Starfleet Veteran
Join Date: Jun 2012
Posts: 1,580
In another thread i had a ship posted with the ability to accept field mountable auxilliary hulls (here after refered to as pods). The thread (http://sto-forum.perfectworld.com/sh...d.php?t=287281) lead to a conversation with another player and it gave me an idea.

What if certain vessels came with the ability to accept these pods? Perhaps vessels in the nebula vein (modulaar light cruiser) and the Luna (wich I would classifiy as a destroyer in size). And maybe even future vessels yet to be released.
The precedent I am using for the most part is the Nebula, it had 3 variants that included auxiliary nacells, extra weapons, and the familliar sensors pod.

I propose the following.....

Missions pods.
Additional mission specific ship equipment equipable in a specific slot or "docking port".
These could come in various qualitys and could function like hangars/fighters.
Initialy I am thinking of 4 catagorys:

Tactical pods: These would include pods that, Provide bonus stats to tactical system, provide an additional weapon to be determined by the pod type (more on that later), or provide a clickable power.

Engineering pods: The include pods that, Provide bonus stats to engineering systems, Provide additional engine stats, or again a clickable power.

Science pod: Includes pods that, Provide bonuses to Scientific abilitys, provide additional deflector stats, and yes a clickable power.

Specialty pods: These pods provide less defineable abilitys like, A hangar bay (pre equiped with pets), or an auxilary craft (like the aquarius or saucer sep), perhaps auxilary generators.

Tactical pods might be an extra weapon of any currently available type (maybe not cannons) or some special weapons like a beam cannon (think mini lance as this would be a click power) it could house additional targeting sensors and power generators giving you flat bonuses to weapon damage or accuracy (function basicaly like a console)

Engineering pods Might be liek an auxilliard impulse engine imporving your speed and turn rate, or improve stats like warp core potential or efficiency. perhaps house an advanced damage controll equipment (click power).

Science pods might be an auxiliary deflector (with the same type of stat boosts) or a specialised set of research labs (drasticaly improving a single stat) or an increase in sensors efficiency (sorta like a temporary sensors analysis)

Specialty pods may be a hangar deck with pre equiped fighters or repair drones (specific to the bod you equip and not like tha actual hangar pets) or an auxiliary craft like the saucer sep, maybe generators that provide large bonuses to specific power systems or all of them at once for a lower bonus.

Thoughts? Suggestions?
Career Officer
Join Date: Jun 2012
Posts: 451
# 2
06-29-2012, 04:52 AM
its allot like how the insigna class is supposed to be set up. its a good concept, a sort of federation Bop.

I might suggest that the pod also dictates say a LTC worth of BO slots. So the starts out short 3 BO slots.
  • If you get a tactical pod, you get a LTC Tactical station
  • If you get an engineer pod, you get a LTC engineering station
  • If you get an Science pod, you get a LTC Science station
  • A hanger pod would probably get a LT tactical, and an universal ensign
  • You could make a general purpose pod, that gives less specialized passives, and give three ensign universal

but you should get the suggestion.

Oh a good counter too for not actually having the pod on the ship would be something like 5-10 point maneuverability buff, so even if you choose not to use a pod, you get something.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 3
06-29-2012, 08:57 AM
Hah, I think you just described the proper console bonus for the Nebula, not the nigh-worthless sensor console it gets.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,580
# 4
06-29-2012, 09:51 AM
Quote:
Originally Posted by blitzy4 View Post
its allot like how the insigna class is supposed to be set up. its a good concept, a sort of federation Bop.

I might suggest that the pod also dictates say a LTC worth of BO slots. So the starts out short 3 BO slots.
  • If you get a tactical pod, you get a LTC Tactical station
  • If you get an engineer pod, you get a LTC engineering station
  • If you get an Science pod, you get a LTC Science station
  • A hanger pod would probably get a LT tactical, and an universal ensign
  • You could make a general purpose pod, that gives less specialized passives, and give three ensign universal

but you should get the suggestion.

Oh a good counter too for not actually having the pod on the ship would be something like 5-10 point maneuverability buff, so even if you choose not to use a pod, you get something.

Interestin suggestion about the buff for not having a pod I like it. But if you tie a BOff to it then you would always have to have on to be effective.
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