Rihannsu
Join Date: Jun 2012
Posts: 1,527
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120701a.2

Duty Officers:
  • Energy Weapons Officers updated:
    • Subsystem Targeting version has had its reduction effects restored to -15/-20/-25/-30, while its chance has remained at 25%
    • Beam Overload/Fire-at-Will version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%
    • Cannon Volley/Rapid-Fire version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%


Systems:
  • Increased damage for Quad Phaser and Disruptor Cannons.
Not sure if this change is better or worse lol.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 668
# 2
07-04-2012, 01:21 AM
mehee the most pointless of the doffs for the most part. Not that the changes are bad... just pretty much likey the way they should have been to begin with.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 3
07-04-2012, 01:36 AM
Yeah, I can understand that.. Makes me wonder how that effects the stacking of those Doffs.. or if they are going to be removing the Stacking possibility from those Doffs.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 4
07-04-2012, 02:01 AM
at least it matches the parameters of the ability. 3 roles of 50% no mater what grade is nice, and down to cooldown only takes 3 green, or 2 blue with less proc chance.

but if these were made so only 1 can be equipped then they are will continue to be not nearly reliability enough to use instead of doubling up on tactical powers.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jun 2012
Posts: 246
# 5
07-04-2012, 02:37 AM
3 doffs all purple must have two of those to proc to get it perfect not going to happen.. Chance based "sustained dps" Is a horrible setup anyway you cut it.
Noone.
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 6
07-04-2012, 03:58 AM
Quote:
Originally Posted by webdeath View Post
Not sure if this change is better or worse lol.
I'd go with worse, personally, but I'll be giving it a look later on. I may be wrong.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 7
07-04-2012, 04:47 AM
does a couple of things.
  • Beefs up sci and target sub system skills to where they was
  • for cannons it removes stacking for OP sustained DPS using BOFF as a main buffer
  • up the damage on quads to be more inline as stated on their intent as "the most powerful cannons in game" which they are not as DHC are out performing them.

either it is good or bad will depend on how the PVP system uses it.

Currently with the system a touch scrambled, and we know a major change is coming, question is, what is it?

in current scheme, eh... puts the target subsystems back as it was other then that... meh, not much. i'll test it more tonight.
Career Officer
Join Date: Jun 2012
Posts: 797
# 8
07-04-2012, 05:49 AM
looks good for pve'rs
Survivor of Romulus
Join Date: Jun 2012
Posts: 144
# 9
07-04-2012, 05:54 AM
Increased quads damage is verrry nice!
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