Captain
Join Date: Jun 2012
Posts: 1,015
# 31
07-02-2012, 06:19 PM
Quote:
Originally Posted by blitzy4 View Post
[SIZE="2"]The Galaxy-X has a phaser lance that's not on a console, and I remember the Kar'fi being mentioned in the same section of the interview. Oh the Excelsioir also won't get one, the transwarp on that one.

Honestly, the Kar'fi and the Atrox are both head scratchers to me, neither have consoles, and it can't be just cause they're carriers, cause the Vo'Qov got an upgrade, although not what it should have (a third hanger)[/SIZE]
The Kar'fi is my favorite ship and I'll be the first to admit that the boff layout, deployables, and turn rate were enough for me. I don't even run the phase shift at the moment. Honestly, it might be the ship that is least in need of a buff, but we'll see how she holds together in this new world of fleet ships.
Lieutenant
Join Date: Jun 2012
Posts: 86
# 32
07-02-2012, 07:28 PM
The Ning'Tao looks intriguing but I don't think I'm up to the task. The bridge spaces are a crazy draw (so many possibilities) but there is NO margin for error when you are that fragile. I've have some playtime with the B'rel but but I can't pretend I'm that good.

Because it's such a lightweight I have difficulty imagining it making a valid contribution to a team game (constant hit and fade might leave evreyone else in a lurch). A cloak (enhanced or otherwise) isn't a get out of jail card and the sci platforms look very nice on the other side of the fence so there will probably be more detection abilities in the field.

The B'rel looks like a tank(with jet thrusters on the turret) compared to this rig and I'd feel far more secure with the familiar.

The absence of the Kar-Fi is a disappointment. With all the talk of no console no go with the phase shift I thought it was a shoe-in. It would have been nice to have seen it with a second skin.

On my end it's hypothetical anyway; I still haven't tried to apply to a fleet.
Captain
Join Date: Jun 2012
Posts: 891
# 33
07-02-2012, 07:28 PM
Quote:
Originally Posted by murmurhem187 View Post
Haven't tried any of these yet, but the BoPs and Raptors look interesting. I wonder if the Somraw will turn better then the Qin simply because its smaller.

The Somraw is at 16, the Qin 15. Unfortunately they both fill the same role, which is basically a tank escort. The Somraw does so with its BO layout, and the Qin does it with ENG consoles and tons of Hull. The Scourge Destoyer is also pretty much a fleet escort(and is better than either raptor), so they really screwed the KDFs escorts when it comes to versatility.

Hopefully there is another raptor they haven't added yet that's Tac oriented. A Pach retrofit preferrably since that ship has one of the best skin packs in the game.

Last edited by xantris; 07-02-2012 at 07:32 PM.
Lieutenant
Join Date: Jun 2012
Posts: 43
# 34
07-02-2012, 07:55 PM
hmm, I was thinking more about the turning axis rather than the base turnrate. If I remember right the somraw is a lot smaller so maybe the goofy turn axis wont be as bad?
Koopa27 -X-treme
Captain
Join Date: Jun 2012
Posts: 1,241
# 35
07-02-2012, 07:57 PM
Quote:
Originally Posted by bitemepwe View Post

[SIZE="5"]KDF Ships:[/SIZE]

Fleet Vo'Quv Carrier

Lt Commander - Tac
Lt Commander - Eng
Commander - Sci
Lieutenant - Sci


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 5
Hull: 46200
Crew: 4000
Device Slots: 4
Shield Mod: 1.1
Hangar: 2

Thoughts? Ideas? Opinions?

I frankly like some of what I see and can live with these stats if they go live.
I would change it into a true carrier.

Lt Commander - Universal
Lt Commander - Universal
Commander - Sci
Lieutenant - Universal


Engineering: 4
Tactical: 1
Science: 5

Weapons
Fore: 2
Aft: 2

Turn: 5
Hull: 46200
Crew: 4000
Device Slots: 5
Shield Mod: 1.1
Hangar: 4[/quote]

This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.
Republic Veteran
Join Date: Jun 2012
Posts: 3,438
# 36
07-02-2012, 08:46 PM
Quote:
Originally Posted by cmdrskyfaller View Post
I would change it into a true carrier.

Lt Commander - Universal
Lt Commander - Universal
Commander - Sci
Lieutenant - Universal


Engineering: 4
Tactical: 1
Science: 5

Weapons
Fore: 2
Aft: 2

Turn: 5
Hull: 46200
Crew: 4000
Device Slots: 5
Shield Mod: 1.1
Hangar: 4
This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.[/quote]

I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 37
07-02-2012, 08:59 PM
Fleet Vor'cha:

The Fleet Vor'cha is just killer, its like a super armored escort. I remember back in my PvP days how it was already nasty with an escort configuration. But this.....oh boy.

Qin vs Somraw:

The Somraw, it's what Raptor Captains wanted for a long time, getting rid of the Ensign Tactical for an Ensign Engineering. While the Qin gets an extra engineering console, slightly better shields and hps, the Somraw obviously is better with a better turn rate, a third science console, and of course the Ensign Engineering slot. If you put it against a Qin, the Qin's Ensign Tactical isn't going to help it.


This right here is a good reason why they should've just revised the ship system to where you upgrade your ships to how you want them.


Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.

Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor.

Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
Captain
Join Date: Jun 2012
Posts: 1,241
# 38
07-02-2012, 09:20 PM
Quote:
Originally Posted by lianthelia View Post
I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.

4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.
Republic Veteran
Join Date: Jun 2012
Posts: 3,438
# 39
07-02-2012, 10:37 PM
Quote:
Originally Posted by cmdrskyfaller View Post
A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.

4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.
The Kar'fi has a forth forward weapon slot...a hanger for a weapon slot is definitely a bit OP.
Captain
Join Date: Jun 2012
Posts: 3,692
# 40
07-02-2012, 10:46 PM
Quote:
Originally Posted by azurianstar View Post
Fleet Vor'cha:

Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.

Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor.

Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
Have the devs said the Fleet Ning'Tao will have Enhanced Battle Cloak? Because the B'Rel's EBC is not via a console, so you can't simply drag it over to the new ship. The B'Rel has no special console by itself.
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