Starfleet Veteran
Join Date: Jun 2012
Posts: 6
# 11
06-30-2012, 07:38 AM
I miss the Story cohesion in the STF, ok for all of you is this clearly and for me too, but since the stf are seperate. I wish me cutscenes or so, thats the stf get a big story so like in the past.

And why is not Terradom in the list. Its a good story and i can understand all wants the MK XII Set, but for Terradom to find 5 men is not so easy. Please give Terradom a place in the PVE List.

Greetings

Jack
Survivor of Romulus
Join Date: Jun 2012
Posts: 145
# 12
06-30-2012, 08:02 AM
Story element is the core of Star Trek we need the story back in the STFs maybe a cut scene or two that can be skipped??? Plus I love this article very informative!
Q: [quoting Hartley] "Nothing reveals Humanity so well as the games it plays..."
Lt. Commander
Join Date: Jun 2012
Posts: 146
# 13
06-30-2012, 08:21 AM
Congratulations, you just officially sanctioned a bunch of people who don't really know what they are doing.

I also read over their Elite Tactical Reports thread and, like I said there:

Quote:
Originally Posted by drasketo View Post
Most of this is woefully inaccurate, wasteful, or just generally wrong.
Lt. Commander
Join Date: Jun 2012
Posts: 105
# 14
06-30-2012, 08:55 AM
Quote:
Originally Posted by naldoran View Post
As to the science ship; the idea that different weapon types draw more power is simply a myth; I've run this setup myself with good success, same with the escort. Feel free to ask Branflakes here as well; he was a bit reticent about changing up his escort build to all DHC / Turrets, but I don't think he'll be going back anytime soon, it really does bump up your DPS. There's a reason that all of the game's top damage-dealing escort pilots in PvP use this setup; simply put, it works, and I'll out-DPS an escort with torps any day of the week. Also consider that with an all-cannon build, every one of your Bridge Officer powers affects every one of your weapons, resulting in improved efficiency and letting you put in more attack patterns which provide some nice global damage boosts. Again, I invite you to try it out for yourself; you'll find that the damage does go up when used properly.
I can't speak to the science ship part, as I don't have one, but I (reluctantly) took Nald's advice and switched to all cannons/turret build on my patrol escort (fleet escort) and have noticed a HUGE increase in DPS. The first week, I kept popping the nanite generators in ISE early because the DPS was so much higher! My build is very similar to the one posted and I LOVE it. I really advise giving it a try.
Cassie Lynn@Achlyssa
Directive 010
Fleet Leadership Team: Blue Company
Captain
Join Date: Jun 2012
Posts: 970
# 15
06-30-2012, 09:16 AM
Most of what was said in this article is based upon a subjective opinion.

Example #1:
Quote:
By this point, you must be wondering how to get your ship and captain ready for these missions. We?ll address ground missions first since they're the most straightforward; until you get one of the STF ground sets, you want the best Energy Dampening armor and Personal Shield Generator you can easily get your hands on, a Pulsewave Assault weapon and a Sniper Rifle, as well as your trusty Remodulator and a generous supply of Large Hypos & Shield Charges. Why these two weapons you might ask? They offer the greatest combination of versatility and damage potential; the rifle allows you to engage the Borg at range or snipe one, causing it to walk away from the safety of its group and into a fire trap, and the Pulsewave offers excellent area-of-effect damage to Borg that are right in your face as well as useful knockback that can save the transformers during Cure Ground or knock drones into the plasma on Infected. Detailed explanations of kits can be found linked at the end of this article.
If there are only two affective weapons to deal with STFs, why did Cryptic bother making an entire armory to select from? Everyone is going to create their own arsenal, which they will use to develop their own fighting style. No one solution is better than the other.

Example #2:
Quote:
Odyssey Tactical Cruiser
Weapons: 8x Beam Arrays
Science Consoles: 2x Field Generators, Assimilated Module
Engineering Consoles: Electroceramic Plating, 2x SIF Generators, 1x Neutronium Armor
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

Example #3:
Intrepid Retrofit
Weapons: 2x Dual Beam Banks, 1x Tricobalt Torpedo Launcher, 3x Turrets
Science Consoles: 1x Field Generator, 2x Particle Generator, 1x Emitter Array
Engineering Consoles: Electroceramic Plating, Ablative Generator, Assimilated Module
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

Fleet Escort
Weapons: 4x Dual Heavy Cannons, 3x Turrets
Science Consoles: 2x Field Generator
Engineering Consoles: Electroceramic Plating, Neutronium Armor, Assimilated Module
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array
Again, this is based upon someone's personal bias and preference. If you actually read the specs for the Assimilated Borg gear, they are one of the weakest ship components to exist. Why do you think Cryptic is selling the low tech for five Borg salvage each?

Majority of the stuff found in the article is based upon subjective interpretation. Making everyone believe there is only one affective way to win is being dishonest and misleading.

I vote to have this blog removed or edited, for it contains misleading information. Some of the stuff at the start of the article is useful, but the suggested specs and personal preference stuff is problematic.

Be creative. Find your own playing style.

