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Captain
Join Date: Jun 2012
Posts: 1,114
# 11
07-03-2012, 12:48 AM
Quote:
Originally Posted by warmaker001b View Post
Kind of disappointing to hear this. I was interested in seeing if there was any use out of that console.
If you have points in Flow Capacitors and Partical Generators, and you're a Tactical Captain, it can do a pretty good amount of damage.

Although the drain doesn't seem to work properly, the radiation damage, when fired upon by energy weapons, does about 1k damage without buffs.
Lieutenant
Join Date: Jun 2012
Posts: 64
# 12
07-03-2012, 07:22 AM
I use it with tyken's rift or power siphon combined with plasmonic leech, and npcs do shut down for a second or two. I'm fully skilled in flow capacitors, plus a few consoles and have 6 in particle generator.
I think by itself it won't do much. I use more as a support tool.
Captain
Join Date: Jun 2012
Posts: 1,114
# 13
07-03-2012, 08:13 AM
Quote:
Originally Posted by relizarraras View Post
I use it with tyken's rift or power siphon combined with plasmonic leech, and npcs do shut down for a second or two. I'm fully skilled in flow capacitors, plus a few consoles and have 6 in particle generator.
I think by itself it won't do much. I use more as a support tool.
Have you tried it on it's own? From earlier in this thread, it sounded like Tyken's Rift was working. But two Aceton Assimilators will not drain a PVE ship.

Seems odd.
Lieutenant
Join Date: Jun 2012
Posts: 64
# 14
07-03-2012, 09:09 AM
On their own two assimilators don't do much.
I just did a quick test in chos nebula against a galor on elite setting.
According to the powers bar they drain 29 energy each, do 49 radiation damage every second and 984 radiation damage when hit with energy damage.
Against the galor they did 5 damage per second when shielded and 42-50 damage when unshielded.
The galor did slow down quite a bit, actually enough that the two assimilators took down the facing shield, although that happened when the galor used fire at will.
Do enemies in pve have resistances?
Captain
Join Date: Jun 2012
Posts: 1,114
# 15
07-03-2012, 09:57 AM
Nothing I've ever hit with 2 Aceton Assimilators (both players and NPCs) has ever slowed down.

Also, if the power drain was working, it shouldn't drain their shields, just reduce their resistance. It's more likely that the radiation damage was weakening the shields.
Lieutenant
Join Date: Jun 2012
Posts: 64
# 16
07-03-2012, 10:11 PM
Maybe it has to do with flow capacitor skill. In total, between consoles, skill and deflector, I have 227 points in flow capacitors.
Lt. Commander
Join Date: Jun 2012
Posts: 213
# 17
07-04-2012, 03:01 AM
-29 per second is so much that it should disable a pve ship in max 3 seconds.
If it was a static -29 to all power systems (like power siphon), 2 assimilators would be enough to do the same (or at least if ships have more than 50 power to all subsystems, which I doubt, they should move really slow as you can see when you drop a weak rank 1 tyken's rift).

I am pretty sure the drain doesn't work.
But like the 3p ground honor guard bonus, devs will never fix it for the 16% ppl who play KDF.
Empire Veteran
Join Date: Jun 2012
Posts: 650
# 18
07-04-2012, 05:36 PM
Maybe instead of -29/second, it's a flat -29?
Like leech is, up to -18, but not -18 per second if you know what I mean.

Either way a dev needs to confirm it's working one way or another.
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Lt. Commander
Join Date: Jun 2012
Posts: 213
# 19
07-05-2012, 12:30 AM
Quote:
Originally Posted by eradicator84 View Post
Maybe instead of -29/second, it's a flat -29?
Like I said, if it was a flat -29 then 2 assimilators should be enough to disable a pve ship (or at least slow him significantly).
Captain
Join Date: Jun 2012
Posts: 1,114
# 20
07-05-2012, 12:53 AM
Quote:
Originally Posted by eradicator84 View Post
Maybe instead of -29/second, it's a flat -29?
Like leech is, up to -18, but not -18 per second if you know what I mean.

Either way a dev needs to confirm it's working one way or another.
It says in the description per second.

Last edited by shookyang; 07-05-2012 at 12:57 AM.
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