Career Officer
Join Date: Jun 2012
Posts: 735
# 21
07-02-2012, 11:05 AM
Quote:
Originally Posted by falloutx23 View Post
Simple solution cryptic would never dream of doing would be to disable pets during PLAYER vs PLAYER.
A bit drastical, and sure to make players cry. How about making the pets never targeting players? (this would ofc not help against spam-lag, but far fewer people would bring pets into pvp)

Quote:
Originally Posted by starwrathforever View Post
(...)but we have no problem admitting that, for example, the Danube runabout with their tractor beam are OP.(...)
and by "we", you talk on the behalf of the entire fed population... I know a lot of feds would disagree with this. Myself, I play mostly KDF, but I think KDF pets are also OP, tho slightly less than Fed ones.
Commander
Join Date: Jun 2012
Posts: 438
# 22
07-02-2012, 11:09 AM
No less drastically than the introduction of pets into pvp was or releasing an escort with a hangar bay.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 23
07-02-2012, 11:48 AM
Quote:
Originally Posted by falloutx23 View Post
No less drastically than the introduction of pets into pvp was or releasing an escort with a hangar bay.
Nah, more powah always sells. Only us bitter spoilsport PvPers are against fun.
Commander
Join Date: Jun 2012
Posts: 438
# 24
07-02-2012, 12:26 PM
Quote:
Originally Posted by mustrumridcully0 View Post
Nah, more powah always sells. Only us bitter spoilsport PvPers are against fun.
Not sure what you mean here.

OP ships will always bring in revenue to cryptic which is why I said they wouldn't dare take away pets in pvp. Pvp'ers would stop buying them then. Then again, if pvp'er are less than 1% of the Sto population like gozer has stated, and only a fraction of that very small number buys carriers, the impact to sales really shouldn't be that big of a deal to them. After all, they stated that a total loss of pvp would barely even impact them.

As far as "fun" goes, I'm all for it. Pets do not =fun to me or most pvp players IMO.

Last edited by falloutx23; 07-02-2012 at 12:30 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,424
# 25
07-02-2012, 01:08 PM
As much as I do like Pets in PVP, I like them with Moderation..

I honestly do wish that the Danubes had been reduced to 1 per Launcher, like the BoP, gave them maybe an additional power (Such as EPtS 1 and/or Beam Overload) And up their damage slightly. While the Stalker Fighters should have been only 1 of, and made them much more like the BoP.

Just saying there are so many Small, spamable Pets on the Fed and KDF Side, why not instead make Stronger pets that can be deployed that are deployed in smaller quanities then what we have now.

Pets are fun to fiddle around with, but even before the Fed Carriers/Battle carriers, I always thought that Spaming high number of pets was a waste when some of the more durable Pets had better options. (BoP/Frigate)
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Empire Veteran
Join Date: Jun 2012
Posts: 6,427
# 26
07-02-2012, 01:44 PM
ive always thought each runabout launch should consist of 2 shuttles and a runabout, that would at least cut down the chrono spam, and the work around were only 1 pet can tractor you at a time wouldn't be necessary.

of late, i find large amounts of advanced interceptors more problematic. whenever they swarm me my powerlevels go completely to hell, im chrono proced, and even if i have an opening to engine battery and evasive away they can keep up with me wile i run, guarantying further lock down wile that ugly battle carrier bears down on me with BO3 and duel heavy cannons.

ive never understood why more people don't use those, pet damage is so worthless i don't know why anyone wouldn't use pets that basically only befuddled. i wish those pets didn't exist though
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Captain
Join Date: Jun 2012
Posts: 1,015
# 27
07-02-2012, 02:15 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
of late, i find large amounts of advanced interceptors more problematic. whenever they swarm me my powerlevels go completely to hell, im chrono proced, and even if i have an opening to engine battery and evasive away they can keep up with me wile i run, guarantying further lock down wile that ugly battle carrier bears down on me with BO3 and duel heavy cannons.
That sounds terrible!

Seriously though, on the subject of clearing spam, I think cooldown reduction doffs might be worth consideration. Now I've been monkeying with these lately and I know that when you swing a hammer long enough everything starts to look like a nail, but one problem with the spam is that there's no point to clearing them when they just get replaced. Well, one thing my betters have imparted to me is thinking about rhythm and ability rotation in PvP. Often if you clear the spam you're at a point in your rotation where you have nothing left to deal with the carrier, especially with flight deck officers. Or FAW and EWP clears the first wave but you get overwhelmed by subsequent waves. So, maybe building for cd reductions could get ahead of the spam cycle?
Career Officer
Join Date: Jun 2012
Posts: 735
# 28
07-02-2012, 02:20 PM
Quote:
Originally Posted by falloutx23 View Post
Then again, if pvp'er are less than 1% of the Sto population like gozer has stated,
apparently we're a competitive and gullible minority with money to burn...

I say let pets target NPC entities only. That way they will only be useful in pvp for fighting mines, heavy torps, photonic fleets and other pets.

Quote:
Originally Posted by dontdrunkimshoot View Post
ive always thought each runabout launch should consist of 2 shuttles and a runabout,
I say 5 escape pods would be appropriate. With 5 crew deducted from oyur ship. And one of those escapepod jockeys should be a slotted Boff, leaving one boff station unmanned!!!!!!
Commander
Join Date: Jun 2012
Posts: 460
# 29
07-02-2012, 05:51 PM
Quote:
Originally Posted by dassemsto View Post
I say let pets target NPC entities only. That way they will only be useful in pvp for fighting mines, heavy torps, photonic fleets and other pets.
I could dig space pokemon battles.

"Runabout, use Tractor Beam!"
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Join Date: Jun 2012
Posts: 6,427
# 30
07-02-2012, 08:18 PM
Quote:
Originally Posted by redricky View Post
That sounds terrible!

Seriously though, on the subject of clearing spam, I think cooldown reduction doffs might be worth consideration. Now I've been monkeying with these lately and I know that when you swing a hammer long enough everything starts to look like a nail, but one problem with the spam is that there's no point to clearing them when they just get replaced. Well, one thing my betters have imparted to me is thinking about rhythm and ability rotation in PvP. Often if you clear the spam you're at a point in your rotation where you have nothing left to deal with the carrier, especially with flight deck officers. Or FAW and EWP clears the first wave but you get overwhelmed by subsequent waves. So, maybe building for cd reductions could get ahead of the spam cycle?
huh, why does @redricky sound so familiar.... oh ya! its because i perfectly described one of your characters huh!

so far i have found you can fight the swarm, or you can fight the carrier. you don't have enough tactical powers or time on a cruiser, and you cant equip enough beam arrays on an escort before your build isn't viable anymore, to deal with both things well. you really cant win. i focus on killing players, and hoping theres some noob in a cruiser with FAW running as often as possible.
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