Ensign
Join Date: Jun 2012
Posts: 4
With this ship sale(and the upcoming fleet refits), I've been rather tempted to pick up the Marauder Patrol Cruiser for my Engineer captain to mix it up a bit from my standard die-hard Vo'quv play.

I honestly don't think I've seen one used in my limited STF experience. Is there any particular reason, or is the ship just unpopular in general? How do they do in elite stfs?
Survivor of Romulus
Join Date: Jun 2012
Posts: 990
# 2
07-01-2012, 03:06 PM
if u want a carrier go for kar'fi its the best ship in game.
Lt. Commander
Join Date: Jun 2012
Posts: 194
# 3
07-01-2012, 03:11 PM
There isn't a fleet marauder.

It's also ugly, which is why you don't see it much.
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Republic Veteran
Join Date: Jun 2012
Posts: 3,451
# 4
07-01-2012, 05:00 PM
They have three flight deck cruisers, the one I saw on Tribble I think was more science based, if I recall it had four science consoles, I'm hoping they take either of the other two models and make it a more tac based with three tac consoles!
Empire Veteran
Join Date: Jun 2012
Posts: 201
# 5
07-02-2012, 02:12 AM
I believe you're talking about the Orion Marauder?
(Or as I call it, the IKS Guinea Targ. C'mon... tell me it doesn't look exactly like THIS)
If so, it's almost exactly the same stat-wise as a Star Cruiser.
But with an extra 1000 crew and 1 hangar.
I DO own one, and while I haven't tried it yet in Elite STF's, it should be perfectly viable. In a tanking role, it works well with shield repair drones.
But really, anything in that hanger would give it just that much more than a Star Cruiser.
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Career Officer
Join Date: Jun 2012
Posts: 687
# 6
07-08-2012, 09:14 PM
I flew one before the pet upgrade at which point I switched to a Kar'fi.. the frigates..

As its been said.. it's pretty much a Star Cruiser with a Hangar Bay

The refit looks interesting enough... I might consider it if the the Kar'fi is really left behind with the Fleet refits
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Empire Veteran
Join Date: Jun 2012
Posts: 787
# 7
07-08-2012, 11:42 PM
I fly one loud and proud!

As others have said it's not the prettiest thing (probably why it's unpopular) but boy is it a ship!
I like tanking and this ship with an engineer at the helm can take one hell of a beating and come out the other end all beam banks blazing.

The fed Star Cruiser I like due to the boff layout, suits my tanking style nicely, but the Marauder adds 1k more crew and a hanger which gives slightly more survival and more versatility.

It's a great ship and after a while the looks grow on you, plus you'll be able to tank everything in PvE with it.


Regarding STFs specifically:
- In CSE I can blow an upper sphere below a cube and tank both the Negvar and Raptor that spawn at the same time and destroy them both by myself whilst interfering with spawning BoPs. If kang is under attack I can heal/buff Kang whilst tanking, though it's a fine line to walk between keeping yourself alive vs Kang.

- ISE I can tank 2-3 sphere's simultaneously, and in short bursts ALL of them that spawn. Can grab aggro then tank, slow and power down the Tac cube with power siphons.

- KASE I can deal with cubes by myself so if someone handles probes on one side I can DPS the rest (perhaps slower than a tac oriented ship but with Toduj it can help bridge that gap a little. Or if I'm on probe duty I can take out the transformer closest to the portal with it's cube etc whilst dealing with probes. Cube can tickle me when I need to deal with probes no worries.
Donatra, tank her too, full torp spread and all. With the help of the Shield barrier console even the thalaron burst every 2nd activation.



The new Fleet Corsair is interesting in that it's going very sci heavy in the boff layout. So you will likely loose some tankability with it. I've been thinking of a setup for it when I get it, and whilst it might be interesting and less ugly, I doubt it can ever tank as well as the Marauder.

Having said that, I've been enjoying the Karfi I recently bought. Frigates are a lot better vs fighters and carrier survivability with the right setup and mindset isn't too bad either. Definitely better than the Vo'Quv.
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Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser
Captain
Join Date: Jun 2012
Posts: 633
# 8
07-09-2012, 06:05 AM
Quote:
Definitely better than the Vo'Quv.
The Vo'Quv is quite survivable enough thank you, (though i'd gladly rework the slots ever so slightly). But it does have to be played as a sheild tasnk and only really excels at it with an Engeneeir to provide that extra layer of "oh crap" buttons in case somthing goes horriblly wrong.
Empire Veteran
Join Date: Jun 2012
Posts: 787
# 9
07-09-2012, 06:20 PM
I suppose I haven't put huge amounts of time into the Vo'Quv, but the extra forward weapons slot and the superior turn rate (12 degrees for me after skills) makes the Karfi something you can do more damage in and get in or out of combat easier with too.

Just my play style I guess.
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Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser
Captain
Join Date: Jun 2012
Posts: 1,241
# 10
07-09-2012, 06:35 PM
The problem with the VoQuv is that it was supposed to be the 'heavy carrier' when it came to pets. The BoP's were once the heaviest alpha strike damage pets.

Not anymore.


Its why I say that the Fleet VoQuv should lose 1 fore and 1 aft weapon bay and gain 2 more hangars. Give the cow pet firepower rather than useless hull/shield HP and an extra console.
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