Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by Bazag
Wow - long queue Brian.

I'm sorry but I'm going to have to give you more work.

I just published Kai Hard by Bazag. Lvl 31+

Look forward to hearing what you think when you are able to finally get around to it.
Federation Mission - Kai Hard
Author: Bazag
Allegiance: Federation
Project ID: ST-HQ6ZY7JSD

----------Report Start-----------

Summary: This is a great mission with several tough, but fun battles and excellent story dialogue. I thoroughly enjoyed this mission and would highly recommend it to any player who likes those elements in a mission.

Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. The [OOC] dialogue at the end made me laugh. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear location of the NPC as part of the story. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good entry prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Deep Space Nine (Cryptic Map): This is a good use of the Cryptic map assets. The story dialogue you developed for this map is very well written. I noted one item to consider changing:
-The response button "Luck? Who needa luuxk." to read "Luck? Who needs luck? ".

Gamma Quadrant Star System: This is a good map design with a good battle and very well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Makeshift Village: This is a good map design. The story dialogue is well written. I noted a couple of items to consider changing:
-The use of the response button "Continue" for the BOFF reports. Consider changing them to something more in line with the dialogue. For example on the initial report the response could be "Let's move out" or something along those lines.
-The "Opaka" dialogue; consider changing "the day my pagh and the Emissary's would cross" to read "the day my path and the Emissary's would cross".
-Consider changing "get a message out there howmuch of it went through" to read "get a message out there how much of it went through".
-Consider changing "but there are many amung the people here who may take up arms" to read "but there are many among the people here who may take up arms".
-Consider changing "I'm getting the data now sir, There are multiple biomechanical" to read "I'm getting the data now sir. There are multiple biomechanical".

Underground Cave System: This is a good map design with some tough but fun battles. The story dialogue is very well written. I noted a couple of items to consider changing:
-Consider changing "If his not right" to read "If he's not right".
-The post "Check the prisoners" dialogue; consider changing "Yes, You must be" to read "Yes, you must be".

Makeshift Village: This is a good map design with excellent story dialogue. I noted a couple of items to consider changing:
-The initial spawn point. One of my BOFFs was stuck in the hillside at the spawn point. I could not free the BOFF no matter what I tried. This might be an isolated incident but one I thought you should be aware of.
-The "Opaka" dialogue; consider changing "Thank you [NickName]" to read Thank you [Rank]".

Gamma Quadrant Star System: This is a good map design with tough but fun battles. The story dialogue is well written. I noted one item to consider changing:
-The "Dreg" dialogue; consider changing "All ship engage and disable" to read "All ships engage and disable".

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and I thoroughly enjoyed playing it. I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 07/06/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 12 Ghosts of the Polmar Ree
09-12-2012, 04:49 PM
Ghosts of the Polmar Ree

Faction: Federation

Description: You are called to participate in a secret weapons test in the Eta Eridani sector block. Things however don't quite go to plan. It's up to you to determine what happened and how the Polmar Ree fit into all of this.

Ghosts of the Polmar Ree is a non-combat investigative mission.

Level Requirement: None
Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by bazag View Post
Heya Evil70th.

I've just released my latest mission.

Ghosts of the Polmar Ree
Federation
Any Level
Starts at Deep Space K-7 in Eta Eridani

I hope you enjoy.
Federation Mission - Ghosts of the Polmar Ree
Author: Bazag
Allegiance: Federation
Project ID: ST-HABHPTFCU

----------Report Start-----------

Summary: This is an excellent non-combat oriented mission. The details in the story kept me interested throughout the entire mission. I found a total of four items to consider changing and none of them are show stoppers in anyway. The maps are good and the story is so well written that I would highly recommend this mission to other players.

Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. The follow on dialogue is very well done. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear location for the first custom map. I noted no spelling errors with this task

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Sherman System Space Graveyard: This is a great map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider adding some clues to the location. Perhaps some reach markers in the event the player goes off track a little. I was able to find the hidden base because of the map layout and proceeding in a logical search pattern That may not be the case with other players.

Secret Research Facility: This is a good map design with excellent and very detailed dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-Consider changing the repeated dialogue for the multiple questions. It felt odd the second and third time Tok said it was "Good to see you in person". Perhaps make an additional level that has all the questions in it with a simpler statement. You could use "Do you have any other questions [Rank]" or something along those lines.
-The wandering NPCs seemed a little over active. At one point when I passed by the dinning lounge they were walking over the tables and some were stuck in between tables. I looked odd.
-Consider changing the optional dialogue to triggered dialogue since the player will need to talk to them at some point anyway.

Other Space: This is a good map design with great story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Secret Research Facility: This is a good map design with well written story dialogue. I liked the choices at the end of the mission. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. As always I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 09/13/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 14
12-14-2012, 03:24 PM
Wibbly Wobbly Timey Wimey

Faction: Klingon

Description: Klingon Imperial Intelligence has intercepter Starfleet Comm traffic which contains a mention of a secret research base in the Hromi Cluster and an apparent Starfleet scientist known as Bob.

Your mission is to head into the Xarantine System and follow this "Bob" and his Starfleet escort to their secret base. Find out what Starfleet is doing there and STOP THEM.

Level Requirement: Any
Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by bazag View Post
Hey - How are you going Evil70th.


Got a new mission up that I'd like your assistance in checking. It's called "Wibbly Wobbly Timey Wimey" and it's a Klingon mission. Any level

Thanks, Much appreciated. Baz.
Klingon Mission - Wibbly Wobbly Timey Wimey
Author: Bazag
Allegiance: Klingon
Project ID: ST-HJUSQESHQ

----------Report Start-----------

Summary: This is a great mission with good map design, tough fun battles, and excellent story dialogue. I would highly recommend this mission to players who like those elements combined with a time travel story that actually works if you pay attention.

Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. It draws me in and makes me want to click "Accept". I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Space: This is a good map design with excellent story dialogue. I noted a couple of items to consider changing:
-Consider changing "We've reached the U.S.S. Picollo" to read "We've reached the U.S.S. Piccolo".
-Consider moving the U.S.S. Piccolo to be at least 12km away when the dialogue is triggered. If a player is cloaked they become uncloaked when the dialogue is triggered. It seems unusual for the player to be within 10km and the U.S.S. Piccolo does not see them.
-Consider reorienting the map to face east and using the "WeatherStarStreaks East-West 01" effect.

X-114: This is a good map design with tough, but fun battles, and excellent story dialogue. I noted one item to consider changing:
-Consider changing "there is far too much energy being generated" to read "There is far too much energy being generated".

Unknown System: This is a great map design with tough, but fun battles, and excellent story dialogue. I noted one item to consider changing:
-Consider changing "I recoomend you see what Starfleet had to say about this incident" to read "I recommend you see what Starfleet had to say about this incident".

Space Again: This is a nice map design and a good wrap up to this mission. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider reorienting the map to face east and using the "WeatherStarStreaks East-West 01" effect.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. As always, I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 12/23/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 16
06-24-2013, 04:51 AM
Hey, I would just like to remind everyone that all these missions are here and that they are all working perfectly after the release of Legacy of Romulus.

If your romulan toon plays them let me know. If there is enough interest I might re-write them with a Romulan toon in mind.
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 17
08-07-2013, 01:30 PM
Hey,

You can also watch Bazag's (and others) FED side missions here.


Oh, and *bump*
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