Career Officer
Join Date: Jun 2012
Posts: 3,174
# 21
07-05-2012, 12:43 AM
The Duty Officers depend on the powers you use.

I can't keep their names straight. It may be Technician DOFFs that for example reduce your Engineering Team cooldown. If you got enough and/or high quality of them, you don't need 2 Engineering Teams, you can go with just one, since the cooldown is down to 15 seconds instead of 30.
Other DOFFs make your Brace for Impact power into a strong shield heal. And so on.

I still have to get around to make a decent list of what special abilites are good for what. I am too lazy.
Career Officer
Join Date: Jun 2012
Posts: 1,006
# 22
07-05-2012, 04:46 PM
So those duty officers are able to speed up my bridge officers skills, as well as increasing their power and changing certain properties? I assume they work the same way weapons and consoles do, with certain colors meaning that some officers are better than others.
Career Officer
Join Date: Jun 2012
Posts: 1,729
# 23
07-05-2012, 08:53 PM
The Aux Battery gave a boost to the aux power setting. The high aux power is what helps the Transfer Shield Strength ability recover so much shield and provide more resistance to damage. High aux also helps Hazard Emitters do its job on the hull. Generally you'll be running the engineering ability Emergency Power to Shields so your choice for boosting your aux based heals is manual transfer or a battery. Using a battery is similar to using an "Emergency to" ability. So a shield battery would directly help your shield in one step.

So why use an Aux Battery? Because you can very quickly use that high aux power to heal shields and hull and clear debuffs and provide resistances to yourself or allies. Just using a shield battery won't do that for you and you likely already have EPTS available or running.

And go to the exchange. Buy 3 shield distribution doffs and 2 hazard doffs. Get all common ones it will be cheap. Equip them all using the doff interface, active duty space. Go to system space and look at what an amazing powerhouse of resistance and shield healing brace for impact just became.

Then go to the Doffemon forum and start reading! Gotta catch em all!!
Career Officer
Join Date: Jun 2012
Posts: 734
# 24
07-05-2012, 09:27 PM
Quote:
Originally Posted by mustrumridcully0 View Post
The Duty Officers depend on the powers you use.

I can't keep their names straight. It may be Technician DOFFs that for example reduce your Engineering Team cooldown. If you got enough and/or high quality of them, you don't need 2 Engineering Teams, you can go with just one, since the cooldown is down to 15 seconds instead of 30.
Other DOFFs make your Brace for Impact power into a strong shield heal. And so on.

I still have to get around to make a decent list of what special abilites are good for what. I am too lazy.
On a side note if you (op) did want to use the doffs for reducing your engineering team cooldown, I believe they're called Maintenance Doffs. The Technician Doffs are 'reduce cooldown on bo abilities by ##% when using aux to batteries. Note though, when the doffs came out, there were some buggy ones. For example I have a Technician doff who's ability is actually describing one of a Maintenance Doff. So read their abilities before tossing em out (i think it's called that, might want to double check though)
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Career Officer
Join Date: Jul 2012
Posts: 19
# 25
07-05-2012, 10:01 PM
Quote:
Originally Posted by ghyudt View Post
Ok. this isn't from a pvp mission, but does involve pvp. Doing the borg mission, the one with the repair hulks and what-not, i notice that klingons and federation players are both present and able to fight each other. I had a few opportunities to have a 1v1 with some of these klingon players, and i ran into a bit of a problem. I have all the high lvl vice admiral phaser weapons and quantum torpedos. I use torpedo high yield, phaser overload, and whatever attack patterns i had available. But no matter what i do, i can't seem to put a dent in the shields of a bird fo prey, even though i'm focusing all my fire on a single side of the ship. He just sat there and laughed. Is it my weapons that are having an issue, or is it simply his shields are just so outrageously powerful that it takes a fleet to damage him? And to top it off, when he finally did attack, he took down my shields and destroyed me in less than a minute.
Simple really, it is called Min-Maxing ... used in every fantasy MMO, from EverQuest to WoW...

Really no difference...do not let the fact that you are flying a Star Ship fool you, the game was not designed for Star Ship Combat...consider that you are playing an Orc or an Elf, in a Star Ship Costume and you will be more successful.
Career Officer
Join Date: Jun 2012
Posts: 1,006
# 26
07-06-2012, 12:16 AM
If i had ever had a desire to play those games, you may be right. But i think i understand nonetheless. Instead of the "characters"(ships) acting as they would in the show or expecting real life responses, they act more like an actual 4 limbed character form one of those games. So everything i use needs to work in concert with everything else. If i have lots of engineering officer slots, i should be setting up for healing abilities, equipping aux and shield batteries, as well as the correct doffs to enhance said abilities. As for the power settings, those have a direct effect on the strength of my boffs powers. Now, since i'm sure to run out of batteries to use eventually, would i benefit by using 2 or 3 transfer rate equipment? or would just 1 be sufficient? I can never remember the names of all these items.
Career Officer
Join Date: Jun 2012
Posts: 3,174
# 27
07-06-2012, 12:34 AM
Quote:
Originally Posted by suraknar View Post
Simple really, it is called Min-Maxing ... used in every fantasy MMO, from EverQuest to WoW...

Really no difference...do not let the fact that you are flying a Star Ship fool you, the game was not designed for Star Ship Combat...consider that you are playing an Orc or an Elf, in a Star Ship Costume and you will be more successful.
Minmaxing is done in all types of games and is not limited to fantasy gaming. I can assure you, people minmax in Cyberpunk and Sci-Fi GURPS campaigns as well. Or in Mass Effect.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,337
# 28
07-06-2012, 01:49 AM
Quote:
Originally Posted by mustrumridcully0 View Post
Minmaxing is done in all types of games and is not limited to fantasy gaming. I can assure you, people minmax in Cyberpunk and Sci-Fi GURPS campaigns as well. Or in Mass Effect.
And actually, it is completely in-character for a starship captain to constantly push for more performance of his ship.
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Banned
Join Date: Jun 2012
Posts: 558
# 29
07-06-2012, 06:46 AM
Quote:
Originally Posted by suraknar View Post
Simple really, it is called Min-Maxing ... used in every fantasy MMO, from EverQuest to WoW...

Really no difference...do not let the fact that you are flying a Star Ship fool you, the game was not designed for Star Ship Combat...consider that you are playing an Orc or an Elf, in a Star Ship Costume and you will be more successful.
I can safely guarantee you, the military min maxes it's naval vessels for maximum efficiency.
And Race Teams min max their cars and constantly tune them for different tracks, and find constant upgrades.

Min Maxing happens in Everything.
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