Republic Veteran
Join Date: Jun 2012
Posts: 2,666
# 11
06-29-2012, 03:55 PM
also. look closely at the shield modifiers of each of the variants, the Sci oddy has the better modifier, meaning it's shields will be slightly better with the same 3x shield consoles to start with, let alone adding a 4th.

when i run my oddy i use the sci oddy with all three consoles. always have workbees out and then using 1 of either the saucer sep or aquarius. it works pretty well for me.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 12
06-29-2012, 04:25 PM
Quote:
Originally Posted by tenkari View Post
also. look closely at the shield modifiers of each of the variants, the Sci oddy has the better modifier, meaning it's shields will be slightly better with the same 3x shield consoles to start with, let alone adding a 4th.

when i run my oddy i use the sci oddy with all three consoles. always have workbees out and then using 1 of either the saucer sep or aquarius. it works pretty well for me.

Can you confirm this in game on your ships?

The Cstore lists the Tac and Ops variants as 1.15 Shield Modifiers and the Sci Variant as the lowest at 1.1, most likely due to the extra Sci Console slot.
Captain
Join Date: Jun 2012
Posts: 3,029
# 13
06-29-2012, 04:47 PM
Quote:
Originally Posted by ussultimatum View Post
The Cstore lists the Tac and Ops variants as 1.15 Shield Modifiers and the Sci Variant as the lowest at 1.1, most likely due to the extra Sci Console slot.
Shipyard requisitions on ESD lists all 3 as 1.15, Sci included.
Lieutenant
Join Date: Jun 2012
Posts: 55
# 14
06-29-2012, 05:10 PM
Hey, thanks for all of the posts. It seems that the majority of you are saying that the Sci Odyssey is the best of the three. I've got a few questions with this:

1) Is a Tactical officer like myself better off in it than any of the others (including the "Tac" Odyssey)?

2) It's better than even the Engineering Odyssey?

3) Can I still do a Dragon Flagship build with it, or do I need to do another build? (Why Dragon? Looks pretty good.)

4) ...Or, if the Sci Odyssey is not for Tactical Officers, then is there a better ship? Say, the Atrox or the Dreadnought? (or even the Assault Cruiser (+1)?) (I know about the Armitage, so it's an option as well, but Escort+Carrier looks daunting to try. Too many commands?)
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Formerly Traven158
Republic Veteran
Join Date: Jun 2012
Posts: 2,666
# 15
06-30-2012, 07:55 AM
Quote:
Originally Posted by ussultimatum View Post
Can you confirm this in game on your ships?

The Cstore lists the Tac and Ops variants as 1.15 Shield Modifiers and the Sci Variant as the lowest at 1.1, most likely due to the extra Sci Console slot.
hmm, odd. unless i got the "free" odyssey's stats mixed in there at some point, i could have sworn that tac was 1.0, eng 1.1 and sci 1.15.... either that or they changed it at some point...
Career Officer
Join Date: Jun 2012
Posts: 1,197
# 16
07-03-2012, 09:11 AM
Quote:
Originally Posted by arcanis161 View Post
3) Can I still do a Dragon Flagship build with it, or do I need to do another build? (Why Dragon? Looks pretty good.)
There are basically three differences between the Tac and Sci Odyssey.
First is the included Universal console, and the Dragon build doesn't care about either the Aquarius Escort or the Work Bees, so it's irrelevant.
Second is the bonus power, and if you adjust the power settings to compensate you'll have 5 more Engine power on the Sci Oddy rather than elsewhere. A minor difference if you're cycling EPtW and EPtS anyway.
Third is the bonus console slot, a tactical vs science, so a damage console vs a shield console. The loss of the damage console is mitigated by the Sensor Analysis anyway.

So the two are similar, and I don't see any reason why the Dragon Flagship build would work for the Tac variant but not the Sci variant.
Lieutenant
Join Date: Jun 2012
Posts: 41
# 17
07-03-2012, 09:23 AM
I have all 3 Oddy's and the Excel-R and I will take the Excel-R over the Oddy anyday. but I'm Tactical. I have constantly doubled my Dps in the excel-r over the Tactical Oddy.
Captain
Join Date: Jun 2012
Posts: 573
# 18
07-03-2012, 10:15 AM
Quote:
Originally Posted by quiscustodiet View Post
The Tac Odyssey isn't bad per se; but the Science Odyssey is better at everything, including damage which is where the Tac one should have the edge.
simple as that. The Sci oddysey outplay the tact oddysey in every aspect
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Captain
Join Date: Jun 2012
Posts: 568
# 19
07-03-2012, 10:32 AM
Quote:
Originally Posted by arcanis161 View Post
Why would the Sci Odyssey be better? I've heard it's work bees are meh, and I don't know what anyone would use for the extra Sci console.
Sci Ody has a different Power Balance, and has Sensor Analysis.
That does not make it better than the Tac version, merely different.

For example, the Tac Ody can hit 125 Weapons power natively without bothering to run EPTW, using a minimal investment in skillpoints. The Sci cannot hit 125 power natively without sacrificing optimal endgame equipment, and therefore requires cycling EPTW to hit maximum damage output. You can thus technically drop EPTW on a Tac Ody and pickup EPTA instead for additional healing/buffing potential whilst maintaining high Damage output.

In terms of DPS, the third Tactical Console more than balances out Sensor Analysis, assuming that (i) you're using appropriate high level Energy Weapons and Damage boosting consoles and (ii) you're not keeping your target locked on one foe within 10km for longer than a few minutes. (longer than this and Sensor Analysis starts being better... however if your target dies, or you switch targets, or your target becomes more than 10km away from you, then you'll likely lose the Sensor Analysis buff)

More on Tac Odys here, here, here and (for the usefulness of Shield Capacity in PVE, 2nd half of post) here.

Though really, the console is a bit pants compared to Chevron Seperation or Worker Bees.

[ <<<--- @Maelwys --->>> ]
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 20
07-03-2012, 10:47 AM
Sensor analysis catches up to the extra tactical consoles quite quickly to be honest. Everything after a certain point is a bonus, the Sensor Analysis meaning it effectively outguns it's tactical counterpart was a big point of contention in the official feedback threads when it was on Tribble. A point that was ignored, which caused yet more contention.

And if you've got a lot of healing going on in Arena, you've got plenty of time to ratchet up to that full-bore sensor analysis bonus IMHO. Even escorts stop being squishy when stuff like extend shields and APD are being passed around.
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