Last edited by linyive; 06-30-2012 at 09:51 AM.
Career Officer
Join Date: Jun 2012
Posts: 152
# 16
06-30-2012, 10:33 AM
linyive, before requesting that the blog be removed, I suggest you re-read it:
Quote:
Originally Posted by Me
Without further ado, here are some example ship builds which will do quite well in STFs, including links to the skill planner which details Bridge Officer abilities. These are not intended to be the definitive 'best' STF builds, which don't really exist, but simply serviceable builds that won't let you down, even on Elite missions.
Where precisely in that text does it imply that these are the only worthwhile / effective builds for STFs? The only claim made is that these builds will work and be reasonably effective, which I'll state as a fact since I myself use similar ones, as do others in 12th Fleet with a high degree of success.

Also, some solutions really are better than others; miniguns or hand phasers are pretty far down the list of effective STF weapons just as two examples, and you'd be hard-pressed to find seasoned stf runners using either.

PS: The strength of the Borg gear doesn't lie in the stats, but in the shield and hull healing procs.

Last edited by naldoran; 06-30-2012 at 10:38 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,963
# 17
06-30-2012, 11:13 AM
I really appreciate the part about Sci ships and cruisers being fine in STFs. You have no idea how many times I've gotten people yelling at me in tells just for being a sci captain in an Intrepid Retrofit. And I mean almost to the point of death threats lol. No one seems to complain once I start dropping gravity wells, tyken's rifts, and tractor beams for crowd control though hehe.

-Lantesh
Since Feb. 2009

It's time for STO to get a complete UI overhaul.
Career Officer
Join Date: Jun 2012
Posts: 3,174
# 18
06-30-2012, 01:50 PM
Quote:
Originally Posted by eristhevorta View Post
I like this guest blog, however I don't like the weapon setup of those ships. Eight beams draw some much energy from your board, without an EPS console to reload it more quickly, it's very hard to deal a lot of damage. Same with the escort. 4 DHC's and 3 Tourettes draw too much energy. The science ship has got 2 different energy weapon types (tourettes and banks), and that will draw even more energy. How are you supposed to keep your levels up without an EPS console? I know there's now a skill and some set powers increase the EPS percentage ... butt still, is that enuff?
If you run 100 weapon power, or even more, than you can afford all those weapons and still gain DPS.

Only very specialized builds (typically Science Vessels and maybe some Carriers) have a good "excuse" for not running 100 weapon power. IMO it's a bit of a design problem that weapon power is so important in this game, but things are as they are.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 19
06-30-2012, 01:55 PM
Quote:
Originally Posted by linyive View Post
Again, this is based upon someone's personal bias and preference. If you actually read the specs for the Assimilated Borg gear, they are one of the weakest ship components to exist. Why do you think Cryptic is selling the low tech for five Borg salvage each?

Majority of the stuff found in the article is based upon subjective interpretation. Making everyone believe there is only one affective way to win is being dishonest and misleading.

I vote to have this blog removed or edited, for it contains misleading information. Some of the stuff at the start of the article is useful, but the suggested specs and personal preference stuff is problematic.

Be creative. Find your own playing style.
Preference or not, it's pretty efficient, and 90% of the players who know what they're doing in STFs will run with 3 parts of the borg set. And there is no interest in being creative in STFs, Bord never adapt, they will always be the same.

Of course there are many possibilities, but this one is straightforward, and works. It's definitely not a pvp setup, but no one said it could ever be.

I can confirm for the science part, and to some extent, to the tactical one. It's a good build. It's not perfect but no build is, and it will work well.
Career Officer
Join Date: Jun 2012
Posts: 3,174
# 20
06-30-2012, 01:58 PM
Quote:
Originally Posted by linyive View Post
Most of what was said in this article is based upon a subjective opinion.
Subjective Opinion or emperical evidence?

Quote:
Example #1:

If there are only two affective weapons to deal with STFs, why did Cryptic bother making an entire armory to select from? Everyone is going to create their own arsenal, which they will use to develop their own fighting style. No one solution is better than the other.
Do you really believe that game designers are infallible*? Some things are better than others, not because the Devs absolutely intended to be so, but because that's just how it works out if you take into account a lot of factors that the Devs didn't have in mind.

Keep also in mind that the STFs are specifically against the Borg. The Borg have specific traits that other races do not have, like the ability to assimilate to weapons and the like. Even if all these weapons were balanced absent of any specific enemy configuration, they cannot be balanced under each specific situation.

Quote:
Example #2:

Again, this is based upon someone's personal bias and preference. If you actually read the specs for the Assimilated Borg gear, they are one of the weakest ship components to exist. Why do you think Cryptic is selling the low tech for five Borg salvage each?
The Assimilated Gear is the fastest to get from the STF ones. It also has two perks no other set has:
1) It has a 4th item and thus 3 powers.
2) The first two set powers are good heals. No other set offers this.
So even if Deflectors, Shields and Impulse engines may not be up to your standards on, the powers they grant are very good, possibly better than anything the other sets have to offer.


Quote:
Be creative. Find your own playing style.
But don't ignore the experience of all the other people around you when you try to find your style and your ideal build.


*) And actually, some game designers do _intentionally_ make certain game elements better than others even though they have identical cost (e.g. same price, level etc.). This is their attempt to reward "system mastery", e.g. players that have figured out how the game works and learned which abilities are good or bad. Personally, I dislike this kind of design, but it happens.

Last edited by mustrumridcully0; 06-30-2012 at 02:00 PM.
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