged. Then you could use that as the clue to those who attacked the colony. I would definitely recommend this mission to anyone who loves a great story along with tough but glorious battles and well designed maps.
Description: Vice Admiral Talar Bazran and the entire crew of the U.S.S. Bazalope-D have gone missing. Their last report to Starfleet Command had them in the Elwing System having stumbled across a Jem'hadar Attack Ship from the Dominion War. Command is worried and they need you to find the Vice Admiral, his ship and his discovery and if necessary prevent it from falling into enemy hands. Things however are far more complicated as you stumble into an alternate reality. You and the Vice Admiral will need to work together if you are to find a way to not only return back to your own reality but also to survive.
A story-driven mission of combat and SCIENCE!
This is a great mission. The map design is excellent. The story dialog is good and the battles are tough but fun. I would highly recommend this mission to anyone who likes great story dialog with good map design and a mix of good tough battles. You did a great job on this mission including the branching dialog.
Description: Klingon Intelligence has evidence that Vice Admiral Talar Bazran has been acting strange. A starfleet officer who was a respected warrior and diplomat now resorts to dishonourable assaults on Klingon territory.
The only possible answer is that this Bajoran is a foul Undine. You have been given the task to take him out.
Originally Posted by Evil70th
This is a great mission with outstanding map design, glorious battles, and excellent story dialogue. I would highly recommend this mission to anyone who loves a truly great Klingon saga. The elements of the mission, including the appearance of the disabled vessels, were well done.
Winner of the Gates of Sto'vo'kore Ferengi Mission Contest
Level Requirement: 16+
Description: Just how much honour is there in seeking profit? Is profit it's own reward? In this mission explore the seedy side of the Klingon Empire with Ferengi Merchants, shady orions and the well know one of the kind Varon-T disruptor.
is is a good mission with great map designs and some glorious battles. The story dialogue is well written and definitely takes the regular Klingon player outside of their normal comfort zone. The standard issue that crops up when switching between story points using a Cryptic map in between is a little distracting but that is not just a limit of the Foundry. There are threads that discuss this issue with some regular Cryptic missions. It is the same thing you see when you get bounced from a mission and have not completed it. I think for this mission there are two possible ways to accomplish this. One is to have the entire conversation and deal with “Garlianto” take place post “Grant Dialogue” and then sum it up at the end of the space battle on the “Donatu System” map. This would avoid the need to move across Cryptic maps and cause the issue that comes with that. The other way to avoid it would’ve been to recreate the “Drozana Station” map yourself, which would be a monumental task by itself. This would be the least practical option in my opinion. As with everything in the creation of a story the decision lay with the author.