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Captain
Join Date: Jul 2012
Posts: 3,833
So I've been dabbling in science for a while now and I've worked up http://skillplanner.stoacademy.com/?build=rivalry_0 and it's been known to parse at 8k, from what I gather in other science help threads below average so I'm looking for ways to improve it.

Details not on the link are below:
Base power:-
W: 95
S: 35
E: 35
A: 35

Doffs:
Two Purple EPtX, two Blue Deflector (Sci ability cooldown), one blue sensors officer (Sensor scan debuff), one purple grav sci (Extra grav wells)

The skill tree is older than season 8 when I was PvPing so I'm thinking of dropping SsD in favour of more points in beam prof and APs.
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Career Officer
Join Date: Apr 2014
Posts: 1,943
# 2
01-25-2015, 02:08 PM
Right up front:

- Your tac consoles are built for crit chance boost, which is good, but then you're not doing anything with it. I would suggest replacing your weapons with ones with [CrtD]x2 as a minimum, possibly x3 (or x4 upgraded), though you can devote one mod to something else if you prefer. (Many people would also recommend changing energy types to antiproton to take advantage of its natural CrtD, but since you already have the consoles, I'd stick with phasers.)

- The Counter-Command tac console is nice, but since you're not using anything else from the set, why not use another Fleet console there instead for the better damage bonus? (Edit: I just noticed the Hydrodynamic in there as well. Still something to think about.)
Member of Special Operations Command (UFP)
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and Foundry author (first mission published July 2014)
Commander
Join Date: Dec 2012
Posts: 273
# 3
01-26-2015, 01:43 AM
Hello,

that looks like a decent build. However, it looks like you put emphasis on weapons damage. Do you have the particle manipulator yet? If yes, you could run max aux power (overcharged warp core, obelisk core) and focus on exotic damage. To boost this further equip the solanae deflector (or any other deflector with high part gens) and maybe slot Ep2Aux1 or 2 (this gives more aux power as well as part gens, grav gens and ssd).

The kinetic cutting could be useful as you already have the console (2-piece set helps you to keep up your weapons power).

I would maybe use another doff instead of the sensors doff, because you can use this ability only once every two minutes. If you run EP2Aux, then there is a Xindi technician that boosts exotic damage. He is quite expensive though.
Captain
Join Date: Jul 2012
Posts: 640
# 4
01-26-2015, 04:53 AM
I have been running a few sci ships lately with an emphasis of running the Grav Well to gather and then send a tyken's rift before the well dissapates. I've been using polaron weapons to lower power levels and energy siphon to lower them more and give my ship some extra power. Since you have 2 deflector officers to reduce cooldowns, I suspect they may be for exotic's. You want high aux power levels to boost all of the science abilities.

Something like....

CDR Sci HE1, ES1, GW1, TR3
LT Sci TSS1, ES1
Ens Sci TSS1

You could trade an energy siphon or two for tractor beams if you prefer it that way.


BFAW3/ APB1 is generally more DPS than BFAW2/ APB2, though I'm not sure if you are using reciprocity to make best use of them as well as tac team.

Since you only have a LT engineering BO station, and the other active duty roster slots are already used up, it may be better to stick with 2 or the same EPTx ability if you can settle on one to keep the buff constantly going. Since you have 2 transfer shield strength's in science, you might consider dropping the EPTS1 and double up on EPTW instead if you can keep the shields up.

A few fleet embassy threat reduction particle generator consoles that add plasma damage should also be on your list to obtain. The extra plasma damage is nice, but the threat reduction can help reduce dependency on needing EPTS.

I hope that gives you some ideas.
Commander
Join Date: Dec 2012
Posts: 273
# 5
01-26-2015, 05:04 AM
Quote:
Originally Posted by ryakidrys View Post

A few fleet embassy threat reduction particle generator consoles that add plasma damage should also be on your list to obtain. The extra plasma damage is nice, but the threat reduction can help reduce dependency on needing EPTS.

