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Ensign
Join Date: Jun 2012
Posts: 5
hello fellow players. I've been playing F2P since February and I've been trying to learn the mechanics of the game as best as I can since then. just last week I bought myself an Armitage Escort Carrier to replace my star cruiser. Mainly because I think the T5 cruisers turn rate is a nightmare. Her name is USS Galactica(sorry fellow trekkies) and I also started STFs the same day. as of now I have completely refurbished her into what I assumed was a good build, but I'd like your oppinions and suggestions should I need to change some thing. This is the build I use for STFs and PvP

I'm an engineer by the way

Weapons:
Fore:
2x Antiproton Dual Heavy Cannons Mk XII [Acc] [CrtH] [Borg]
1x Antiproton Dual Cannon Mk X [Acc] [CrtH] [Borg]
1x Quantum Torp Mk XI [CrtD] [CrtH] [Borg]
Aft:
2x Phaser turrets Mk XI [Acc] (I'm gonna switch these to Antiprotons)
1x Antiproton turret Mk XII [Acc] [CrtH] [Borg]

Shields
M.A.C.O Resilient Shields Mk XI

Engine
M.A.C.O impulse engine

Deflector
Borg Deflector

Consoles
Tac: 2x Antiproton Mag Regulators(+24%,+26%)
Prefire Chamber(+18% cannon dmg)
Borg Universal Console

Eng: 2x Neutronium Alloy(+18,+16 energy and kinetic dmg)
Ablative Armor(+26 pha, dis, tet, and pla dmg)

Sci: Torp Point Defense System (I've Heard that this isn't that great but it seems to work for STFs)
Biofunction Monitor Mk XI(+32% crew recovery rate)

Hangar: Adv. Peregrine Fighters

Thanks for the help!
Commander
Join Date: Jun 2012
Posts: 479
# 2
06-29-2012, 12:18 PM
ditch the phasers and go all antiproton; just make sure you have only one weapons type. (just noticed your note)

3 piece borg set with maco shields.

get more neutonium to replace ablative armor.

swap the bio out for some help on shields.

my 2 cents worth and just my opinion

i bought this ship and i am loving it. i use cannons for a wider firing arc, but have been wondering if i should go to dual heavy cannons??

Last edited by rdm1958; 06-29-2012 at 12:27 PM.
Ensign
Join Date: Jun 2012
Posts: 5
# 3
06-29-2012, 12:32 PM
Quote:
Originally Posted by rdm1958 View Post
ditch the phasers and go all antiproton; just make sure you have only one weapons type. (just noticed your note)

3 piece borg set with maco shields.

get more neutonium to replace ablative armor.

swap the bio out for some help on shields.

my 2 cents worth and just my opinion

i bought this ship and i am loving it. i use cannons for a wider firing arc, but have been wondering if i should go to dual heavy cannons??
I see, its just that I've heard that stacking certain eng. consoles has negative or diminishing results
Do you still use the point defense? And I'm savin up for the field emiters but they're around 900,000 energy credits. how does your setup work for PvP? I like the DHCs for the high dps. the escort carrier has a great turn rate so it shouldn't be hard to keep the enemy in your firing arc, so I'd say give'em a try.
Commander
Join Date: Jun 2012
Posts: 479
# 4
06-29-2012, 12:44 PM
i like the point defense. i do pretty well in pvp, but i don't spend a lot of time there.

i had not heard that stacking eng consoles could result in negative or diminishing results. i need to look into this.

i would like to try some DHCs but the prototype has hard to get lately.
Captain
Join Date: Jun 2012
Posts: 702
# 5
06-29-2012, 01:08 PM
This is my Armitage Build on Tribble (which I would eventuall like to get over to Holodeck):

Weapons:
Fore:
1x Phaser Quad Cannons [Dmg]x4
2x Phaser Dual Cannons Mk XI [Dmg]x3
1x Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
Aft:
3x Phaser turrets Mk XI [Acc] [CrtH] [Borg]

Shields
M.A.C.O Resilient Shields Mk XI

Engine
Borg Assimilated Subtranswarp Engines

Deflector
Borg Assimilated Deflector

Consoles
Tac:
2x Phaser Relay Mk XI (+26%)
1x Zero Point Quantum Chamber Mk XII (+30%)
Antimatter Spread

Eng:
1x Monotanium Alloy Mk XI (+37 kinetic resistance)
1x Ablative Armor Mk XI (+28 pha, dis, tet, and pla resistance)
Borg Assimilated Module

Sci:
Torpedo Point Defense System
Phaser Point Defense System

Hangar: Adv. Peregrine Fighters

It seems to be pretty good for me.

Yours is pretty similar, I would:

Get a monotanium alloy to replace one of your neutroniums, and get the most out of your resist improvements.

Drop the prefire chamber and get either another mag regulator or a zero point quantum chamber to improve your weapon damage more.

