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# 11
07-02-2012, 04:00 AM
unfortunately i doubt they will release a science carrier when theres already one out i know the look of it isnt to everyones taste)
and if you're after stuff with more than two hangers i think the KDF might get angry with that
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# 12
07-02-2012, 06:03 AM
Quote:
Originally Posted by cmdrskyfaller View Post
The caitian is the same crap as the Voquv: 3 guns on each side plus 2 hangars. Its BOFF layout is a bit better. Its still a ship with a lot of firepower plus 2 hangars.
So basically, what you want is a ship with maybe two weapon slots, one fore, one aft, and 6 hangars? XD
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Captain
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# 13
07-02-2012, 06:08 AM
Two fore, two aft weapon slots and 4 hangars. Thats all. A ship that uses its pets as its primary source of firepower not merely an add-on.
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# 14
07-02-2012, 06:12 AM
interesting , but you'll probably see a KDF ship with 4 hangers before a fed
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# 15
07-02-2012, 08:10 AM
Quote:
Originally Posted by cmdrskyfaller View Post
Also, the Avenger class frigate is mentioned in 'Ships of the Starfleet' illustrated book.
Books aren't canon.
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# 16
07-02-2012, 08:52 AM
Hm. Why not just move the "hangars" section to the weapons slots, and make hangars equippable "weapons"? So you could equip 8 hangars and have no weapons, or no hangars and 8 weapons, or anything in between.

There would be Vo'Quv Dreadnoughts, there would be true carriers... of course, the Kar'Fi and the Armitage would suddenly have to be somewhat balanced...
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Commander
Join Date: Jun 2012
Posts: 399
# 17
07-02-2012, 09:15 AM
Quote:
Originally Posted by cmdrskyfaller View Post
And sorry, there is no 'ai limitation' for deployed craft. NPC carriers routinely deploy more than 14~ ships at a time (aka assimilated carrier can deploy 6 birds of prey, 10 or so assimilated fighters AND repair drones at once).
Phew ... what to say ... ya. How many crafts can be deployed have zero to do with the AI, which is just dumb oftentimes, not doing what it was said it should do (fighters crossing entire maps at targets not selected etc.).

Now live with such dumb yadda yadda AI with 6+ hangars.
And the engine is limited, too many crafts (which include asteroids for example) result in lags and/or FPS-drops even on high end machines (due to lightsources etc.).
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# 18
07-02-2012, 01:13 PM
Comparing the Long Range Science Vessel-Retrofit (LRSV-R) to the Atrox:

Atrox: Weapons: 3 Fore, 3 Aft
LRSV-R: Weapons: 3 Fore, 3 Aft

Atrox: Bridge Officers: 1 Lt. Tactical, 1 Lt. Cmdr. Engineering, 1 Lt. Cmdr. Science, 1 Cmdr. Science
LRSV-R: Bridge Officers: 1 Lt. Tactical, 1 Lt. Engineering, 1 Lt. Cmdr. Science, , 1 Ensg. Science, 1 Cmdr. Science

Atrox: Consoles: 3 Engineering, 2 Tactical, 4 Science
LRSV-R: Consoles: 3 Engineering, 2 Tactical, 4 Science

Atrox: Devices: 4
LRSV-R: Device Slots: 3

Atrox: Turn Rate: 5 degrees per second
LRSV-R: Base Turn Rate: 12 degrees per second

Atrox: Impulse Modifier: 0.15
LRSV-R: Impulse Modifier: 0.15

Atrox: Shield Modifier: 1.2
Atrox: +5 Power to Shields
Atrox: +10 Power to Auxiliary
LRSV-R: +15 Power to Auxiliary

Atrox: Subsystem Targeting
LRSV-R: Subsystem Targeting


So, the Atrox has the same weapons layout as the LRSV-R. It has the same BOff layout except it trades one Lt. Commander Engineering slot for an Ensign Science slot, making it even more Science oriented. It has the same console layout. It has the same Impulse Modifier. It has the same Subsystem Targeting powers that only Science Ships get for free. It has additional power to Auxiliary like the LRSV-R and other science ships. It is +5 less, but that +5 goes to shields power along with a 1.2 shield modifier, which is arguably a Science orientation bonus.

As for differences, the LRSV-R has the Ablative Generator universal console, while the Atrox has the hanger bays. The Atrox has a much lower turn rate, but this is a factor of its size, not its type. The Atrox has an additional device slot. None of these are particularly related to being a science ship or not. For instance, no other science ship has an Ablative Generator or hanger bays. The LRSV-R has the the Sensor Analysis function, which other Science Vessels have, and the Atrox does not. However, that is the only thing that differentiates it from other Science Vessels.

All that means that the Atrox Carrier is a Science Vessel. It may not be what the OP envisions as a "Science Carrier," but, then, what he envisions is not so much a Science Carrier as a Carrier that trades weapons hard points for additional hanger bays. Science ships are already gimped for DPS. The Atrox has additional deployable DPS (or utility) in its two hanger bays. Trading two weapons slots for two more hangers is not needed.

For example, in some circumstances, you often have to have the fighters on Recall. This is because you don't want to aggro, for instance, the Cube guarding the gate, the spheres spawned from destroying the generators, or the gate itself in some STFs before you are ready to engage them. Trading two weapons for up to more 12 fighters you cannot use in those instances when you already have fewer weapons than Escorts and Cruisers is not a wise trade. Conversely, being able to deploy up to 16 Danubes spamming 16 tractor beams, especially while sitting outside of weapons ranges, would be over powered in other instances.

We already have a capable Science Carrier in the Atrox. It gets additional deployable DPS or utility with its two hanger bays. Two more could be OP and giving up two weapons for them is a bad trade anyway.
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# 19
07-02-2012, 02:05 PM
Quote:
Originally Posted by meurik View Post
Books aren't canon.
and yet .. the luna class which has been in from launch , and the upcoming vesta are both from the books

so that argument doesnt really hold water anymore
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# 20
07-02-2012, 02:19 PM
Quote:
Originally Posted by rrincy View Post
and yet .. the luna class which has been in from launch , and the upcoming vesta are both from the books

so that argument doesnt really hold water anymore
Yes, the developers took *SOME* influence from the extended universe novels. Very specifically from Star Trek: Titan.

Other than two vessels and a handful of repeatable-quest giving NPCs, that's really it.

That doesn't just mean that the entire extended universe is now officially canon or is officially part of this game though (which itself is not canon to Star Trek anyway.)
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