You could also go for threat increasing consoles. The more you get hit, the more you will benefit from conservation of energy.
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 6
01-26-2015, 05:47 AM
I know the feeling OP...

What I ended up doing converting my Sci Wells to a DPS was going all kinetic and exotic damage. Partly bc that character doesn't have Plasmonic Leech.

GW and Neutronic torps with TS3 and TS1 coupled with APB1. and 2x GWs. I'm still a few days away from particle manipulator. it's hit over 20k a few times too.

Best you can do is build it like a Tac would. 4 flow cap consoles and 3 +beam tac.consoles.

With the Nova's high shield mod you can take a chance and double up on BFAW and forgo the TT. It's a risk but worth it for more DPS as carrying 2 energy weapons doffs is NO guarantee it'll keep FAW on global.

If you want I'll do a few runs with you in my Engie. Former PvP healer now PvE DPS. I got him up to 25k DPS as an Aggro Tank in the Sci Odyssey . ( yes yes I know a tank but if I'm able to upgrade everything and get better weapon Mods he'll be up near 50k and all + threat with heals. Still not a Recluse but it's working so far) The other day he pulled aggro off someone who ran 76k.

Last edited by edalgo; 01-26-2015 at 08:25 AM.
Commander
Join Date: Dec 2012
Posts: 273
# 7
01-26-2015, 06:05 AM
Quote:
Originally Posted by edalgo View Post
I know the feeling OP...

What I ended up doing converting my Sci Wells to a DPS was going all kinetic and exotic damage.

GW and Neutronic torps with TS3 and TS1 coupled with APB1. and 2x GWs. I'm still a few days away from particle manipulator. it's hit over 20k a few times too.
If you use the neutronic torpedo, then go for the full set. The isokinetic cannon (3-piece set ability) depends on part gens as well, has 1 min cool down and 100% shield penetration. Also, the plasma emission torpedo from R&D is great to boost dps (and depends on part gens). In general I like torpedoes on sci vessel for damage. This way you can run full aux, which further works nicely with the T4 Nukara trait. Beam weapons are still nice to apply procs though, that is polaron, tetryon or phaser proc, everything that helps to weaken the target.
Captain
Join Date: Jul 2012
Posts: 3,833
# 8
01-26-2015, 06:20 AM
Thanks for the suggestions, I had considered running higher aux before posting but when I saw the difference for grav well between 130 aux and my standard 79 aux is 400 per tick compared to potential 1200 loss per volley over my six beams to get that, I came to the conclusion that I benefit more from my existing power focus, I still get 1.1k per tick from my grav wells which comes up to 1.5k when APB is applied, which becomes 1750 to 2k when I stack sensor scan on top of that, plus similar numbers from each of my beams...

I could be wrong but it seems to me that it's better to have that than to get up to 2.25k for the grav well and seriously hurt my other damage sources.
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 9
01-26-2015, 06:51 AM
Quote:
Originally Posted by adamkafei View Post
Thanks for the suggestions, I had considered running higher aux before posting but when I saw the difference for grav well between 130 aux and my standard 79 aux is 400 per tick compared to potential 1200 loss per volley over my six beams to get that, I came to the conclusion that I benefit more from my existing power focus, I still get 1.1k per tick from my grav wells which comes up to 1.5k when APB is applied, which becomes 1750 to 2k when I stack sensor scan on top of that, plus similar numbers from each of my beams...

I could be wrong but it seems to me that it's better to have that than to get up to 2.25k for the grav well and seriously hurt my other damage sources.
Before you make changes decide what you want to try. Exotic kinetic dps or Energy weapons. Ryan did do 80k+ DPS with the T5U Nova using DBBs. Using his build as a basis you could get half that.
Commander
Join Date: Dec 2012
Posts: 273
# 10
01-26-2015, 07:36 AM
Quote:
Originally Posted by edalgo View Post
Before you make changes decide what you want to try. Exotic kinetic dps or Energy weapons. Ryan did do 80k+ DPS with the T5U Nova using DBBs. Using his build as a basis you could get half that.
Can you link this build please? In which mission did he get this high dps?
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