Drop the bio function and get eithe ra field generator if you want more shields, or find another universal console to go there... (I have the antimatter spread because it can break tractor beam locks in STFs)

Get the 3 piece borg bonus to improve your hull healing and shield healing.
Lieutenant
Join Date: Jun 2012
Posts: 76
# 6
06-29-2012, 01:18 PM
Quote:
Originally Posted by cdrwoods View Post
hello fellow players. I've been playing F2P since February and I've been trying to learn the mechanics of the game as best as I can since then. just last week I bought myself an Armitage Escort Carrier to replace my star cruiser. Mainly because I think the T5 cruisers turn rate is a nightmare. Her name is USS Galactica(sorry fellow trekkies) and I also started STFs the same day. as of now I have completely refurbished her into what I assumed was a good build, but I'd like your oppinions and suggestions should I need to change some thing. This is the build I use for STFs and PvP

I'm an engineer by the way

Weapons:
Fore:
2x Antiproton Dual Heavy Cannons Mk XII [Acc] [CrtH] [Borg]
1x Antiproton Dual Cannon Mk X [Acc] [CrtH] [Borg]
1x Quantum Torp Mk XI [CrtD] [CrtH] [Borg]
Aft:
2x Phaser turrets Mk XI [Acc] (I'm gonna switch these to Antiprotons)
1x Antiproton turret Mk XII [Acc] [CrtH] [Borg]

Shields
M.A.C.O Resilient Shields Mk XI

Engine
M.A.C.O impulse engine

Deflector
Borg Deflector

Consoles
Tac: 2x Antiproton Mag Regulators(+24%,+26%)
Prefire Chamber(+18% cannon dmg)
Borg Universal Console

Eng: 2x Neutronium Alloy(+18,+16 energy and kinetic dmg)
Ablative Armor(+26 pha, dis, tet, and pla dmg)

Sci: Torp Point Defense System (I've Heard that this isn't that great but it seems to work for STFs)
Biofunction Monitor Mk XI(+32% crew recovery rate)

Hangar: Adv. Peregrine Fighters

Thanks for the help!
Some suggestions from an experienced escort pilot and theorycrafter:

As you already know, go all Antiproton. Further, all 4 damage consoles should he antiproton. The quantum does enough spike damage against hull, it doesnt need a dmg console. Put the borg console in your engi slots, use two field emitters in your science slots, use one neutronim and one plasma resist console in your other two engi slots. And you have the right idea about 2x MACO and 2x Borg, but you want MACO deflector and borg engines, rather than the reverse that you have.

Now what does your boff and doff setup look like? Need any help on that?
Lieutenant
Join Date: Jun 2012
Posts: 76
# 7
06-29-2012, 01:22 PM
Also, do NOT get 3 piece borg set, stick with two maco two borg, its better for escorts.
Captain
Join Date: Jun 2012
Posts: 702
# 8
06-29-2012, 01:28 PM
Quote:
Originally Posted by atrus19 View Post
Also, do NOT get 3 piece borg set, stick with two maco two borg, its better for escorts.
How is 2 piece MACO better for Escorts? It affects power insulators and power recharge... You shouldnt be dropping below 100 weapon power in an excort anyway. so why waste the impulse or deflector slot on a maco piece when the borg pieces have better stats, and the 3 piece will improve your survival.

Last edited by amayakitsune; 06-29-2012 at 01:32 PM.
Ensign
Join Date: Jun 2012
Posts: 5
# 9
06-29-2012, 06:03 PM
Quote:
Originally Posted by atrus19 View Post
Some suggestions from an experienced escort pilot and theorycrafter:

As you already know, go all Antiproton. Further, all 4 damage consoles should he antiproton. The quantum does enough spike damage against hull, it doesnt need a dmg console. Put the borg console in your engi slots, use two field emitters in your science slots, use one neutronim and one plasma resist console in your other two engi slots. And you have the right idea about 2x MACO and 2x Borg, but you want MACO deflector and borg engines, rather than the reverse that you have.

Now what does your boff and doff setup look like? Need any help on that?
Well..... lets see, first you mean bridge officers and duty officers? i didn't know the duty officers had any affect on my ship.
this is my Boff setup

Commander Tac.
Beam overload I(need somethin to change it to)
Torp High Yield II
Cannon Scatter Volley II
Attk Ptrn Omega II

Lieutenant Tac.
Tact Team I
Cannon Rapid Fire I

Ensign Tac(not in use right now)

Lt. Commander Engineering
Engineering Team I
Reverse Shield Polarity I
Eject Warp Plasma I

Lt. Science
Hazard Emitters I
Polarize Hull II

what do you think?
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 10
06-30-2012, 12:59 PM
2 piece maco is better than 3 piece borg.
The maco deflector helps shield emitters, eps, structural integrity, inertial dampeners, shield system, and graviton thingy.

So your shields will last longer, and that shield heal from 3 piece borg never seems to go off when you need it.

Your boff:
Commander Tac.
tac team I(need somethin to change it to)
Torp High Yield II
Cannon Scatter Volley II
Attk Ptrn Omega II

Lieutenant Tac.
Torp spread 1
Cannon Rapid Fire I

Ensign Tac(not in use right now)
Tac team 1

Lt. Commander Engineering
emergency power to shields 1
emergency power to shields 2
reverse shield polarity 2

Lt. Science
Hazard Emitters I
Polarize Hull II


Now You want to chain the two tac teams together along with the two emergency power to shields. This will help a lot.

Consoles:

Eng-
neutronium
monotanium or eps
assimilated console

sci-
emitter array
field generator

Tac-
3 antiproton or I guess the 2 antiproton and 1 prefire works.
1 quantum zero point

Thats my two cents.
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