Ensign
Join Date: Jun 2012
Posts: 16
# 1 Cannot Kill Romulan Ship
07-02-2012, 10:21 AM
I have been having this problem for awhile now, and a recent mission has made it all but impossible. I cannot kill the D'deridex Battleships that the Romulans throw at you. I've a Tactical officer on a Defiant-class ship kitted out as a torpedo boat; I open up with a broadside of High Yield quantum torpedoes, but it simply shrugs off the hits. After dancing around each other for a bit, it will eventually hit me with a tractor beam, then a torpedo salvo, and finally a trio of High Yield plasma torpedoes. I have Polarize Hull, and Torpedo Spread and Fire At Will to deal with the the plasma torps, but before I can recharge them it'll pump out the combo again! Or it'll hit me with Viral Matrix first and I can't fire any of my weapons anyway. The only way I've been able to take them at all is fighting for as long as I can and inflicting some hull damage, getting killed, respawning, and doing it all over again. It usually takes three or four tries before I can take one down!

Is there something I'm doing wrong? Birds of Prey fall before me with no trouble whatsoever, the D'deridex is the only problem, but it's a brick wall! I'm playing at the medium difficulty level, but I can't believe that the only solution is to drop difficulty every time I'm facing a single Romulan ship type!
Empire Veteran
Join Date: Jun 2012
Posts: 1,116
# 2
07-02-2012, 10:27 AM
First, Sci Team will counter Viral Matrix.

Second, one build won't work for every single race/faction, you're runing a torp build which may work well for you, but for Rommies go 3 DHC 1 Torpedo and a couple turrets aft and use Cannon Rapid Fire and High Yield Torpedo. In Science take Sci Team and Tractor Beam Repulsors, if it tracs you you know it's about to plasma torp you, hit repulsors to deal with them and knock the Rommie back and keep those DHCs on him.


Edit, if your still concerned with the Trac beams throw in Attack Pattern Omega which like Polarze Hull keeps you free if trac beams and boosts your dmg and dmg resists.
Should be easy.
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Career Officer
Join Date: Jun 2012
Posts: 2,828
# 3
07-02-2012, 10:28 AM
Quote:
Originally Posted by tyranaal View Post
I have been having this problem for awhile now, and a recent mission has made it all but impossible. I cannot kill the D'deridex Battleships that the Romulans throw at you. I've a Tactical officer on a Defiant-class ship kitted out as a torpedo boat; I open up with a broadside of High Yield quantum torpedoes, but it simply shrugs off the hits. After dancing around each other for a bit, it will eventually hit me with a tractor beam, then a torpedo salvo, and finally a trio of High Yield plasma torpedoes. I have Polarize Hull, and Torpedo Spread and Fire At Will to deal with the the plasma torps, but before I can recharge them it'll pump out the combo again! Or it'll hit me with Viral Matrix first and I can't fire any of my weapons anyway. The only way I've been able to take them at all is fighting for as long as I can and inflicting some hull damage, getting killed, respawning, and doing it all over again. It usually takes three or four tries before I can take one down!

Is there something I'm doing wrong? Birds of Prey fall before me with no trouble whatsoever, the D'deridex is the only problem, but it's a brick wall! I'm playing at the medium difficulty level, but I can't believe that the only solution is to drop difficulty every time I'm facing a single Romulan ship type!
Ya need at least a couple of beams to knock down it's shields.

Torpedos are mainly for Hull Damage... though they do do some shield damage, but usually not enough to make a kill without getting pounded on yourself.
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Last edited by daveyny; 07-02-2012 at 10:32 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,508
# 4
07-02-2012, 10:58 AM
Warbird's are mostly shields, so yeah, a torpedo boat isn't going to work. You could managed it in a science vessel, relying on science powers to drop shields, but even that's a pretty difficult tactic. In a Defiant you're close to helpless.

Some energy weapons and stay out of 5 km range (negates photonic shockwave and tractor beam, leaving you only the torpedo salvo to deal with), though, should be little problem.

Last edited by hevach; 07-02-2012 at 11:10 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,116
# 5
07-02-2012, 11:03 AM
A Tactical Officer in a Defiant should have more than enough firepower to take it out if he builds his ship to suit the situation.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Lieutenant
Join Date: Jun 2012
Posts: 60
# 6
07-02-2012, 01:28 PM
If you have problem with this ship use the classical 3 dhc 1 torpedo build with turrets rear. First I suggest to stay out of the 5 km range, because the best attack this ship has is the tractor in combination with 3 heavy plasma torpedos (so a shield with plasma-resistance would be good). Next thing: You are fast, use it. Try to stay behind the ship and most of the powers will not hit you that often.

The best torpedo for the jump was the Klingon Hargh'peng Torpedo Launcher, because of the radiation damage over time at the hull even when enemies shields are up and the explotion at the end of the radiation, which makes enough aoe-damage to destroy heavy torpedos. With the right timing, no torpedo can survive long enough to hit you.


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Starfleet Veteran
Join Date: Jun 2012
Posts: 335
# 7
07-03-2012, 07:48 PM
If you have a comsole space for Sci, jamming Sensor kills Tractor Beam Lock everytime.

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Empire Veteran
Join Date: Jun 2012
Posts: 19
# 8
07-04-2012, 09:37 PM
I'm curious as to what difficulty you're playing on. I've never been able to beat a D'deridex on anything but Normal. I'm sure there are some of you out there that can chew them up on Elite, but they're some of the tougher critters I've found.
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Lieutenant
Join Date: Jun 2012
Posts: 93
# 9
07-04-2012, 11:02 PM
I'll never understand people's fascination with building torpedo boats. Two dual heavy cannons two dual beam banks and two turrets and you can take out any ship in one, maybe two runs. You really don't need any torpedoes on an escort other than maybe one in the back if that's your thing. Attack Pattern Omega III is your friend when fighting anything that likes to tractor beam you.
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Captain
Join Date: Jul 2012
Posts: 1,273
# 10
07-04-2012, 11:20 PM
Quote:
Originally Posted by macfelly View Post
I'll never understand people's fascination with building torpedo boats. Two dual heavy cannons two dual beam banks and two turrets and you can take out any ship in one, maybe two runs. You really don't need any torpedoes on an escort other than maybe one in the back if that's your thing. Attack Pattern Omega III is your friend when fighting anything that likes to tractor beam you.
Yeah, I don't get it either. I thought the game's limited tutorials made it clear that torps are effectively useless against shields. . .thus requiring you to have enough DPS to knock the shields down before torpedoing the hull. I personally run 1 dual beam, 2 DHCs, and a quantum torp. Beam Overload is a wonderful move, excellent at taking out shields.
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